| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //
- // FILE: DefectorSpecialPower.cpp
- // Author: Mark Lorenzen, JULY 2002
- // Desc: General can click command cursor on any enemy, and it becomes his
- //
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/Player.h"
- #include "Common/SpecialPower.h"
- #include "Common/Team.h"
- #include "Common/Xfer.h"
- #include "GameLogic/Module/DefectorSpecialPower.h"
- #include "GameLogic/Object.h"
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- DefectorSpecialPowerModuleData::DefectorSpecialPowerModuleData( void )
- {
- m_fatCursorRadius = 0.0f;
- } // end DefectorSpecialPowerModuleData
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- //static
- void DefectorSpecialPowerModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- SpecialPowerModuleData::buildFieldParse( p );
-
- static const FieldParse dataFieldParse[] =
- {
- { "FatCursorRadius", INI::parseReal, NULL, offsetof( DefectorSpecialPowerModuleData, m_fatCursorRadius ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
-
- } // end buildFieldParse
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- DefectorSpecialPower::DefectorSpecialPower( Thing *thing, const ModuleData *moduleData )
- : SpecialPowerModule( thing, moduleData )
- {
- } // end DefectorSpecialPower
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- DefectorSpecialPower::~DefectorSpecialPower( void )
- {
- } // end ~DefectorSpecialPower
-
- // ------------------------------------------------------------------------------------------------
- void DefectorSpecialPower::doSpecialPowerAtLocation( const Coord3D *loc, UnsignedInt commandOptions )
- {
- if (getObject()->isDisabled())
- return;
- // only allowed at objects
- return;
- }
- // ------------------------------------------------------------------------------------------------
- void DefectorSpecialPower::doSpecialPowerAtObject( Object *objectToMakeDefector, UnsignedInt commandOptions )
- {
- if (getObject()->isDisabled())
- return;
- // sanity check
- if (!objectToMakeDefector)
- {
- return;
- }
- // another sanity check
- const Object *self = getObject();
- if (!self)
- {
- return;
- }
- // call the base class action cause we are *EXTENDING* functionality
- SpecialPowerModule::doSpecialPowerAtObject( objectToMakeDefector, commandOptions );
- //AIUpdateInterface *hisAI = objectToMakeDefector->getAIUpdateInterface();
- //if (hisAI)
- //{
- // how do I get at SpecialPowerTemplate::getDetectionTime() from here?
- const SpecialPowerTemplate *specPowTemp = getSpecialPowerTemplate();
- UnsignedInt time = specPowTemp->getDetectionTime();
- objectToMakeDefector->defect(self->getControllingPlayer()->getDefaultTeam(), time );// @todo lorenzen hook into the new AIUpdateI methods
- //}
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void DefectorSpecialPower::crc( Xfer *xfer )
- {
- // extend base class
- SpecialPowerModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void DefectorSpecialPower::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- SpecialPowerModule::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void DefectorSpecialPower::loadPostProcess( void )
- {
- // extend base class
- SpecialPowerModule::loadPostProcess();
- } // end loadPostProcess
|