| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: HiveStructureBody.cpp ////////////////////////////////////////////////////////////////////////
- // Desc: Hive structure bodies are structure bodies with the ability to propagate specified
- // damage types to slaves when available. If there are no slaves, the the structure
- // will take the damage.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/Xfer.h"
- #include "Common/ThingTemplate.h"
- #include "GameLogic/GameLogic.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/Damage.h"
- #include "GameLogic/Module/HiveStructureBody.h"
- #include "GameLogic/Module/SpawnBehavior.h"
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- HiveStructureBodyModuleData::HiveStructureBodyModuleData()
- {
- m_damageTypesToPropagateToSlaves = DAMAGE_TYPE_FLAGS_NONE;
- m_damageTypesToSwallow = DAMAGE_TYPE_FLAGS_NONE;
- }
- //-------------------------------------------------------------------------------------------------
- HiveStructureBody::HiveStructureBody( Thing *thing, const ModuleData* moduleData )
- : StructureBody( thing, moduleData )
- {
- }
- //-------------------------------------------------------------------------------------------------
- HiveStructureBody::~HiveStructureBody( void )
- {
- }
- //------------------------------------------------------------------------------------------------
- void HiveStructureBody::attemptDamage( DamageInfo *damageInfo )
- {
- const HiveStructureBodyModuleData *data = getHiveStructureBodyModuleData();
- Object *hive = getObject();
-
- if( getDamageTypeFlag( data->m_damageTypesToPropagateToSlaves, damageInfo->in.m_damageType ) )
- {
- //We have the right type of damage types incoming to propagate to slaves. Do we have slaves?
- SpawnBehaviorInterface *spawnInterface = hive->getSpawnBehaviorInterface();
- if( spawnInterface )
- {
- //We found the spawn interface, now get some slaves!
- Object *shooter = TheGameLogic->findObjectByID( damageInfo->in.m_sourceID );
- if( shooter )
- {
- Object *slave = spawnInterface->getClosestSlave( shooter->getPosition() );
- if( slave )
- {
- //Propagate damage and return!
- slave->attemptDamage( damageInfo );
- return;
- }
- else if( getDamageTypeFlag( data->m_damageTypesToSwallow, damageInfo->in.m_damageType ) )
- {
- //no slave to give to, so eat it
- damageInfo->out.m_actualDamageDealt = 0.0f;
- damageInfo->out.m_actualDamageClipped = 0.0f;
- damageInfo->out.m_noEffect = true;
- return;
- }
- }
- }
- else
- {
- DEBUG_CRASH( ("%s has a HiveStructureBody module, which requires a SpawnBehavior module. Thus it is unable to propagate damage to slaves.", hive->getTemplate()->getName().str() ) );
- }
- }
- //Nothing to propagate (either different damage type or no slaves),
- //so damage me instead!
- StructureBody::attemptDamage( damageInfo );
- }
- //------------------------------------------------------------------------------------------------
- void HiveStructureBody::crc( Xfer *xfer )
- {
- // extend parent class
- StructureBody::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void HiveStructureBody::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // parent class
- StructureBody::xfer( xfer );
- }
- //------------------------------------------------------------------------------------------------
- void HiveStructureBody::loadPostProcess( void )
- {
- // extend parent class
- StructureBody::loadPostProcess();
- }
|