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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Udp.cpp //////////////////////////////////////////////////////////////
- // Implementation of UDP socket wrapper class (taken from wnet lib)
- // Author: Matthew D. Campbell, July 2001
- ///////////////////////////////////////////////////////////////////////////////
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "Common/GameEngine.h"
- //#include "GameNetwork/NetworkInterface.h"
- #include "GameNetwork/udp.h"
- #ifdef _INTERNAL
- // for occasional debugging...
- //#pragma optimize("", off)
- //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
- #endif
- //-------------------------------------------------------------------------
- #if defined(_DEBUG) || defined(_INTERNAL)
- #define CASE(x) case (x): return #x;
- AsciiString GetWSAErrorString( Int error )
- {
- switch (error)
- {
- CASE(WSABASEERR)
- CASE(WSAEINTR)
- CASE(WSAEBADF)
- CASE(WSAEACCES)
- CASE(WSAEFAULT)
- CASE(WSAEINVAL)
- CASE(WSAEMFILE)
- CASE(WSAEWOULDBLOCK)
- CASE(WSAEINPROGRESS)
- CASE(WSAEALREADY)
- CASE(WSAENOTSOCK)
- CASE(WSAEDESTADDRREQ)
- CASE(WSAEMSGSIZE)
- CASE(WSAEPROTOTYPE)
- CASE(WSAENOPROTOOPT)
- CASE(WSAEPROTONOSUPPORT)
- CASE(WSAESOCKTNOSUPPORT)
- CASE(WSAEOPNOTSUPP)
- CASE(WSAEPFNOSUPPORT)
- CASE(WSAEAFNOSUPPORT)
- CASE(WSAEADDRINUSE)
- CASE(WSAEADDRNOTAVAIL)
- CASE(WSAENETDOWN)
- CASE(WSAENETUNREACH)
- CASE(WSAENETRESET)
- CASE(WSAECONNABORTED)
- CASE(WSAECONNRESET)
- CASE(WSAENOBUFS)
- CASE(WSAEISCONN)
- CASE(WSAENOTCONN)
- CASE(WSAESHUTDOWN)
- CASE(WSAETOOMANYREFS)
- CASE(WSAETIMEDOUT)
- CASE(WSAECONNREFUSED)
- CASE(WSAELOOP)
- CASE(WSAENAMETOOLONG)
- CASE(WSAEHOSTDOWN)
- CASE(WSAEHOSTUNREACH)
- CASE(WSAENOTEMPTY)
- CASE(WSAEPROCLIM)
- CASE(WSAEUSERS)
- CASE(WSAEDQUOT)
- CASE(WSAESTALE)
- CASE(WSAEREMOTE)
- CASE(WSAEDISCON)
- CASE(WSASYSNOTREADY)
- CASE(WSAVERNOTSUPPORTED)
- CASE(WSANOTINITIALISED)
- CASE(WSAHOST_NOT_FOUND)
- CASE(WSATRY_AGAIN)
- CASE(WSANO_RECOVERY)
- CASE(WSANO_DATA)
- default:
- {
- AsciiString ret;
- ret.format("Not a Winsock error (%d)", error);
- return ret;
- }
- }
- return AsciiString::TheEmptyString; // will not be hit, ever.
- }
- #undef CASE
- #endif // defined(_DEBUG) || defined(_INTERNAL)
- //-------------------------------------------------------------------------
- UDP::UDP()
- {
- fd=0;
- }
- UDP::~UDP()
- {
- if (fd)
- closesocket(fd);
- }
- Int UDP::Bind(const char *Host,UnsignedShort port)
- {
- char hostName[100];
- struct hostent *hostStruct;
- struct in_addr *hostNode;
- if (isdigit(Host[0]))
- return ( Bind( ntohl(inet_addr(Host)), port) );
- strcpy(hostName, Host);
- hostStruct = gethostbyname(Host);
- if (hostStruct == NULL)
- return (0);
- hostNode = (struct in_addr *) hostStruct->h_addr;
- return ( Bind(ntohl(hostNode->s_addr),port) );
- }
- // You must call bind, implicit binding is for sissies
- // Well... you can get implicit binding if you pass 0 for either arg
- Int UDP::Bind(UnsignedInt IP,UnsignedShort Port)
- {
- int retval;
- int status;
- IP=htonl(IP);
- Port=htons(Port);
- addr.sin_family=AF_INET;
- addr.sin_port=Port;
- addr.sin_addr.s_addr=IP;
- fd=socket(AF_INET,SOCK_DGRAM,DEFAULT_PROTOCOL);
- #ifdef _WINDOWS
- if (fd==SOCKET_ERROR)
- fd=-1;
- #endif
- if (fd==-1)
- return(UNKNOWN);
- retval=bind(fd,(struct sockaddr *)&addr,sizeof(addr));
- #ifdef _WINDOWS
- if (retval==SOCKET_ERROR)
- {
- retval=-1;
- m_lastError = WSAGetLastError();
- }
- #endif
- if (retval==-1)
- {
- status=GetStatus();
- //CERR("Bind failure (" << status << ") IP " << IP << " PORT " << Port )
- return(status);
- }
- int namelen=sizeof(addr);
- getsockname(fd, (struct sockaddr *)&addr, &namelen);
- myIP=ntohl(addr.sin_addr.s_addr);
- myPort=ntohs(addr.sin_port);
- retval=SetBlocking(FALSE);
- if (retval==-1)
- fprintf(stderr,"Couldn't set nonblocking mode!\n");
- return(OK);
- }
- Int UDP::getLocalAddr(UnsignedInt &ip, UnsignedShort &port)
- {
- ip=myIP;
- port=myPort;
- return(OK);
- }
- // private function
- Int UDP::SetBlocking(Int block)
- {
- #ifdef _WINDOWS
- unsigned long flag=1;
- if (block)
- flag=0;
- int retval;
- retval=ioctlsocket(fd,FIONBIO,&flag);
- if (retval==SOCKET_ERROR)
- return(UNKNOWN);
- else
- return(OK);
- #else // UNIX
- int flags = fcntl(fd, F_GETFL, 0);
- if (block==FALSE) // set nonblocking
- flags |= O_NONBLOCK;
- else // set blocking
- flags &= ~(O_NONBLOCK);
- if (fcntl(fd, F_SETFL, flags) < 0)
- {
- return(UNKNOWN);
- }
- return(OK);
- #endif
- }
- Int UDP::Write(const unsigned char *msg,UnsignedInt len,UnsignedInt IP,UnsignedShort port)
- {
- Int retval;
- struct sockaddr_in to;
- // This happens frequently
- if ((IP==0)||(port==0)) return(ADDRNOTAVAIL);
- #ifdef _UNIX
- errno=0;
- #endif
- to.sin_port=htons(port);
- to.sin_addr.s_addr=htonl(IP);
- to.sin_family=AF_INET;
- ClearStatus();
- retval=sendto(fd,(const char *)msg,len,0,(struct sockaddr *)&to,sizeof(to));
- #ifdef _WINDOWS
- if (retval==SOCKET_ERROR)
- {
- retval=-1;
- m_lastError = WSAGetLastError();
- #ifdef DEBUG_LOGGING
- static Int errCount = 0;
- #endif
- DEBUG_ASSERTLOG(errCount++ > 100, ("UDP::Write() - WSA error is %s\n", GetWSAErrorString(WSAGetLastError()).str()));
- }
- #endif
-
- return(retval);
- }
- Int UDP::Read(unsigned char *msg,UnsignedInt len,sockaddr_in *from)
- {
- Int retval;
- int alen=sizeof(sockaddr_in);
- if (from!=NULL)
- {
- retval=recvfrom(fd,(char *)msg,len,0,(struct sockaddr *)from,&alen);
- #ifdef _WINDOWS
- if (retval == SOCKET_ERROR)
- {
- if (WSAGetLastError() != WSAEWOULDBLOCK)
- {
- // failing because of a blocking error isn't really such a bad thing.
- m_lastError = WSAGetLastError();
- #ifdef DEBUG_LOGGING
- static Int errCount = 0;
- #endif
- DEBUG_ASSERTLOG(errCount++ > 100, ("UDP::Read() - WSA error is %s\n", GetWSAErrorString(WSAGetLastError()).str()));
- retval = -1;
- } else {
- retval = 0;
- }
- }
- #endif
- }
- else
- {
- retval=recvfrom(fd,(char *)msg,len,0,NULL,NULL);
- #ifdef _WINDOWS
- if (retval==SOCKET_ERROR)
- {
- if (WSAGetLastError() != WSAEWOULDBLOCK)
- {
- // failing because of a blocking error isn't really such a bad thing.
- m_lastError = WSAGetLastError();
- #ifdef DEBUG_LOGGING
- static Int errCount = 0;
- #endif
- DEBUG_ASSERTLOG(errCount++ > 100, ("UDP::Read() - WSA error is %s\n", GetWSAErrorString(WSAGetLastError()).str()));
- retval = -1;
- } else {
- retval = 0;
- }
- }
- #endif
- }
- return(retval);
- }
- void UDP::ClearStatus(void)
- {
- #ifndef _WINDOWS
- errno=0;
- #endif
- m_lastError = 0;
- }
- UDP::sockStat UDP::GetStatus(void)
- {
- Int status = m_lastError;
- #ifdef _WINDOWS
- //int status=WSAGetLastError();
- if (status==0) return(OK);
- else if (status==WSAEINTR) return(INTR);
- else if (status==WSAEINPROGRESS) return(INPROGRESS);
- else if (status==WSAECONNREFUSED) return(CONNREFUSED);
- else if (status==WSAEINVAL) return(INVAL);
- else if (status==WSAEISCONN) return(ISCONN);
- else if (status==WSAENOTSOCK) return(NOTSOCK);
- else if (status==WSAETIMEDOUT) return(TIMEDOUT);
- else if (status==WSAEALREADY) return(ALREADY);
- else if (status==WSAEWOULDBLOCK) return(WOULDBLOCK);
- else if (status==WSAEBADF) return(BADF);
- else return((UDP::sockStat)status);
- #else
- //int status=errno;
- if (status==0) return(OK);
- else if (status==EINTR) return(INTR);
- else if (status==EINPROGRESS) return(INPROGRESS);
- else if (status==ECONNREFUSED) return(CONNREFUSED);
- else if (status==EINVAL) return(INVAL);
- else if (status==EISCONN) return(ISCONN);
- else if (status==ENOTSOCK) return(NOTSOCK);
- else if (status==ETIMEDOUT) return(TIMEDOUT);
- else if (status==EALREADY) return(ALREADY);
- else if (status==EAGAIN) return(AGAIN);
- else if (status==EWOULDBLOCK) return(WOULDBLOCK);
- else if (status==EBADF) return(BADF);
- else return(UNKNOWN);
- #endif
- }
- /*
- //
- // Wait for net activity on this socket
- //
- int UDP::Wait(Int sec,Int usec,fd_set &returnSet)
- {
- fd_set inputSet;
-
- FD_ZERO(&inputSet);
- FD_SET(fd,&inputSet);
-
- return(Wait(sec,usec,inputSet,returnSet));
- }
- */
- /*
- //
- // Wait for net activity on a list of sockets
- //
- int UDP::Wait(Int sec,Int usec,fd_set &givenSet,fd_set &returnSet)
- {
- Wtime timeout,timenow,timethen;
- fd_set backupSet;
- int retval=0,done,givenMax;
- Bool noTimeout=FALSE;
- timeval tv;
-
- returnSet=givenSet;
- backupSet=returnSet;
-
- if ((sec==-1)&&(usec==-1))
- noTimeout=TRUE;
-
- timeout.SetSec(sec);
- timeout.SetUsec(usec);
- timethen+=timeout;
-
- givenMax=fd;
- for (UnsignedInt i=0; i<(sizeof(fd_set)*8); i++) // i=maxFD+1
- {
- if (FD_ISSET(i,&givenSet))
- givenMax=i;
- }
- ///DBGMSG("WAIT fd="<<fd<<" givenMax="<<givenMax);
-
- done=0;
- while( ! done)
- {
- if (noTimeout)
- retval=select(givenMax+1,&returnSet,0,0,NULL);
- else
- {
- timeout.GetTimevalMT(tv);
- retval=select(givenMax+1,&returnSet,0,0,&tv);
- }
-
- if (retval>=0)
- done=1;
- else if ((retval==-1)&&(errno==EINTR)) // in case of signal
- {
- if (noTimeout==FALSE)
- {
- timenow.Update();
- timeout=timethen-timenow;
- }
- if ((noTimeout==FALSE)&&(timenow.GetSec()==0)&&(timenow.GetUsec()==0))
- done=1;
- else
- returnSet=backupSet;
- }
- else // maybe out of memory?
- {
- done=1;
- }
- }
- ///DBGMSG("Wait retval: "<<retval);
- return(retval);
- }
- */
- // Set the kernel buffer sizes for incoming, and outgoing packets
- //
- // Linux seems to have a buffer max of 32767 bytes for this,
- // (which is the default). If you try and set the size to
- // greater than the default it just sets it to 32767.
- Int UDP::SetInputBuffer(UnsignedInt bytes)
- {
- int retval,arg=bytes;
- retval=setsockopt(fd,SOL_SOCKET,SO_RCVBUF,
- (char *)&arg,sizeof(int));
- if (retval==0)
- return(TRUE);
- else
- return(FALSE);
- }
- // Same note goes for the output buffer
- Int UDP::SetOutputBuffer(UnsignedInt bytes)
- {
- int retval,arg=bytes;
- retval=setsockopt(fd,SOL_SOCKET,SO_SNDBUF,
- (char *)&arg,sizeof(int));
- if (retval==0)
- return(TRUE);
- else
- return(FALSE);
- }
- // Get the system buffer sizes
- int UDP::GetInputBuffer(void)
- {
- int retval,arg=0,len=sizeof(int);
- retval=getsockopt(fd,SOL_SOCKET,SO_RCVBUF,
- (char *)&arg,&len);
- return(arg);
- }
- int UDP::GetOutputBuffer(void)
- {
- int retval,arg=0,len=sizeof(int);
- retval=getsockopt(fd,SOL_SOCKET,SO_SNDBUF,
- (char *)&arg,&len);
- return(arg);
- }
- Int UDP::AllowBroadcasts(Bool status)
- {
- int retval;
- BOOL val = status;
- retval = setsockopt(fd, SOL_SOCKET, SO_BROADCAST, (char *)&val, sizeof(BOOL));
- if (retval == 0)
- return TRUE;
- else
- return FALSE;
- }
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