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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: VeterancyCrateCollide.cpp ///////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, March 2002
- // Desc: A crate that gives a level of experience to all within n distance
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/Player.h"
- #include "Common/Xfer.h"
- #include "GameLogic/ExperienceTracker.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/PartitionManager.h"
- #include "GameLogic/Module/VeterancyCrateCollide.h"
- #include "GameLogic/ScriptEngine.h"
- #include "GameLogic/Module/AIUpdate.h"
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- VeterancyCrateCollide::VeterancyCrateCollide( Thing *thing, const ModuleData* moduleData ) : CrateCollide( thing, moduleData )
- {
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- VeterancyCrateCollide::~VeterancyCrateCollide( void )
- {
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- Int VeterancyCrateCollide::getLevelsToGain() const
- {
- const VeterancyCrateCollideModuleData* d = getVeterancyCrateCollideModuleData();
- if (!d || !d->m_addsOwnerVeterancy)
- return 1;
- // this requires that "regular" is 0, vet is 1, etc.
- return (Int)getObject()->getVeterancyLevel();
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- Bool VeterancyCrateCollide::isValidToExecute( const Object *other ) const
- {
- const VeterancyCrateCollideModuleData* d = getVeterancyCrateCollideModuleData();
- if( !d )
- {
- return false;
- }
- if(!CrateCollide::isValidToExecute(other))
- return false;
- if (other->isEffectivelyDead())
- return false;
- if( other->isSignificantlyAboveTerrain() )
- {
- return false;
- }
- Int levelsToGain = getLevelsToGain();
- if (levelsToGain <= 0)
- return false;
- const ExperienceTracker *et = other->getExperienceTracker();
- if( !et || !et->isTrainable() )
- {
- //If the other unit can't gain experience, then we can't help promote it!
- return false;
- }
- if (!et || !et->canGainExpForLevel(levelsToGain))
- return false;
- if( d->m_isPilot )
- {
- if( other->getControllingPlayer() != getObject()->getControllingPlayer() )
- {
- //This is a pilot and we are checking to make sure the pilot is entering a vehicle on
- //the same team. If it's not, then don't allow it.. this is particularly the case for
- //pilots attempting to enter civilian vehicles.
- return false;
- }
-
- if( other->isUsingAirborneLocomotor() )
- {
- // Can't upgrade a helicopter or plane, but we will think we can for a moment while it
- // is on the ground from being built.
- return false;
- }
- }
- return true;
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- Bool VeterancyCrateCollide::executeCrateBehavior( Object *other )
- {
- //Make sure the pilot is actually *TRYING* to enter the object
- //unlike other crates
- AIUpdateInterface *ai = (AIUpdateInterface*)getObject()->getAIUpdateInterface();
- const VeterancyCrateCollideModuleData *md = getVeterancyCrateCollideModuleData();
- if( !ai || ai->getGoalObject() != other )
- {
- return false;
- }
- Int levelsToGain = getLevelsToGain();
- Real range = md->m_rangeOfEffect;
- if (range == 0)
- {
- // do just the collider
- if (other != NULL)
- {
- other->getExperienceTracker()->gainExpForLevel( levelsToGain, ( ! md->m_isPilot) );
- }
- }
- else
- {
- PartitionFilterSamePlayer othersPlayerFilter( other->getControllingPlayer() );
- PartitionFilterSameMapStatus filterMapStatus(other);
- PartitionFilter *filters[] = { &othersPlayerFilter, &filterMapStatus, NULL };
- ObjectIterator *iter = ThePartitionManager->iterateObjectsInRange( other, range, FROM_CENTER_2D, filters, ITER_FASTEST );
- MemoryPoolObjectHolder hold(iter);
- for( Object *potentialObject = iter->first(); potentialObject; potentialObject = iter->next() )
- {
- // This function will give just enough exp for the Object to gain a level, if it can
- potentialObject->getExperienceTracker()->gainExpForLevel( levelsToGain, ( ! md->m_isPilot) );
- }
- }
-
- //In order to make things easier for the designers, we are going to transfer the terrorist name
- //to the car... so the designer can control the car with their scripts.
- if( md->m_isPilot )
- {
- TheScriptEngine->transferObjectName( getObject()->getName(), other );
- }
- return TRUE;
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void VeterancyCrateCollide::crc( Xfer *xfer )
- {
- // extend base class
- CrateCollide::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void VeterancyCrateCollide::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- CrateCollide::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void VeterancyCrateCollide::loadPostProcess( void )
- {
- // extend base class
- CrateCollide::loadPostProcess();
- } // end loadPostProcess
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