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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "GameNetwork/FrameDataManager.h"
- #include "GameNetwork/NetworkUtil.h"
- /**
- * Constructor. isLocal tells it whether its the frame data manager for the local player or not.
- */
- FrameDataManager::FrameDataManager(Bool isLocal) {
- m_isLocal = isLocal;
-
- m_frameData = NEW FrameData[FRAME_DATA_LENGTH];
- m_isQuitting = FALSE;
- m_quitFrame = 0;
- }
- /**
- * destructor.
- */
- FrameDataManager::~FrameDataManager() {
- for (Int i = 0; i < FRAME_DATA_LENGTH; ++i) {
- m_frameData[i].reset();
- }
- if (m_frameData)
- {
- delete[] m_frameData;
- m_frameData = NULL;
- }
- }
- /**
- * Initialize all of the frame datas associated with this manager.
- */
- void FrameDataManager::init() {
- for (Int i = 0; i < FRAME_DATA_LENGTH; ++i) {
- m_frameData[i].init();
- if (m_isLocal) {
- // If this is the local connection, adjust the frame command count.
- m_frameData[i].setFrameCommandCount(m_frameData[i].getCommandCount());
- }
- }
- m_isQuitting = FALSE;
- m_quitFrame = 0;
- }
- /**
- * Reset the state of all the frames.
- */
- void FrameDataManager::reset() {
- init();
- }
- /**
- * update function. Does nothing at this time.
- */
- void FrameDataManager::update() {
- }
- /**
- * Add a network command to the appropriate frame.
- */
- void FrameDataManager::addNetCommandMsg(NetCommandMsg *msg) {
- UnsignedInt frame = msg->getExecutionFrame();
- UnsignedInt frameindex = frame % FRAME_DATA_LENGTH;
- DEBUG_LOG_LEVEL(DEBUG_LEVEL_NET, ("FrameDataManager::addNetCommandMsg - about to add a command of type %s for frame %d, frame index %d\n", GetAsciiNetCommandType(msg->getNetCommandType()).str(), frame, frameindex));
- m_frameData[frameindex].addCommand(msg);
- if (m_isLocal) {
- // If this is the local connection, adjust the frame command count.
- m_frameData[frameindex].setFrameCommandCount(m_frameData[frameindex].getCommandCount());
- }
- }
- /**
- * Returns true if all the commands for the given frame are ready.
- */
- FrameDataReturnType FrameDataManager::allCommandsReady(UnsignedInt frame, Bool debugSpewage) {
- UnsignedInt frameindex = frame % FRAME_DATA_LENGTH;
- //DEBUG_ASSERTCRASH(m_frameData[frameindex].getFrame() == frame || frame == 256, ("Looking at old commands!"));
- return m_frameData[frameindex].allCommandsReady(debugSpewage);
- }
- /**
- * Returns the command list for the given frame.
- */
- NetCommandList * FrameDataManager::getFrameCommandList(UnsignedInt frame) {
- UnsignedInt frameindex = frame % FRAME_DATA_LENGTH;
- return m_frameData[frameindex].getCommandList();
- }
- /**
- * Reset the contents of the given frame.
- */
- void FrameDataManager::resetFrame(UnsignedInt frame, Bool isAdvancing) {
- UnsignedInt frameindex = frame % FRAME_DATA_LENGTH;
- m_frameData[frameindex].reset();
- if (isAdvancing) {
- m_frameData[frameindex].setFrame(frame + MAX_FRAMES_AHEAD);
- }
- if (m_isLocal) {
- m_frameData[frameindex].setFrameCommandCount(m_frameData[frameindex].getCommandCount());
- }
- DEBUG_ASSERTCRASH(m_frameData[frameindex].getCommandCount() == 0, ("we just reset the frame data and the command count is not zero, huh?"));
- }
- /**
- * Returns the command count for the given frame.
- */
- UnsignedInt FrameDataManager::getCommandCount(UnsignedInt frame) {
- UnsignedInt frameindex = frame % FRAME_DATA_LENGTH;
- return m_frameData[frameindex].getCommandCount();
- }
- /**
- * Set the frame command count for the given frame.
- */
- void FrameDataManager::setFrameCommandCount(UnsignedInt frame, UnsignedInt commandCount) {
- UnsignedInt frameindex = frame % FRAME_DATA_LENGTH;
- m_frameData[frameindex].setFrameCommandCount(commandCount);
- }
- /**
- *
- */
- UnsignedInt FrameDataManager::getFrameCommandCount(UnsignedInt frame) {
- UnsignedInt frameindex = frame % FRAME_DATA_LENGTH;
- return m_frameData[frameindex].getFrameCommandCount();
- }
- /**
- * Set both the command count and the frame command count to 0 for the given frames.
- */
- void FrameDataManager::zeroFrames(UnsignedInt startingFrame, UnsignedInt numFrames) {
- UnsignedInt frameIndex = startingFrame % FRAME_DATA_LENGTH;
- for (UnsignedInt i = 0; i < numFrames; ++i) {
- //DEBUG_LOG(("Calling zeroFrame for frame index %d\n", frameIndex));
- m_frameData[frameIndex].zeroFrame();
- ++frameIndex;
- frameIndex = frameIndex % FRAME_DATA_LENGTH;
- }
- }
- /**
- * Destroy all the commands held by this object.
- */
- void FrameDataManager::destroyGameMessages() {
- for (Int i = 0; i < FRAME_DATA_LENGTH; ++i) {
- m_frameData[i].destroyGameMessages();
- }
- }
- /**
- * Sets the quit frame, also sets the isQuitting flag.
- */
- void FrameDataManager::setQuitFrame(UnsignedInt frame) {
- m_isQuitting = TRUE;
- m_quitFrame = frame;
- }
- /**
- * returns the quit frame.
- */
- UnsignedInt FrameDataManager::getQuitFrame() {
- return m_quitFrame;
- }
- /**
- * returns true if this frame data manager is quitting.
- */
- Bool FrameDataManager::getIsQuitting() {
- return m_isQuitting;
- }
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