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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: CampaignManager.cpp /////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Electronic Arts Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // created: Jul 2002
- //
- // Filename: CampaignManager.cpp
- //
- // author: Chris Huybregts
- //
- // purpose: The flow of the campaigns are stored up in here!
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/INI.h"
- #include "Common/Xfer.h"
- #include "GameClient/CampaignManager.h"
- #include "GameClient/GameClient.h"
- //-----------------------------------------------------------------------------
- // DEFINES ////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- CampaignManager *TheCampaignManager = NULL;
- const FieldParse CampaignManager::m_campaignFieldParseTable[] =
- {
- { "Mission", CampaignManager::parseMissionPart, NULL, NULL },
- { "FirstMission", INI::parseAsciiString, NULL, offsetof( Campaign, m_firstMission ) },
- { "CampaignNameLabel", INI::parseAsciiString, NULL, offsetof( Campaign, m_campaignNameLabel ) },
- { "FinalVictoryMovie", INI::parseAsciiString, NULL, offsetof( Campaign, m_finalMovieName ) },
- { NULL, NULL, NULL, 0 } // keep this last
- };
- //-----------------------------------------------------------------------------
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- void INI::parseCampaignDefinition( INI *ini )
- {
- AsciiString name;
- Campaign *campaign;
- // read the name
- const char* c = ini->getNextToken();
- name.set( c );
- // find existing item if present
- DEBUG_ASSERTCRASH( TheCampaignManager, ("parseCampaignDefinition: Unable to Get TheCampaignManager\n") );
- if( !TheCampaignManager )
- return;
- // If we have a previously allocated Campaign
- campaign = TheCampaignManager->newCampaign( name );
- // sanity
- DEBUG_ASSERTCRASH( campaign, ("parseCampaignDefinition: Unable to allocate campaign '%s'\n", name.str()) );
- // parse the ini definition
- ini->initFromINI( campaign, TheCampaignManager->getFieldParse() );
- } // end parseCampaignDefinition
- //-----------------------------------------------------------------------------
- Campaign::Campaign( void )
- {
- m_missions.clear();
- m_firstMission.clear();
- m_name.clear();
- m_finalMovieName.clear();
- }
- //-----------------------------------------------------------------------------
- Campaign::~Campaign( void )
- {
- MissionListIt it = m_missions.begin();
- while(it != m_missions.end())
- {
- Mission *mission = *it;
- it = m_missions.erase( it );
- if(mission)
- mission->deleteInstance();
- }
- }
- AsciiString Campaign::getFinalVictoryMovie( void )
- {
- return m_finalMovieName;
- }
- //-----------------------------------------------------------------------------
- Mission *Campaign::newMission( AsciiString name )
- {
- MissionListIt it;
- it = m_missions.begin();
- name.toLower();
- while(it != m_missions.end())
- {
- Mission *mission = *it;
- if(mission->m_name.compare(name) == 0)
- {
- m_missions.erase( it );
- mission->deleteInstance();
- break;
- }
- else
- ++it;
- }
- Mission *newMission = newInstance(Mission);
- newMission->m_name.set(name);
- m_missions.push_back(newMission);
- return newMission;
- }
- //-----------------------------------------------------------------------------
- Mission *Campaign::getMission( AsciiString missionName )
- {
- if(missionName.isEmpty())
- return NULL;
- MissionListIt it;
- it = m_missions.begin();
- // we've reached the end of the campaign
- while(it != m_missions.end())
- {
- Mission *mission = *it;
- if(mission->m_name.compare(missionName) == 0)
- return mission;
- ++it;
- }
- DEBUG_ASSERTCRASH(FALSE, ("getMission couldn't find %s", missionName.str()));
- return NULL;
- }
- //-----------------------------------------------------------------------------
- Mission *Campaign::getNextMission( Mission *current)
- {
- AsciiString name;
- //if passed a Null pointer, load the first mission
- if(!current)
- {
- name = m_firstMission;
- }
- else
- name = current->m_nextMission;
- name.toLower();
- MissionListIt it;
- it = m_missions.begin();
- // we've reached the end of the campaign
- if(name.isEmpty())
- return NULL;
- while(it != m_missions.end())
- {
- Mission *mission = *it;
- if(mission->m_name.compare(name) == 0)
- return mission;
- ++it;
- }
- // DEBUG_ASSERTCRASH(FALSE, ("GetNextMission couldn't find %s", current->m_nextMission.str()));
- return NULL;
- }
- //-----------------------------------------------------------------------------
- CampaignManager::CampaignManager( void )
- {
- m_campaignList.clear();
- m_currentCampaign = NULL;
- m_currentMission = NULL;
- m_victorious = FALSE;
- m_currentRankPoints = 0;
- m_difficulty = DIFFICULTY_NORMAL;
- }
- //-----------------------------------------------------------------------------
- CampaignManager::~CampaignManager( void )
- {
- m_currentCampaign = NULL;
- m_currentMission = NULL;
- CampaignListIt it = m_campaignList.begin();
- while(it != m_campaignList.end())
- {
- Campaign *campaign = *it;
- it = m_campaignList.erase( it );
- if(campaign)
- campaign->deleteInstance();
- }
- }
- //-----------------------------------------------------------------------------
- void CampaignManager::init( void )
- {
- INI ini;
- // Read from INI all the CampaignManager
- ini.load( AsciiString( "Data\\INI\\Campaign.ini" ), INI_LOAD_OVERWRITE, NULL );
- }
- //-----------------------------------------------------------------------------
- Campaign *CampaignManager::getCurrentCampaign( void )
- {
- return m_currentCampaign;
- }
- //-----------------------------------------------------------------------------
- Mission *CampaignManager::getCurrentMission( void )
- {
- return m_currentMission;
- }
- //-----------------------------------------------------------------------------
- Mission *CampaignManager::gotoNextMission( void )
- {
- if (!m_currentCampaign || !m_currentMission)
- return NULL;
- m_currentMission = m_currentCampaign->getNextMission(m_currentMission);
- return m_currentMission;
-
- }
- //-----------------------------------------------------------------------------
- void CampaignManager::setCampaignAndMission( AsciiString campaign, AsciiString mission )
- {
- if(mission.isEmpty())
- {
- setCampaign(campaign);
- return;
- }
- CampaignListIt it;
- it = m_campaignList.begin();
- campaign.toLower();
- while ( it != m_campaignList.end())
- {
- Campaign *camp = *it;
- if(camp->m_name.compare(campaign) == 0)
- {
- m_currentCampaign = camp;
- m_currentMission = camp->getMission( mission );
- return;
- }
- ++it;
- }
- }
- //-----------------------------------------------------------------------------
- void CampaignManager::setCampaign( AsciiString campaign )
- {
- CampaignListIt it;
- it = m_campaignList.begin();
- campaign.toLower();
- while ( it != m_campaignList.end())
- {
- Campaign *camp = *it;
- if(camp->m_name.compare(campaign) == 0)
- {
- m_currentCampaign = camp;
- m_currentMission = camp->getNextMission( NULL );
- return;
- }
- ++it;
- }
- // could not find the mission. we are resetting the missions to nothing.
- m_currentCampaign = NULL;
- m_currentMission = NULL;
- m_currentRankPoints = 0;
- m_difficulty = DIFFICULTY_NORMAL;
- }
- //-----------------------------------------------------------------------------
- AsciiString CampaignManager::getCurrentMap( void )
- {
- if(!m_currentMission)
- return AsciiString::TheEmptyString;
-
- return m_currentMission->m_mapName;
- }
- // ------------------------------------------------------------------------------------------------
- /** Return the 0 based mission number */
- // ------------------------------------------------------------------------------------------------
- Int CampaignManager::getCurrentMissionNumber( void )
- {
- Int number = INVALID_MISSION_NUMBER;
- if( m_currentCampaign )
- {
- Campaign::MissionListIt it;
- for( it = m_currentCampaign->m_missions.begin();
- it != m_currentCampaign->m_missions.end();
- ++it )
- {
- number++;
- if( *it == m_currentMission )
- return number;
- }
-
- }
-
- return number;
- }
- //-----------------------------------------------------------------------------
- void CampaignManager::parseMissionPart( INI* ini, void *instance, void *store, const void *userData )
- {
- static const FieldParse myFieldParse[] =
- {
- { "Map", INI::parseAsciiString, NULL, offsetof( Mission, m_mapName ) },
- { "NextMission", INI::parseAsciiString, NULL, offsetof( Mission, m_nextMission ) },
- { "IntroMovie", INI::parseAsciiString, NULL, offsetof( Mission, m_movieLabel ) },
- { "ObjectiveLine0", INI::parseAsciiString, NULL, offsetof( Mission, m_missionObjectivesLabel[0] ) },
- { "ObjectiveLine1", INI::parseAsciiString, NULL, offsetof( Mission, m_missionObjectivesLabel[1] ) },
- { "ObjectiveLine2", INI::parseAsciiString, NULL, offsetof( Mission, m_missionObjectivesLabel[2] ) },
- { "ObjectiveLine3", INI::parseAsciiString, NULL, offsetof( Mission, m_missionObjectivesLabel[3] ) },
- { "ObjectiveLine4", INI::parseAsciiString, NULL, offsetof( Mission, m_missionObjectivesLabel[4] ) },
- { "BriefingVoice", INI::parseAudioEventRTS, NULL, offsetof( Mission, m_briefingVoice ) },
- { "UnitNames0", INI::parseAsciiString, NULL, offsetof( Mission, m_unitNames[0] ) },
- { "UnitNames1", INI::parseAsciiString, NULL, offsetof( Mission, m_unitNames[1] ) },
- { "UnitNames2", INI::parseAsciiString, NULL, offsetof( Mission, m_unitNames[2] ) },
- { "LocationNameLabel",INI::parseAsciiString, NULL, offsetof( Mission, m_locationNameLabel ) },
- { "VoiceLength", INI::parseInt , NULL, offsetof( Mission, m_voiceLength ) },
- { NULL, NULL, NULL, 0 } // keep this last
- };
- AsciiString name;
- const char* c = ini->getNextToken();
- name.set( c );
- Mission *mission = ((Campaign*)instance)->newMission(name );
- ini->initFromINI(mission, myFieldParse);
- }
-
- //-----------------------------------------------------------------------------
- Campaign *CampaignManager::newCampaign(AsciiString name)
- {
- CampaignListIt it;
- it = m_campaignList.begin();
- name.toLower();
- while(it != m_campaignList.end())
- {
- Campaign *campaign = *it;
- if(campaign->m_name.compare(name) == 0)
- {
- m_campaignList.erase( it );
- campaign->deleteInstance();
- break;
- }
- else
- ++it;
- }
- Campaign *newCampaign = newInstance(Campaign);
- newCampaign->m_name.set(name);
- m_campaignList.push_back(newCampaign);
- return newCampaign;
- }
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info
- * 1: Initial version
- * 2: Added RankPoints Saving*/
- // ------------------------------------------------------------------------------------------------
- void CampaignManager::xfer( Xfer *xfer )
- {
- // version
- const XferVersion currentVersion = 3;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // current campaign
- AsciiString currentCampaign;
- if( m_currentCampaign )
- currentCampaign = m_currentCampaign->m_name;
- xfer->xferAsciiString( ¤tCampaign );
-
- // current mission
- AsciiString currentMission;
- if( m_currentMission )
- currentMission = m_currentMission->m_name;
- xfer->xferAsciiString( ¤tMission );
- // version 2 and above has rank points!
- if(version >= 2)
- xfer->xferInt( &m_currentRankPoints );
- if(version >= 3)
- xfer->xferUser( &m_difficulty, sizeof(m_difficulty) );
- // when loading, need to set the current campaign and mission
- if( xfer->getXferMode() == XFER_LOAD )
- setCampaignAndMission( currentCampaign, currentMission );
- } // end xfer
- //-----------------------------------------------------------------------------
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- Mission::Mission( void )
- {
- m_voiceLength = 0;
- }
- //-----------------------------------------------------------------------------
- Mission::~Mission( void )
- {
- }
-
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