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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: RadiusDecalUpdate.cpp ///////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/RandomValue.h"
- #include "Common/Xfer.h"
- #include "GameLogic/GameLogic.h"
- #include "GameLogic/Module/RadiusDecalUpdate.h"
- #include "GameLogic/Object.h"
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- RadiusDecalUpdate::RadiusDecalUpdate( Thing *thing, const ModuleData* moduleData ) : UpdateModule( thing, moduleData )
- {
- m_deliveryDecal.clear();
- m_killWhenNoLongerAttacking = false;
- setWakeFrame(getObject(), UPDATE_SLEEP_FOREVER);
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- RadiusDecalUpdate::~RadiusDecalUpdate( void )
- {
- m_deliveryDecal.clear();
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void RadiusDecalUpdate::createRadiusDecal( const RadiusDecalTemplate& tmpl, Real radius, const Coord3D& pos )
- {
- m_deliveryDecal.clear();
- tmpl.createRadiusDecal(pos, radius, getObject()->getControllingPlayer(), m_deliveryDecal);
- setWakeFrame(getObject(), m_deliveryDecal.isEmpty() ? UPDATE_SLEEP_FOREVER : UPDATE_SLEEP_NONE);
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void RadiusDecalUpdate::killRadiusDecal()
- {
- m_deliveryDecal.clear();
- setWakeFrame(getObject(), UPDATE_SLEEP_FOREVER);
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- UpdateSleepTime RadiusDecalUpdate::update( void )
- {
- if (m_killWhenNoLongerAttacking && !getObject()->testStatus( OBJECT_STATUS_IS_ATTACKING ))
- {
- m_deliveryDecal.clear();
- return UPDATE_SLEEP_FOREVER;
- }
- m_deliveryDecal.update();
- return UPDATE_SLEEP_NONE;
- }
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void RadiusDecalUpdate::crc( Xfer *xfer )
- {
- // extend base class
- UpdateModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void RadiusDecalUpdate::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- UpdateModule::xfer( xfer );
- // decal, if any
- m_deliveryDecal.xferRadiusDecal(xfer);
- xfer->xferBool(&m_killWhenNoLongerAttacking);
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void RadiusDecalUpdate::loadPostProcess( void )
- {
- // extend base class
- UpdateModule::loadPostProcess();
- } // end loadPostProcess
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