DestroyDie.cpp 3.6 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: DestroyDie.cpp ///////////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, November 2001
  25. // Desc: Default Die module
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/Xfer.h"
  30. #include "GameClient/Drawable.h"
  31. #include "GameLogic/GameLogic.h"
  32. #include "GameLogic/Module/DestroyDie.h"
  33. //-------------------------------------------------------------------------------------------------
  34. //-------------------------------------------------------------------------------------------------
  35. DestroyDie::DestroyDie( Thing *thing, const ModuleData* moduleData ) : DieModule( thing, moduleData )
  36. {
  37. }
  38. //-------------------------------------------------------------------------------------------------
  39. //-------------------------------------------------------------------------------------------------
  40. DestroyDie::~DestroyDie( void )
  41. {
  42. }
  43. //-------------------------------------------------------------------------------------------------
  44. /** The die callback. */
  45. //-------------------------------------------------------------------------------------------------
  46. void DestroyDie::onDie( const DamageInfo *damageInfo )
  47. {
  48. if (!isDieApplicable(damageInfo))
  49. return;
  50. TheGameLogic->destroyObject(getObject());
  51. }
  52. // ------------------------------------------------------------------------------------------------
  53. /** CRC */
  54. // ------------------------------------------------------------------------------------------------
  55. void DestroyDie::crc( Xfer *xfer )
  56. {
  57. // extend base class
  58. DieModule::crc( xfer );
  59. } // end crc
  60. // ------------------------------------------------------------------------------------------------
  61. /** Xfer method
  62. * Version Info:
  63. * 1: Initial version */
  64. // ------------------------------------------------------------------------------------------------
  65. void DestroyDie::xfer( Xfer *xfer )
  66. {
  67. // version
  68. XferVersion currentVersion = 1;
  69. XferVersion version = currentVersion;
  70. xfer->xferVersion( &version, currentVersion );
  71. // extend base class
  72. DieModule::xfer( xfer );
  73. } // end xfer
  74. // ------------------------------------------------------------------------------------------------
  75. /** Load post process */
  76. // ------------------------------------------------------------------------------------------------
  77. void DestroyDie::loadPostProcess( void )
  78. {
  79. // extend base class
  80. DieModule::loadPostProcess();
  81. } // end loadPostProcess