ObjectCreationUpgrade.cpp 5.4 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: ObjectCreationUpgrade.cpp /////////////////////////////////////////////////////////////////////////////
  24. // Author: Matthew D. Campbell, April 2002
  25. // Desc: upgrades that spawn OCLs
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/ModelState.h"
  30. #include "Common/Player.h"
  31. #include "Common/Xfer.h"
  32. #include "GameClient/Drawable.h"
  33. #include "GameLogic/Module/ObjectCreationUpgrade.h"
  34. #include "GameLogic/Object.h"
  35. #include "GameLogic/ObjectCreationList.h"
  36. //-------------------------------------------------------------------------------------------------
  37. //-------------------------------------------------------------------------------------------------
  38. ObjectCreationUpgradeModuleData::ObjectCreationUpgradeModuleData( void )
  39. {
  40. m_ocl = NULL;
  41. } // end SpecialPowerModuleData
  42. //-------------------------------------------------------------------------------------------------
  43. //-------------------------------------------------------------------------------------------------
  44. /* static */ void ObjectCreationUpgradeModuleData::buildFieldParse(MultiIniFieldParse& p)
  45. {
  46. UpgradeModuleData::buildFieldParse( p );
  47. static const FieldParse dataFieldParse[] =
  48. {
  49. { "UpgradeObject", INI::parseObjectCreationList, NULL, offsetof( ObjectCreationUpgradeModuleData, m_ocl ) },
  50. { 0, 0, 0, 0 }
  51. };
  52. p.add(dataFieldParse);
  53. } // end buildFieldParse
  54. ///////////////////////////////////////////////////////////////////////////////////////////////////
  55. ///////////////////////////////////////////////////////////////////////////////////////////////////
  56. ///////////////////////////////////////////////////////////////////////////////////////////////////
  57. //-------------------------------------------------------------------------------------------------
  58. //-------------------------------------------------------------------------------------------------
  59. ObjectCreationUpgrade::ObjectCreationUpgrade( Thing *thing, const ModuleData* moduleData ) :
  60. UpgradeModule( thing, moduleData )
  61. {
  62. } // end ObjectCreationUpgrade
  63. //-------------------------------------------------------------------------------------------------
  64. //-------------------------------------------------------------------------------------------------
  65. ObjectCreationUpgrade::~ObjectCreationUpgrade( void )
  66. {
  67. } // end ~ObjectCreationUpgrade
  68. //-------------------------------------------------------------------------------------------------
  69. //-------------------------------------------------------------------------------------------------
  70. void ObjectCreationUpgrade::onDelete( void )
  71. {
  72. } // end onDelete
  73. //-------------------------------------------------------------------------------------------------
  74. //-------------------------------------------------------------------------------------------------
  75. void ObjectCreationUpgrade::upgradeImplementation( void )
  76. {
  77. // spawn everything in the OCL
  78. if (getObjectCreationUpgradeModuleData() && getObjectCreationUpgradeModuleData()->m_ocl)
  79. {
  80. ObjectCreationList::create((getObjectCreationUpgradeModuleData()->m_ocl), getObject(), NULL);
  81. }
  82. }
  83. // ------------------------------------------------------------------------------------------------
  84. /** CRC */
  85. // ------------------------------------------------------------------------------------------------
  86. void ObjectCreationUpgrade::crc( Xfer *xfer )
  87. {
  88. // extend base class
  89. UpgradeModule::crc( xfer );
  90. } // end crc
  91. // ------------------------------------------------------------------------------------------------
  92. /** Xfer method
  93. * Version Info:
  94. * 1: Initial version */
  95. // ------------------------------------------------------------------------------------------------
  96. void ObjectCreationUpgrade::xfer( Xfer *xfer )
  97. {
  98. // version
  99. XferVersion currentVersion = 1;
  100. XferVersion version = currentVersion;
  101. xfer->xferVersion( &version, currentVersion );
  102. // extend base class
  103. UpgradeModule::xfer( xfer );
  104. } // end xfer
  105. // ------------------------------------------------------------------------------------------------
  106. /** Load post process */
  107. // ------------------------------------------------------------------------------------------------
  108. void ObjectCreationUpgrade::loadPostProcess( void )
  109. {
  110. // extend base class
  111. UpgradeModule::loadPostProcess();
  112. } // end loadPostProcess