StealthUpgrade.cpp 3.6 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: StealthUpgrade.cpp /////////////////////////////////////////////////////////////////////////////
  24. // Author: Kris Morness, May 2002
  25. // Desc: An upgrade that set's the owner's OBJECT_STATUS_CAN_STEALTH Status
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  29. #include "Common/Xfer.h"
  30. #include "GameLogic/Module/StealthUpgrade.h"
  31. #include "GameLogic/Object.h"
  32. //-------------------------------------------------------------------------------------------------
  33. //-------------------------------------------------------------------------------------------------
  34. StealthUpgrade::StealthUpgrade( Thing *thing, const ModuleData* moduleData ) : UpgradeModule( thing, moduleData )
  35. {
  36. }
  37. //-------------------------------------------------------------------------------------------------
  38. //-------------------------------------------------------------------------------------------------
  39. StealthUpgrade::~StealthUpgrade( void )
  40. {
  41. }
  42. //-------------------------------------------------------------------------------------------------
  43. void StealthUpgrade::upgradeImplementation( )
  44. {
  45. // The logic that does the stealthupdate will notice this and start stealthing
  46. Object *me = getObject();
  47. me->setStatus( OBJECT_STATUS_CAN_STEALTH );
  48. }
  49. // ------------------------------------------------------------------------------------------------
  50. /** CRC */
  51. // ------------------------------------------------------------------------------------------------
  52. void StealthUpgrade::crc( Xfer *xfer )
  53. {
  54. // extend base class
  55. UpgradeModule::crc( xfer );
  56. } // end crc
  57. // ------------------------------------------------------------------------------------------------
  58. /** Xfer method
  59. * Version Info:
  60. * 1: Initial version */
  61. // ------------------------------------------------------------------------------------------------
  62. void StealthUpgrade::xfer( Xfer *xfer )
  63. {
  64. // version
  65. XferVersion currentVersion = 1;
  66. XferVersion version = currentVersion;
  67. xfer->xferVersion( &version, currentVersion );
  68. // extend base class
  69. UpgradeModule::xfer( xfer );
  70. } // end xfer
  71. // ------------------------------------------------------------------------------------------------
  72. /** Load post process */
  73. // ------------------------------------------------------------------------------------------------
  74. void StealthUpgrade::loadPostProcess( void )
  75. {
  76. // extend base class
  77. UpgradeModule::loadPostProcess();
  78. } // end loadPostProcess