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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: RadarUpgrade.cpp /////////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, March 2002
- // Desc: Radar upgrades
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "Common/ModelState.h"
- #include "Common/Player.h"
- #include "Common/Xfer.h"
- #include "GameClient/Drawable.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/Module/RadarUpdate.h"
- #include "GameLogic/Module/RadarUpgrade.h"
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void RadarUpgradeModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- UpgradeModuleData::buildFieldParse(p);
- static const FieldParse dataFieldParse[] =
- {
- { "DisableProof", INI::parseBool, NULL, offsetof( RadarUpgradeModuleData, m_isDisableProof ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- RadarUpgrade::RadarUpgrade( Thing *thing, const ModuleData* moduleData ) :
- UpgradeModule( thing, moduleData )
- {
- } // end RadarUpgrade
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- RadarUpgrade::~RadarUpgrade( void )
- {
- } // end ~RadarUpgrade
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void RadarUpgrade::onDelete( void )
- {
- const RadarUpgradeModuleData *md = getRadarUpgradeModuleData();
- // if we haven't been upgraded there is nothing to clean up
- if( isAlreadyUpgraded() == FALSE )
- return;
- // If we're currently disabled, we shouldn't do anything, because we've already done it.
- if ( getObject()->isDisabled() )
- return;
- // remove the radar from the player
- Player *player = getObject()->getControllingPlayer();
- if( player )
- player->removeRadar( md->m_isDisableProof );
- // this upgrade module is now "not upgraded"
- setUpgradeExecuted(FALSE);
- } // end onDelete
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void RadarUpgrade::onCapture( Player *oldOwner, Player *newOwner )
- {
- const RadarUpgradeModuleData *md = getRadarUpgradeModuleData();
- // do nothing if we haven't upgraded yet
- if( isAlreadyUpgraded() == FALSE )
- return;
- // If we're currently disabled, we shouldn't do anything, because we've already done it.
- if ( getObject()->isDisabled() )
- return;
- // remove radar from old player and add to new player
- if( oldOwner )
- {
- oldOwner->removeRadar( md->m_isDisableProof );
- setUpgradeExecuted(FALSE);
- } // end if
- if( newOwner )
- {
- newOwner->addRadar( md->m_isDisableProof );
- setUpgradeExecuted(TRUE);
- } // end if
- } // end onCapture
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void RadarUpgrade::upgradeImplementation( void )
- {
- const RadarUpgradeModuleData *md = getRadarUpgradeModuleData();
- Player *player = getObject()->getControllingPlayer();
- // update the player with another radar facility
- player->addRadar( md->m_isDisableProof );
- // find the radar update module of this object
- NameKeyType radarUpdateKey = NAMEKEY( "RadarUpdate" );
- RadarUpdate *radarUpdate = (RadarUpdate *)getObject()->findUpdateModule( radarUpdateKey );
- if( radarUpdate )
- radarUpdate->extendRadar();
- } // end upgradeImplementation
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void RadarUpgrade::crc( Xfer *xfer )
- {
- // extend base class
- UpgradeModule::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void RadarUpgrade::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- UpgradeModule::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void RadarUpgrade::loadPostProcess( void )
- {
- // extend base class
- UpgradeModule::loadPostProcess();
- } // end loadPostProcess
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