DelayedWeaponSetUpgradeUpdate.cpp 4.9 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: DelayedWeaponSetUpgradeUpdate.cpp ////////////////////////////////////////////////////////////////////////
  24. // Author: Will act like an WeaponSet UpgradeModule, but after a delay.
  25. // Desc: Graham Smallwood, April 2002
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/Xfer.h"
  30. #include "GameLogic/Module/DelayedWeaponSetUpgradeUpdate.h"
  31. //-------------------------------------------------------------------------------------------------
  32. //-------------------------------------------------------------------------------------------------
  33. DelayedWeaponSetUpgradeUpdateModuleData::DelayedWeaponSetUpgradeUpdateModuleData( void )
  34. {
  35. }
  36. //-------------------------------------------------------------------------------------------------
  37. //-------------------------------------------------------------------------------------------------
  38. void DelayedWeaponSetUpgradeUpdateModuleData::buildFieldParse(MultiIniFieldParse& p)
  39. {
  40. UpdateModuleData::buildFieldParse( p );
  41. static const FieldParse dataFieldParse[] =
  42. {
  43. { 0, 0, 0, 0 }
  44. };
  45. p.add(dataFieldParse);
  46. } // end buildFieldParse
  47. ///////////////////////////////////////////////////////////////////////////////////////////////////
  48. ///////////////////////////////////////////////////////////////////////////////////////////////////
  49. ///////////////////////////////////////////////////////////////////////////////////////////////////
  50. //-------------------------------------------------------------------------------------------------
  51. //-------------------------------------------------------------------------------------------------
  52. DelayedWeaponSetUpgradeUpdate::DelayedWeaponSetUpgradeUpdate( Thing *thing, const ModuleData* moduleData )
  53. : UpdateModule( thing, moduleData )
  54. {
  55. }
  56. //-------------------------------------------------------------------------------------------------
  57. //-------------------------------------------------------------------------------------------------
  58. DelayedWeaponSetUpgradeUpdate::~DelayedWeaponSetUpgradeUpdate( void )
  59. {
  60. }
  61. //-------------------------------------------------------------------------------------------------
  62. //-------------------------------------------------------------------------------------------------
  63. UpdateSleepTime DelayedWeaponSetUpgradeUpdate::update( void )
  64. {
  65. return UPDATE_SLEEP_NONE;
  66. }
  67. Bool DelayedWeaponSetUpgradeUpdate::isTriggeredBy( Int64 potentialMask )
  68. {
  69. potentialMask;
  70. return FALSE;
  71. }
  72. void DelayedWeaponSetUpgradeUpdate::setDelay( UnsignedInt startingDelay )
  73. {
  74. startingDelay;
  75. }
  76. // ------------------------------------------------------------------------------------------------
  77. /** CRC */
  78. // ------------------------------------------------------------------------------------------------
  79. void DelayedWeaponSetUpgradeUpdate::crc( Xfer *xfer )
  80. {
  81. // extend base class
  82. UpdateModule::crc( xfer );
  83. } // end crc
  84. // ------------------------------------------------------------------------------------------------
  85. /** Xfer method
  86. * Version Info:
  87. * 1: Initial version */
  88. // ------------------------------------------------------------------------------------------------
  89. void DelayedWeaponSetUpgradeUpdate::xfer( Xfer *xfer )
  90. {
  91. // version
  92. XferVersion currentVersion = 1;
  93. XferVersion version = currentVersion;
  94. xfer->xferVersion( &version, currentVersion );
  95. // extend base class
  96. UpdateModule::xfer( xfer );
  97. } // end xfer
  98. // ------------------------------------------------------------------------------------------------
  99. /** Load post process */
  100. // ------------------------------------------------------------------------------------------------
  101. void DelayedWeaponSetUpgradeUpdate::loadPostProcess( void )
  102. {
  103. // extend base class
  104. UpdateModule::loadPostProcess();
  105. } // end loadPostProcess