| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: CashHackSpecialPower.cpp /////////////////////////////////////////////////////////////
- // Author: Amit Kumar, July 2002
- // Desc: The Cash Hack will steal money from an enemy player
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/Player.h"
- #include "Common/Team.h"
- #include "Common/Xfer.h"
- #include "GameClient/GameText.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/PartitionManager.h"
- #include "GameLogic/Module/CashHackSpecialPower.h"
- #include "GameClient/InGameUI.h"
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- CashHackSpecialPowerModuleData::CashHackSpecialPowerModuleData( void )
- {
- m_upgrades.clear();
- m_defaultAmountToSteal = 0;
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- static void parseCashHackUpgradePair( INI* ini, void * /*instance*/, void *store, const void* /*userData*/ )
- {
- CashHackSpecialPowerModuleData::Upgrades up;
- INI::parseScience(ini, NULL, &up.m_science, NULL);
- INI::parseInt(ini, NULL, &up.m_amountToSteal, NULL);
- std::vector<CashHackSpecialPowerModuleData::Upgrades>* s = (std::vector<CashHackSpecialPowerModuleData::Upgrades>*)store;
- s->push_back(up);
- }
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- /*static*/ void CashHackSpecialPowerModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- SpecialPowerModuleData::buildFieldParse( p );
-
- static const FieldParse dataFieldParse[] =
- {
- { "UpgradeMoneyAmount", parseCashHackUpgradePair, NULL, offsetof( CashHackSpecialPowerModuleData, m_upgrades ) },
- { "MoneyAmount", INI::parseInt, NULL, offsetof( CashHackSpecialPowerModuleData, m_defaultAmountToSteal ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
-
- } // end buildFieldParse
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- CashHackSpecialPower::CashHackSpecialPower( Thing *thing, const ModuleData *moduleData )
- : SpecialPowerModule( thing, moduleData )
- {
- } // end CashHackSpecialPower
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- CashHackSpecialPower::~CashHackSpecialPower( void )
- {
- } // end ~CashHackSpecialPower
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- void CashHackSpecialPower::doSpecialPowerAtLocation( const Coord3D *loc, UnsignedInt commandOptions )
- {
- if (getObject()->isDisabled())
- return;
- // only allowed at objects
- return;
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- Int CashHackSpecialPower::findAmountToSteal() const
- {
- const CashHackSpecialPowerModuleData* d = getCashHackSpecialPowerModuleData();
- const Player* controller = getObject()->getControllingPlayer();
- if (controller != NULL)
- {
- for (std::vector<CashHackSpecialPowerModuleData::Upgrades>::const_iterator it = d->m_upgrades.begin();
- it != d->m_upgrades.end();
- ++it)
- {
- if (controller->hasScience(it->m_science))
- return it->m_amountToSteal;
- }
- }
- return d->m_defaultAmountToSteal;
- }
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- void CashHackSpecialPower::doSpecialPowerAtObject( Object *victim, UnsignedInt commandOptions )
- {
- if (getObject()->isDisabled())
- return;
- // sanity
- if (!victim)
- return;
- // call the base class action cause we are *EXTENDING* functionality
- SpecialPowerModule::doSpecialPowerAtObject( victim, commandOptions );
- // get our module data
- Object *self = getObject();
- //Steal a thousand cash from the other team!
- Money *targetMoney = victim->getControllingPlayer()->getMoney();
- Money *selfMoney = self->getControllingPlayer()->getMoney();
- if( targetMoney && selfMoney )
- {
- UnsignedInt cash = targetMoney->countMoney();
- UnsignedInt desiredAmount = findAmountToSteal();
- //Check to see if they have 1000 cash, otherwise, take the remainder!
- cash = min( desiredAmount, cash );
- if( cash > 0 )
- {
- //Steal the cash
- targetMoney->withdraw( cash );
- selfMoney->deposit( cash );
- self->getControllingPlayer()->getScoreKeeper()->addMoneyEarned( cash );
- //Display cash income floating over the blacklotus
- UnicodeString moneyString;
- moneyString.format( TheGameText->fetch( "GUI:AddCash" ), cash );
- Coord3D pos;
- pos.zero();
- pos.add( self->getPosition() );
- pos.z += 20.0f; //add a little z to make it show up above the unit.
- TheInGameUI->addFloatingText( moneyString, &pos, GameMakeColor( 0, 255, 0, 255 ) );
-
- //Display cash lost floating over the target
- moneyString.format( TheGameText->fetch( "GUI:LoseCash" ), cash );
- pos.zero();
- pos.add( victim->getPosition() );
- pos.z += 30.0f; //add a little z to make it show up above the unit.
- TheInGameUI->addFloatingText( moneyString, &pos, GameMakeColor( 255, 0, 0, 255 ) );
- }
- }
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void CashHackSpecialPower::crc( Xfer *xfer )
- {
- // extend base class
- SpecialPowerModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void CashHackSpecialPower::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- SpecialPowerModule::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void CashHackSpecialPower::loadPostProcess( void )
- {
- // extend base class
- SpecialPowerModule::loadPostProcess();
- } // end loadPostProcess
|