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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: FXListDie.cpp ///////////////////////////////////////////////////////////////////////////
- // Author: Steven Johnson, Jan 2002
- // Desc: Simple Die module
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #define DEFINE_DAMAGE_NAMES
- #include "Common/INI.h"
- #include "Common/ThingTemplate.h"
- #include "Common/Xfer.h"
- #include "GameClient/FXList.h"
- #include "GameLogic/Damage.h"
- #include "GameLogic/GameLogic.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/Module/FXListDie.h"
- #include "GameLogic/Module/AIUpdate.h"
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- FXListDie::FXListDie( Thing *thing, const ModuleData* moduleData ) : DieModule( thing, moduleData )
- {
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- FXListDie::~FXListDie( void )
- {
- }
- //-------------------------------------------------------------------------------------------------
- /** The die callback. */
- //-------------------------------------------------------------------------------------------------
- void FXListDie::onDie( const DamageInfo *damageInfo )
- {
- if (!isDieApplicable(damageInfo))
- return;
- const FXListDieModuleData* d = getFXListDieModuleData();
- if (d->m_defaultDeathFX)
- {
- // if the object has any ambient sound(s), kill 'em now.
- TheAudio->stopAllAmbientsBy(getObject());
-
- if (d->m_orientToObject)
- {
- Object *damageDealer = TheGameLogic->findObjectByID( damageInfo->in.m_sourceID );
- FXList::doFXObj(getFXListDieModuleData()->m_defaultDeathFX, getObject(), damageDealer);
- }
- else
- {
- FXList::doFXPos(getFXListDieModuleData()->m_defaultDeathFX, getObject()->getPosition());
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void FXListDie::crc( Xfer *xfer )
- {
- // extend base class
- DieModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void FXListDie::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- DieModule::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void FXListDie::loadPostProcess( void )
- {
- // extend base class
- DieModule::loadPostProcess();
- } // end loadPostProcess
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