SpecialPowerCreate.cpp 4.0 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: SpecialPowerCreate.h /////////////////////////////////////////////////////////////////////////////
  24. // Author: Matthew D. Campbell, May 2002
  25. // Desc: When a building is created, tell special powers to start counting down
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/Xfer.h"
  30. #include "GameLogic/Object.h"
  31. #include "GameLogic/Module/SpecialPowerCreate.h"
  32. #include "GameLogic/Module/SpecialPowerModule.h"
  33. //-------------------------------------------------------------------------------------------------
  34. //-------------------------------------------------------------------------------------------------
  35. SpecialPowerCreate::SpecialPowerCreate( Thing *thing, const ModuleData* moduleData ) : CreateModule( thing, moduleData )
  36. {
  37. }
  38. //-------------------------------------------------------------------------------------------------
  39. //-------------------------------------------------------------------------------------------------
  40. SpecialPowerCreate::~SpecialPowerCreate( void )
  41. {
  42. }
  43. //-------------------------------------------------------------------------------------------------
  44. void SpecialPowerCreate::onCreate( void )
  45. {
  46. }
  47. //-------------------------------------------------------------------------------------------------
  48. void SpecialPowerCreate::onBuildComplete( void )
  49. {
  50. if( ! shouldDoOnBuildComplete() )
  51. return;
  52. CreateModule::onBuildComplete(); // extend
  53. for (BehaviorModule** m = getObject()->getBehaviorModules(); *m; ++m)
  54. {
  55. SpecialPowerModuleInterface* sp = (*m)->getSpecialPower();
  56. if (!sp)
  57. continue;
  58. sp->onSpecialPowerCreation();
  59. }
  60. }
  61. // ------------------------------------------------------------------------------------------------
  62. /** CRC */
  63. // ------------------------------------------------------------------------------------------------
  64. void SpecialPowerCreate::crc( Xfer *xfer )
  65. {
  66. // extend base class
  67. CreateModule::crc( xfer );
  68. } // end crc
  69. // ------------------------------------------------------------------------------------------------
  70. /** Xfer method
  71. * Version Info:
  72. * 1: Initial version */
  73. // ------------------------------------------------------------------------------------------------
  74. void SpecialPowerCreate::xfer( Xfer *xfer )
  75. {
  76. // version
  77. XferVersion currentVersion = 1;
  78. XferVersion version = currentVersion;
  79. xfer->xferVersion( &version, currentVersion );
  80. // extend base class
  81. CreateModule::xfer( xfer );
  82. } // end xfer
  83. // ------------------------------------------------------------------------------------------------
  84. /** Load post process */
  85. // ------------------------------------------------------------------------------------------------
  86. void SpecialPowerCreate::loadPostProcess( void )
  87. {
  88. // extend base class
  89. CreateModule::loadPostProcess();
  90. } // end loadPostProcess