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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- #include "GameNetwork/GameMessageParser.h"
- //----------------------------------------------------------------------------
- GameMessageParser::GameMessageParser()
- {
- m_first = NULL;
- m_argTypeCount = 0;
- }
- //----------------------------------------------------------------------------
- GameMessageParser::GameMessageParser(GameMessage *msg)
- {
- m_first = NULL;
- m_argTypeCount = 0;
- UnsignedByte argCount = msg->getArgumentCount();
- GameMessageArgumentDataType lasttype = ARGUMENTDATATYPE_UNKNOWN;
- Int thisTypeCount = 0;
- for (UnsignedByte i = 0; i < argCount; ++i) {
- GameMessageArgumentDataType type = msg->getArgumentDataType(i);
- if (type != lasttype) {
- if (thisTypeCount > 0) {
- addArgType(lasttype, thisTypeCount);
- ++m_argTypeCount;
- }
- lasttype = type;
- thisTypeCount = 0;
- }
- ++thisTypeCount;
- }
- if (thisTypeCount > 0) {
- addArgType(lasttype, thisTypeCount);
- ++m_argTypeCount;
- }
- }
- //----------------------------------------------------------------------------
- GameMessageParser::~GameMessageParser()
- {
- GameMessageParserArgumentType *temp = NULL;
- while (m_first != NULL) {
- temp = m_first->getNext();
- m_first->deleteInstance();
- m_first = temp;
- }
- }
- //----------------------------------------------------------------------------
- void GameMessageParser::addArgType(GameMessageArgumentDataType type, Int argCount)
- {
- if (m_first == NULL) {
- m_first = newInstance(GameMessageParserArgumentType)(type, argCount);
- m_last = m_first;
- return;
- }
- m_last->setNext(newInstance(GameMessageParserArgumentType)(type, argCount));
- m_last = m_last->getNext();
- }
- //----------------------------------------------------------------------------
- GameMessageParserArgumentType::GameMessageParserArgumentType(GameMessageArgumentDataType type, Int argCount)
- {
- m_next = NULL;
- m_type = type;
- m_argCount = argCount;
- }
- //----------------------------------------------------------------------------
- GameMessageParserArgumentType::~GameMessageParserArgumentType()
- {
- }
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