ImmortalBody.cpp 4.1 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: ImmortalBody.cpp ////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, April 2002
  25. // Desc: Just like Active Body, but won't let health drop below 1
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/Xfer.h"
  30. #include "GameLogic/Object.h"
  31. #include "GameLogic/Damage.h"
  32. #include "GameLogic/Module/ImmortalBody.h"
  33. // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
  34. //-------------------------------------------------------------------------------------------------
  35. //-------------------------------------------------------------------------------------------------
  36. ImmortalBody::ImmortalBody( Thing *thing, const ModuleData* moduleData )
  37. : ActiveBody( thing, moduleData )
  38. {
  39. }
  40. //-------------------------------------------------------------------------------------------------
  41. //-------------------------------------------------------------------------------------------------
  42. ImmortalBody::~ImmortalBody( void )
  43. {
  44. }
  45. // ------------------------------------------------------------------------------------------------
  46. // ------------------------------------------------------------------------------------------------
  47. void ImmortalBody::internalChangeHealth( Real delta )
  48. {
  49. // Don't let anything changes us to below one hit point
  50. delta = max( delta, -getHealth() + 1 );
  51. // extend functionality, but I go first because I can't let you die and then fix it, I must prevent
  52. ActiveBody::internalChangeHealth( delta );
  53. // nothing -- never mark it as dead.
  54. DEBUG_ASSERTCRASH( (getHealth() > 0 && !getObject()->isEffectivelyDead() ), ("Immortal objects should never get marked as dead!"));
  55. }
  56. // ------------------------------------------------------------------------------------------------
  57. /** CRC */
  58. // ------------------------------------------------------------------------------------------------
  59. void ImmortalBody::crc( Xfer *xfer )
  60. {
  61. // extend base class
  62. ActiveBody::crc( xfer );
  63. } // end crc
  64. // ------------------------------------------------------------------------------------------------
  65. /** Xfer method
  66. * Version Info:
  67. * 1: Initial version */
  68. // ------------------------------------------------------------------------------------------------
  69. void ImmortalBody::xfer( Xfer *xfer )
  70. {
  71. // version
  72. XferVersion currentVersion = 1;
  73. XferVersion version = currentVersion;
  74. xfer->xferVersion( &version, currentVersion );
  75. // extend base class
  76. ActiveBody::xfer( xfer );
  77. } // end xfer
  78. // ------------------------------------------------------------------------------------------------
  79. /** Load post process */
  80. // ------------------------------------------------------------------------------------------------
  81. void ImmortalBody::loadPostProcess( void )
  82. {
  83. // extend base class
  84. ActiveBody::loadPostProcess();
  85. } // end loadPostProcess