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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: UpgradeDie.cpp ///////////////////////////////////////////////////////////////////////////
- // Author: Kris Morness, August 2002
- // Desc: When object dies, the parent object is freed of the specified object upgrade field.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/ThingTemplate.h"
- #include "Common/Upgrade.h"
- #include "Common/Xfer.h"
- #include "GameClient/Drawable.h"
- #include "GameLogic/GameLogic.h"
- #include "GameLogic/Module/UpgradeDie.h"
- #include "GameLogic/Object.h"
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- UpgradeDie::UpgradeDie( Thing *thing, const ModuleData* moduleData ) : DieModule( thing, moduleData )
- {
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- UpgradeDie::~UpgradeDie( void )
- {
- }
- //-------------------------------------------------------------------------------------------------
- /** The die callback. */
- //-------------------------------------------------------------------------------------------------
- void UpgradeDie::onDie( const DamageInfo *damageInfo )
- {
- if (!isDieApplicable(damageInfo))
- return;
- //Look for the object that created me.
- Object *producer = TheGameLogic->findObjectByID( getObject()->getProducerID() );
- if( producer )
- {
- //Okay, we found our parent... now look for the upgrade.
- const UpgradeTemplate *upgrade = TheUpgradeCenter->findUpgrade( getUpgradeDieModuleData()->m_upgradeName );
- if( upgrade )
- {
- //We found the upgrade, now see if the parent object has it set...
- if( producer->hasUpgrade( upgrade ) )
- {
- //Cool, now remove it.
- producer->removeUpgrade( upgrade );
- }
- else
- {
- DEBUG_ASSERTCRASH( 0, ("Object %s just died, but is trying to free upgrade %s in it's producer %s%s",
- getObject()->getTemplate()->getName().str(),
- getUpgradeDieModuleData()->m_upgradeName.str(),
- producer->getTemplate()->getName().str(),
- ", which the producer doesn't have. This is used in cases where the producer builds an upgrade that can die... like ranger building scout drones.") );
- }
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void UpgradeDie::crc( Xfer *xfer )
- {
- // extend base class
- DieModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void UpgradeDie::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- DieModule::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void UpgradeDie::loadPostProcess( void )
- {
- // extend base class
- DieModule::loadPostProcess();
- } // end loadPostProcess
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