StatusBitsUpgrade.cpp 6.2 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: StatusBitsUpgrade.cpp /////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Electronic Arts Pacific.
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2002 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // created: May 2002
  34. //
  35. // Filename: StatusBitsUpgrade.cpp
  36. //
  37. // author: Steven Johnson
  38. //
  39. // purpose:
  40. //
  41. //-----------------------------------------------------------------------------
  42. ///////////////////////////////////////////////////////////////////////////////
  43. //-----------------------------------------------------------------------------
  44. // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
  45. //-----------------------------------------------------------------------------
  46. //-----------------------------------------------------------------------------
  47. // USER INCLUDES //////////////////////////////////////////////////////////////
  48. //-----------------------------------------------------------------------------
  49. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  50. #define DEFINE_OBJECT_STATUS_NAMES
  51. #include "Common/Xfer.h"
  52. #include "GameClient/Drawable.h"
  53. #include "GameLogic/Object.h"
  54. #include "GameLogic/Module/StatusBitsUpgrade.h"
  55. //-----------------------------------------------------------------------------
  56. // DEFINES ////////////////////////////////////////////////////////////////////
  57. //-----------------------------------------------------------------------------
  58. //-----------------------------------------------------------------------------
  59. // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
  60. //-----------------------------------------------------------------------------
  61. //-----------------------------------------------------------------------------
  62. // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
  63. //-----------------------------------------------------------------------------
  64. //-------------------------------------------------------------------------------------------------
  65. //-------------------------------------------------------------------------------------------------
  66. void StatusBitsUpgradeModuleData::buildFieldParse(MultiIniFieldParse& p)
  67. {
  68. UpgradeModuleData::buildFieldParse(p);
  69. static const FieldParse dataFieldParse[] =
  70. {
  71. { "StatusToSet", INI::parseBitString32, TheObjectStatusBitNames, offsetof( StatusBitsUpgradeModuleData, m_statusToSet ) },
  72. { "StatusToClear", INI::parseBitString32, TheObjectStatusBitNames, offsetof( StatusBitsUpgradeModuleData, m_statusToClear ) },
  73. { 0, 0, 0, 0 }
  74. };
  75. p.add(dataFieldParse);
  76. }
  77. //-------------------------------------------------------------------------------------------------
  78. //-------------------------------------------------------------------------------------------------
  79. StatusBitsUpgrade::StatusBitsUpgrade( Thing *thing, const ModuleData* moduleData ) : UpgradeModule( thing, moduleData )
  80. {
  81. }
  82. //-------------------------------------------------------------------------------------------------
  83. //-------------------------------------------------------------------------------------------------
  84. StatusBitsUpgrade::~StatusBitsUpgrade( void )
  85. {
  86. }
  87. //-------------------------------------------------------------------------------------------------
  88. //-------------------------------------------------------------------------------------------------
  89. void StatusBitsUpgrade::upgradeImplementation( )
  90. {
  91. Object *obj = getObject();
  92. obj->setStatus((ObjectStatusBits)getStatusBitsUpgradeModuleData()->m_statusToSet);
  93. obj->clearStatus((ObjectStatusBits)getStatusBitsUpgradeModuleData()->m_statusToClear);
  94. }
  95. // ------------------------------------------------------------------------------------------------
  96. /** CRC */
  97. // ------------------------------------------------------------------------------------------------
  98. void StatusBitsUpgrade::crc( Xfer *xfer )
  99. {
  100. // extend base class
  101. UpgradeModule::crc( xfer );
  102. } // end crc
  103. // ------------------------------------------------------------------------------------------------
  104. /** Xfer method
  105. * Version Info:
  106. * 1: Initial version */
  107. // ------------------------------------------------------------------------------------------------
  108. void StatusBitsUpgrade::xfer( Xfer *xfer )
  109. {
  110. // version
  111. XferVersion currentVersion = 1;
  112. XferVersion version = currentVersion;
  113. xfer->xferVersion( &version, currentVersion );
  114. // extend base class
  115. UpgradeModule::xfer( xfer );
  116. } // end xfer
  117. // ------------------------------------------------------------------------------------------------
  118. /** Load post process */
  119. // ------------------------------------------------------------------------------------------------
  120. void StatusBitsUpgrade::loadPostProcess( void )
  121. {
  122. // extend base class
  123. UpgradeModule::loadPostProcess();
  124. } // end loadPostProcess