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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ActiveShroudUpgrade.cpp ///////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, July 2002
- // Desc: An upgrade that modifies the object's ShroudRange.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/Xfer.h"
- #include "GameLogic/Module/ActiveShroudUpgrade.h"
- #include "GameLogic/Object.h"
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- ActiveShroudUpgradeModuleData::ActiveShroudUpgradeModuleData( void )
- {
- m_newShroudRange = 0.0f;
- } // end SpecialPowerModuleData
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- /* static */ void ActiveShroudUpgradeModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- UpgradeModuleData::buildFieldParse( p );
- static const FieldParse dataFieldParse[] =
- {
- { "NewShroudRange", INI::parseReal, NULL, offsetof( ActiveShroudUpgradeModuleData, m_newShroudRange ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- } // end buildFieldParse
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- ActiveShroudUpgrade::ActiveShroudUpgrade( Thing *thing, const ModuleData* moduleData ) :
- UpgradeModule( thing, moduleData )
- {
- } // end ActiveShroudUpgrade
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- ActiveShroudUpgrade::~ActiveShroudUpgrade( void )
- {
- } // end ~ActiveShroudUpgrade
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void ActiveShroudUpgrade::upgradeImplementation( void )
- {
- // Set my object's ability to actively shroud.
- if( getActiveShroudUpgradeModuleData() )
- {
- getObject()->setShroudRange( getActiveShroudUpgradeModuleData()->m_newShroudRange );
- getObject()->handlePartitionCellMaintenance();// To shroud where I am without waiting.
- }
- } // end upgradeImplementation
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void ActiveShroudUpgrade::crc( Xfer *xfer )
- {
- // extend base class
- UpgradeModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void ActiveShroudUpgrade::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- UpgradeModule::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void ActiveShroudUpgrade::loadPostProcess( void )
- {
- // extend base class
- UpgradeModule::loadPostProcess();
- } // end loadPostProcess
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