WeaponBonusUpgrade.cpp 5.6 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: WeaponBonusUpgrade.cpp /////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Electronic Arts Pacific.
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2002 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // created: May 2002
  34. //
  35. // Filename: WeaponBonusUpgrade.cpp
  36. //
  37. // author: Chris Huybregts
  38. //
  39. // purpose:
  40. //
  41. //-----------------------------------------------------------------------------
  42. ///////////////////////////////////////////////////////////////////////////////
  43. //-----------------------------------------------------------------------------
  44. // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
  45. //-----------------------------------------------------------------------------
  46. //-----------------------------------------------------------------------------
  47. // USER INCLUDES //////////////////////////////////////////////////////////////
  48. //-----------------------------------------------------------------------------
  49. #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
  50. #include "Common/Xfer.h"
  51. #include "GameLogic/Object.h"
  52. #include "GameLogic/Module/WeaponBonusUpgrade.h"
  53. #include "GameLogic/Weapon.h"
  54. //-----------------------------------------------------------------------------
  55. // DEFINES ////////////////////////////////////////////////////////////////////
  56. //-----------------------------------------------------------------------------
  57. //-----------------------------------------------------------------------------
  58. // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
  59. //-----------------------------------------------------------------------------
  60. //-----------------------------------------------------------------------------
  61. // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
  62. //-----------------------------------------------------------------------------
  63. //-------------------------------------------------------------------------------------------------
  64. //-------------------------------------------------------------------------------------------------
  65. WeaponBonusUpgrade::WeaponBonusUpgrade( Thing *thing, const ModuleData* moduleData ) : UpgradeModule( thing, moduleData )
  66. {
  67. }
  68. //-------------------------------------------------------------------------------------------------
  69. //-------------------------------------------------------------------------------------------------
  70. WeaponBonusUpgrade::~WeaponBonusUpgrade( void )
  71. {
  72. }
  73. //-------------------------------------------------------------------------------------------------
  74. //-------------------------------------------------------------------------------------------------
  75. void WeaponBonusUpgrade::upgradeImplementation( )
  76. {
  77. // Very simple; just need to flag the Object as having the player upgrade, and the WeaponSet chooser
  78. // will do the work of picking the right one from ini. This comment is as long as the code.
  79. Object *obj = getObject();
  80. obj->setWeaponBonusCondition( WEAPONBONUSCONDITION_PLAYER_UPGRADE );
  81. }
  82. // ------------------------------------------------------------------------------------------------
  83. /** CRC */
  84. // ------------------------------------------------------------------------------------------------
  85. void WeaponBonusUpgrade::crc( Xfer *xfer )
  86. {
  87. // extend base class
  88. UpgradeModule::crc( xfer );
  89. } // end crc
  90. // ------------------------------------------------------------------------------------------------
  91. /** Xfer method
  92. * Version Info:
  93. * 1: Initial version */
  94. // ------------------------------------------------------------------------------------------------
  95. void WeaponBonusUpgrade::xfer( Xfer *xfer )
  96. {
  97. // version
  98. XferVersion currentVersion = 1;
  99. XferVersion version = currentVersion;
  100. xfer->xferVersion( &version, currentVersion );
  101. // extend base class
  102. UpgradeModule::xfer( xfer );
  103. } // end xfer
  104. // ------------------------------------------------------------------------------------------------
  105. /** Load post process */
  106. // ------------------------------------------------------------------------------------------------
  107. void WeaponBonusUpgrade::loadPostProcess( void )
  108. {
  109. // extend base class
  110. UpgradeModule::loadPostProcess();
  111. } // end loadPostProcess