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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: OCLSpecialPower.cpp //////////////////////////////////////////////////////////////////////
- // Author: Colin Day, April 2002
- // Desc: Special powers that are driven by object creation lists
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/Player.h"
- #include "Common/RandomValue.h"
- #include "Common/Xfer.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/ObjectCreationList.h"
- #include "GameLogic/PartitionManager.h"
- #include "GameLogic/TerrainLogic.h"
- #include "GameLogic/Module/OCLSpecialPower.h"
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // MODULE DATA ////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- enum
- {
- CREATE_ABOVE_LOCATION_HEIGHT = 300
- };
- static const char* TheOCLCreateLocTypeNames[] =
- {
- "CREATE_AT_EDGE_NEAR_SOURCE",
- "CREATE_AT_EDGE_NEAR_TARGET",
- "CREATE_AT_LOCATION",
- "USE_OWNER_OBJECT",
- "CREATE_ABOVE_LOCATION",
- "CREATE_AT_EDGE_FARTHEST_FROM_TARGET",
- NULL
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- OCLSpecialPowerModuleData::OCLSpecialPowerModuleData( void )
- {
- m_defaultOCL = NULL;
- m_upgradeOCL.clear();
- m_createLoc = CREATE_AT_EDGE_NEAR_SOURCE;
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- static void parseOCLUpgradePair( INI* ini, void * /*instance*/, void *store, const void* /*userData*/ )
- {
- OCLSpecialPowerModuleData::Upgrades up;
- INI::parseScience(ini, NULL, &up.m_science, NULL);
- INI::parseObjectCreationList(ini, NULL, &up.m_ocl, NULL);
- std::vector<OCLSpecialPowerModuleData::Upgrades>* s = (std::vector<OCLSpecialPowerModuleData::Upgrades>*)store;
- s->push_back(up);
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- /* static */ void OCLSpecialPowerModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- SpecialPowerModuleData::buildFieldParse( p );
- static const FieldParse dataFieldParse[] =
- {
- { "UpgradeOCL", parseOCLUpgradePair, NULL, offsetof( OCLSpecialPowerModuleData, m_upgradeOCL ) },
- { "OCL", INI::parseObjectCreationList, NULL, offsetof( OCLSpecialPowerModuleData, m_defaultOCL ) },
- { "CreateLocation", INI::parseIndexList, TheOCLCreateLocTypeNames, offsetof( OCLSpecialPowerModuleData, m_createLoc ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // MODULE /////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- OCLSpecialPower::OCLSpecialPower( Thing *thing, const ModuleData *moduleData )
- : SpecialPowerModule( thing, moduleData )
- {
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- const ObjectCreationList* OCLSpecialPower::findOCL() const
- {
- const OCLSpecialPowerModuleData* d = getOCLSpecialPowerModuleData();
- const Player* controller = getObject()->getControllingPlayer();
- if (controller != NULL)
- {
- for (std::vector<OCLSpecialPowerModuleData::Upgrades>::const_iterator it = d->m_upgradeOCL.begin();
- it != d->m_upgradeOCL.end();
- ++it)
- {
- if (controller->hasScience(it->m_science))
- return it->m_ocl;
- }
- }
- return d->m_defaultOCL;
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- OCLSpecialPower::~OCLSpecialPower( void )
- {
- }
- //-------------------------------------------------------------------------------------------------
- /** Execute the power */
- //-------------------------------------------------------------------------------------------------
- void OCLSpecialPower::doSpecialPowerAtLocation( const Coord3D *loc, UnsignedInt commandOptions )
- {
- if (getObject()->isDisabled())
- return;
- // sanity
- if( loc == NULL )
- return;
- // call the base class action cause we are *EXTENDING* functionality
- SpecialPowerModule::doSpecialPowerAtLocation( loc, commandOptions );
- const ObjectCreationList* ocl = findOCL();
- // get the module data
- const OCLSpecialPowerModuleData *modData = getOCLSpecialPowerModuleData();
- // at what point will the "deliverer" come in
- Coord3D creationCoord;
- switch (modData->m_createLoc)
- {
- case CREATE_AT_EDGE_NEAR_SOURCE:
- creationCoord = TheTerrainLogic->findClosestEdgePoint( getObject()->getPosition() );
- ObjectCreationList::create( ocl, getObject(), &creationCoord, loc );
- break;
- case CREATE_AT_EDGE_NEAR_TARGET:
- creationCoord = TheTerrainLogic->findClosestEdgePoint(loc);
- ObjectCreationList::create( ocl, getObject(), &creationCoord, loc );
- break;
- case CREATE_AT_EDGE_FARTHEST_FROM_TARGET:
- creationCoord = TheTerrainLogic->findFarthestEdgePoint(loc);
- creationCoord.z += CREATE_ABOVE_LOCATION_HEIGHT;
- ObjectCreationList::create( ocl, getObject(), &creationCoord, loc );
- break;
- case CREATE_AT_LOCATION:
- // this is the case where the special power stuff originates at the location of the mouse click
- creationCoord = *loc;
- ObjectCreationList::create( ocl, getObject(), &creationCoord, loc );
- break;
- case USE_OWNER_OBJECT:
- creationCoord.set( loc );
- ObjectCreationList::create( ocl, getObject(), &creationCoord, loc, false );
- break;
- case CREATE_ABOVE_LOCATION:
- // this is the case where the special power stuff originates above the location of the mouse click
- creationCoord = *loc;
- creationCoord.z += CREATE_ABOVE_LOCATION_HEIGHT;
- ObjectCreationList::create( ocl, getObject(), &creationCoord, loc );
- break;
- }
- }
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- void OCLSpecialPower::doSpecialPowerAtObject( Object *obj, UnsignedInt commandOptions )
- {
- if (getObject()->isDisabled())
- return;
- // convert to a location
- if( !obj )
- return;
- doSpecialPowerAtLocation( obj->getPosition(), commandOptions );
- }
- // ------------------------------------------------------------------------------------------------
- void OCLSpecialPower::doSpecialPower( UnsignedInt commandOptions )
- {
- if (getObject()->isDisabled())
- return;
- Coord3D creationCoord;
- creationCoord.set( getObject()->getPosition() );
-
- // call the base class action cause we are *EXTENDING* functionality
- SpecialPowerModule::doSpecialPowerAtLocation( &creationCoord, commandOptions );
- const ObjectCreationList* ocl = findOCL();
- ObjectCreationList::create( ocl, getObject(), &creationCoord, &creationCoord, false );
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void OCLSpecialPower::crc( Xfer *xfer )
- {
- // extend base class
- SpecialPowerModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void OCLSpecialPower::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- SpecialPowerModule::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void OCLSpecialPower::loadPostProcess( void )
- {
- // extend base class
- SpecialPowerModule::loadPostProcess();
- } // end loadPostProcess
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