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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: SupplyWarehouseDockUpdate.h /////////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood Feb 2002
- // Desc: The action of this dock update is identifying who is docking and either taking Boxes away or giving them
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/GlobalData.h"
- #include "Common/Xfer.h"
- #include "GameClient/Drawable.h"
- #include "GameLogic/Module/SupplyWarehouseDockUpdate.h"
- #include "GameLogic/Module/SupplyTruckAIUpdate.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/PartitionManager.h"
- #include "GameLogic/AIPathfind.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- SupplyWarehouseDockUpdateModuleData::SupplyWarehouseDockUpdateModuleData( void )
- {
- m_startingBoxesData = 1;
- m_deleteWhenEmpty = FALSE;
- }
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- /*static*/ void SupplyWarehouseDockUpdateModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- DockUpdateModuleData::buildFieldParse( p );
- static const FieldParse dataFieldParse[] =
- {
- { "StartingBoxes", INI::parseInt, NULL, offsetof( SupplyWarehouseDockUpdateModuleData, m_startingBoxesData ) },
- { "DeleteWhenEmpty", INI::parseBool, NULL, offsetof( SupplyWarehouseDockUpdateModuleData, m_deleteWhenEmpty ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- } // end buildFieldParse
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- SupplyWarehouseDockUpdate::SupplyWarehouseDockUpdate( Thing *thing, const ModuleData* moduleData ) : DockUpdate( thing, moduleData )
- {
- m_boxesStored = getSupplyWarehouseDockUpdateModuleData()->m_startingBoxesData;
- }
- SupplyWarehouseDockUpdate::~SupplyWarehouseDockUpdate()
- {
- }
- void SupplyWarehouseDockUpdate::onObjectCreated()
- {
- Drawable *draw = getObject()->getDrawable();
- if( draw )
- {
- draw->updateDrawableSupplyStatus( getSupplyWarehouseDockUpdateModuleData()->m_startingBoxesData, m_boxesStored );
- }
- }
- Bool SupplyWarehouseDockUpdate::action( Object* docker, Object *drone )
- {
- if( m_boxesStored == 0 )
- return FALSE;
- // Make sure that the docker is at least reasonably close to the dock.
- // Basically, one bounding diameter of space or less between us.
- Real closeEnoughSqr = sqr(docker->getGeometryInfo().getBoundingCircleRadius()*2);
- Real curDistSqr = ThePartitionManager->getDistanceSquared(docker, getObject(), FROM_BOUNDINGSPHERE_2D);
- if (curDistSqr > closeEnoughSqr) {
- DEBUG_LOG(("Failing dock, dist %f, not close enough(%f).\n", sqrt(curDistSqr), sqrt(closeEnoughSqr)));
- // Make it twitch a little.
- Coord3D newPos = *docker->getPosition();
- Real range = 0.4*PATHFIND_CELL_SIZE_F;
- newPos.x += GameLogicRandomValue(-range, range);
- newPos.y += GameLogicRandomValue(-range, range);
- docker->setPosition(&newPos);
- return FALSE; //not close enough.
- }
-
- --m_boxesStored;// so the docker sees that I am shy by one box (or empty) from within his gainOneBox()
- SupplyTruckAIInterface *ai = docker->getAIUpdateInterface()->getSupplyTruckAIInterface();
- if( ai && ai->gainOneBox( m_boxesStored ) )
- {
- if( m_boxesStored == 0 && getSupplyWarehouseDockUpdateModuleData()->m_deleteWhenEmpty )
- {
- TheGameLogic->destroyObject( getObject() );
- return FALSE; //Yer done. And so am I.
- }
- else
- {
- Drawable *draw = getObject()->getDrawable();
- if( draw )
- {
- draw->updateDrawableSupplyStatus( getSupplyWarehouseDockUpdateModuleData()->m_startingBoxesData, m_boxesStored );
- }
- }
- return TRUE;
- }
- else
- ++m_boxesStored; //take it back, since there was noone to gain the box
- //this is important so that I have one less boxes as perceived by the docker when he gains one
- return FALSE;
- }
- void SupplyWarehouseDockUpdate::setDockCrippled( Bool setting )
- {
- // At this level, Crippling means I kill any activeDocker between enter and exit.
- if( setting )
- {
- if( m_activeDocker != INVALID_ID )
- {
- Object *victim = TheGameLogic->findObjectByID( m_activeDocker );
- if( victim )
- {
- if( m_dockerInside )
- {
- if( !victim->isUsingAirborneLocomotor() )
- victim->kill();
- }
- else
- {
- // Else, he was between Approach and Enter. Lucky guy. Tell him to stop, but then
- // remind him that he wants to try again later
- SupplyTruckAIInterface* supplyTruckAI = victim->getAI()->getSupplyTruckAIInterface();
- if( supplyTruckAI )
- {
- victim->getAI()->aiIdle( CMD_FROM_AI );
- supplyTruckAI->setForceWantingState( TRUE );
- }
- }
- }
- }
- }
- DockUpdate::setDockCrippled( setting );
- }
- void SupplyWarehouseDockUpdate::setCashValue( Int cashValue )
- {
- // A script can tell us our set value, and we need to figure out the boxes needed to provide that.
- m_boxesStored = ceil(cashValue / (float)TheGlobalData->m_baseValuePerSupplyBox);
- Drawable *draw = getObject()->getDrawable();
- if( draw )
- {
- draw->updateDrawableSupplyStatus( getSupplyWarehouseDockUpdateModuleData()->m_startingBoxesData, m_boxesStored );
- }
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void SupplyWarehouseDockUpdate::crc( Xfer *xfer )
- {
- // extend base class
- DockUpdate::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void SupplyWarehouseDockUpdate::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- DockUpdate::xfer( xfer );
- // boxes stored
- xfer->xferInt( &m_boxesStored );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void SupplyWarehouseDockUpdate::loadPostProcess( void )
- {
- // extend base class
- DockUpdate::loadPostProcess();
- // update the drawable supply status
- const SupplyWarehouseDockUpdateModuleData *modData = getSupplyWarehouseDockUpdateModuleData();
- Object *us = getObject();
- Drawable *draw = us->getDrawable();
- if( draw )
- draw->updateDrawableSupplyStatus( modData->m_startingBoxesData, m_boxesStored );
- } // end loadPostProcess
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