GameEngineDevice.dsp 36 KB

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  1. # Microsoft Developer Studio Project File - Name="GameEngineDevice" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Static Library" 0x0104
  5. CFG=GameEngineDevice - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "GameEngineDevice.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "GameEngineDevice.mak" CFG="GameEngineDevice - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "GameEngineDevice - Win32 Release" (based on "Win32 (x86) Static Library")
  19. !MESSAGE "GameEngineDevice - Win32 Debug" (based on "Win32 (x86) Static Library")
  20. !MESSAGE "GameEngineDevice - Win32 Internal" (based on "Win32 (x86) Static Library")
  21. !MESSAGE
  22. # Begin Project
  23. # PROP AllowPerConfigDependencies 0
  24. # PROP Scc_ProjName ""$/RTS/Code/GameEngineDevice", TNAAAAAA"
  25. # PROP Scc_LocalPath "."
  26. CPP=cl.exe
  27. RSC=rc.exe
  28. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  29. # PROP BASE Use_MFC 0
  30. # PROP BASE Use_Debug_Libraries 0
  31. # PROP BASE Output_Dir "Release"
  32. # PROP BASE Intermediate_Dir "Release"
  33. # PROP BASE Target_Dir ""
  34. # PROP Use_MFC 0
  35. # PROP Use_Debug_Libraries 0
  36. # PROP Output_Dir "Release"
  37. # PROP Intermediate_Dir "Release"
  38. # PROP Target_Dir ""
  39. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
  40. # ADD CPP /nologo /G6 /MD /W3 /WX /GX /O2 /Ob2 /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "_LIB" /D "_WINDOWS" /D "IG_DEBUG_STACKTRACE" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_RELEASE" /Fr /YX /FD /c
  41. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  42. # ADD RSC /l 0x409 /d "NDEBUG"
  43. BSC32=bscmake.exe
  44. # ADD BASE BSC32 /nologo
  45. # ADD BSC32 /nologo
  46. LIB32=link.exe -lib
  47. # ADD BASE LIB32 /nologo
  48. # ADD LIB32 /nologo /out:"Lib\GameEngineDevice.lib"
  49. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  50. # PROP BASE Use_MFC 0
  51. # PROP BASE Use_Debug_Libraries 1
  52. # PROP BASE Output_Dir "Debug"
  53. # PROP BASE Intermediate_Dir "Debug"
  54. # PROP BASE Target_Dir ""
  55. # PROP Use_MFC 0
  56. # PROP Use_Debug_Libraries 1
  57. # PROP Output_Dir "Debug"
  58. # PROP Intermediate_Dir "Debug"
  59. # PROP Target_Dir ""
  60. # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
  61. # ADD CPP /nologo /G6 /MDd /W3 /WX /Gm /GX /ZI /Od /I "..\Libraries\Include\MSS" /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /Fr /YX /FD /GZ /c
  62. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  63. # ADD RSC /l 0x409 /d "_DEBUG"
  64. BSC32=bscmake.exe
  65. # ADD BASE BSC32 /nologo
  66. # ADD BSC32 /nologo
  67. LIB32=link.exe -lib
  68. # ADD BASE LIB32 /nologo
  69. # ADD LIB32 /nologo /out:"Lib\GameEngineDeviceDebug.lib"
  70. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  71. # PROP BASE Use_MFC 0
  72. # PROP BASE Use_Debug_Libraries 0
  73. # PROP BASE Output_Dir "Internal"
  74. # PROP BASE Intermediate_Dir "Internal"
  75. # PROP BASE Target_Dir ""
  76. # PROP Use_MFC 0
  77. # PROP Use_Debug_Libraries 0
  78. # PROP Output_Dir "Internal"
  79. # PROP Intermediate_Dir "Internal"
  80. # PROP Target_Dir ""
  81. # ADD BASE CPP /nologo /W3 /GX /Zi /O2 /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /YX /FD /c
  82. # ADD CPP /nologo /G6 /MD /W3 /WX /GX /Zi /O2 /I "../Libraries/Source/Benchmark" /I "..\Main" /I "Include" /I "..\GameEngine\Include" /I "..\Libraries\Include" /I "..\Libraries\Source\WWVegas" /I "..\Libraries\Source\WWVegas\WW3D2" /I "..\Libraries\Source\WWVegas\WWLib" /I "..\Libraries\Source\WWVegas\WWDebug" /I "..\Libraries\Source\WWVegas\WWMath" /I "..\Libraries\Source\WWVegas\WWSaveLoad" /I "..\Libraries\Include\Granny" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /D "_INTERNAL" /Fr /YX /FD /c
  83. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  84. # ADD RSC /l 0x409 /d "NDEBUG"
  85. BSC32=bscmake.exe
  86. # ADD BASE BSC32 /nologo
  87. # ADD BSC32 /nologo
  88. LIB32=link.exe -lib
  89. # ADD BASE LIB32 /nologo /out:"Lib\GameEngineDevice.lib"
  90. # ADD LIB32 /nologo /out:"Lib\GameEngineDeviceInternal.lib"
  91. !ENDIF
  92. # Begin Target
  93. # Name "GameEngineDevice - Win32 Release"
  94. # Name "GameEngineDevice - Win32 Debug"
  95. # Name "GameEngineDevice - Win32 Internal"
  96. # Begin Group "Source"
  97. # PROP Default_Filter ""
  98. # Begin Group "W3DDevice"
  99. # PROP Default_Filter ""
  100. # Begin Group "GameLogic (W3DDevice)"
  101. # PROP Default_Filter ""
  102. # Begin Source File
  103. SOURCE=.\Source\W3DDevice\GameLogic\W3DGameLogic.cpp
  104. # End Source File
  105. # Begin Source File
  106. SOURCE=.\Source\W3DDevice\GameLogic\W3DGhostObject.cpp
  107. # End Source File
  108. # Begin Source File
  109. SOURCE=.\Source\W3DDevice\GameLogic\W3DTerrainLogic.cpp
  110. # End Source File
  111. # End Group
  112. # Begin Group "Common (W3DDevice)"
  113. # PROP Default_Filter ""
  114. # Begin Group "Thing (W3DDevice)"
  115. # PROP Default_Filter ""
  116. # Begin Source File
  117. SOURCE=.\Source\W3DDevice\Common\Thing\W3DModuleFactory.cpp
  118. # End Source File
  119. # Begin Source File
  120. SOURCE=.\Source\W3DDevice\Common\Thing\W3DThingFactory.cpp
  121. # End Source File
  122. # End Group
  123. # Begin Group "System (W3DDevice)"
  124. # PROP Default_Filter ""
  125. # Begin Source File
  126. SOURCE=.\Source\W3DDevice\Common\System\W3DFunctionLexicon.cpp
  127. # End Source File
  128. # Begin Source File
  129. SOURCE=.\Source\W3DDevice\Common\System\W3DRadar.cpp
  130. # End Source File
  131. # End Group
  132. # Begin Source File
  133. SOURCE=.\Source\W3DDevice\Common\W3DConvert.cpp
  134. # End Source File
  135. # End Group
  136. # Begin Group "GameClient (W3DDevice)"
  137. # PROP Default_Filter ""
  138. # Begin Group "Drawable (W3DDevice)"
  139. # PROP Default_Filter ""
  140. # Begin Group "Draw (W3DDevice)"
  141. # PROP Default_Filter ""
  142. # Begin Source File
  143. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DDebrisDraw.cpp
  144. # End Source File
  145. # Begin Source File
  146. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DDefaultDraw.cpp
  147. # End Source File
  148. # Begin Source File
  149. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DDependencyModelDraw.cpp
  150. # End Source File
  151. # Begin Source File
  152. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DLaserDraw.cpp
  153. # End Source File
  154. # Begin Source File
  155. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DModelDraw.cpp
  156. # End Source File
  157. # Begin Source File
  158. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DOverlordTankDraw.cpp
  159. # End Source File
  160. # Begin Source File
  161. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DPoliceCarDraw.cpp
  162. # End Source File
  163. # Begin Source File
  164. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DProjectileStreamDraw.cpp
  165. # End Source File
  166. # Begin Source File
  167. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DRopeDraw.cpp
  168. # End Source File
  169. # Begin Source File
  170. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DScienceModelDraw.cpp
  171. # End Source File
  172. # Begin Source File
  173. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DSupplyDraw.cpp
  174. # End Source File
  175. # Begin Source File
  176. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTankDraw.cpp
  177. # End Source File
  178. # Begin Source File
  179. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTankTruckDraw.cpp
  180. # End Source File
  181. # Begin Source File
  182. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTracerDraw.cpp
  183. # End Source File
  184. # Begin Source File
  185. SOURCE=.\Source\W3DDevice\GameClient\Drawable\Draw\W3DTruckDraw.cpp
  186. # End Source File
  187. # End Group
  188. # End Group
  189. # Begin Group "GUI (W3DDevice)"
  190. # PROP Default_Filter ""
  191. # Begin Group "Gadget (W3DDevice)"
  192. # PROP Default_Filter ""
  193. # Begin Source File
  194. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DCheckBox.cpp
  195. # End Source File
  196. # Begin Source File
  197. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DComboBox.cpp
  198. # End Source File
  199. # Begin Source File
  200. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DHorizontalSlider.cpp
  201. # End Source File
  202. # Begin Source File
  203. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DListBox.cpp
  204. # End Source File
  205. # Begin Source File
  206. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DProgressBar.cpp
  207. # End Source File
  208. # Begin Source File
  209. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DPushButton.cpp
  210. # End Source File
  211. # Begin Source File
  212. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DRadioButton.cpp
  213. # End Source File
  214. # Begin Source File
  215. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DStaticText.cpp
  216. # End Source File
  217. # Begin Source File
  218. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DTabControl.cpp
  219. # End Source File
  220. # Begin Source File
  221. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DTextEntry.cpp
  222. # End Source File
  223. # Begin Source File
  224. SOURCE=.\Source\W3DDevice\GameClient\GUI\Gadget\W3DVerticalSlider.cpp
  225. # End Source File
  226. # End Group
  227. # Begin Group "GUICallbacks"
  228. # PROP Default_Filter ""
  229. # Begin Group "Menus"
  230. # PROP Default_Filter ""
  231. # Begin Source File
  232. SOURCE=.\Source\W3DDevice\GameClient\GUI\GUICallbacks\W3DMainMenu.cpp
  233. # End Source File
  234. # End Group
  235. # Begin Source File
  236. SOURCE=.\Source\W3DDevice\GameClient\GUI\GUICallbacks\W3DControlBar.cpp
  237. # End Source File
  238. # Begin Source File
  239. SOURCE=.\Source\W3DDevice\GameClient\GUI\GUICallbacks\W3DMOTD.cpp
  240. # End Source File
  241. # End Group
  242. # Begin Source File
  243. SOURCE=.\Source\W3DDevice\GameClient\GUI\W3DGameFont.cpp
  244. # End Source File
  245. # Begin Source File
  246. SOURCE=.\Source\W3DDevice\GameClient\GUI\W3DGameWindow.cpp
  247. # End Source File
  248. # Begin Source File
  249. SOURCE=.\Source\W3DDevice\GameClient\GUI\W3DGameWindowManager.cpp
  250. # End Source File
  251. # End Group
  252. # Begin Group "Water"
  253. # PROP Default_Filter ""
  254. # Begin Source File
  255. SOURCE=.\Source\W3DDevice\GameClient\Water\W3DWater.cpp
  256. # End Source File
  257. # Begin Source File
  258. SOURCE=.\Source\W3DDevice\GameClient\Water\W3DWaterTracks.cpp
  259. # End Source File
  260. # Begin Source File
  261. SOURCE=.\Source\W3DDevice\GameClient\Water\wave.nvp
  262. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  263. # Begin Custom Build
  264. WkspDir=.
  265. InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvp
  266. "$(WkspDir)\..\Run\wave.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  267. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\wave.pso
  268. # End Custom Build
  269. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  270. # Begin Custom Build
  271. WkspDir=.
  272. InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvp
  273. "$(WkspDir)\..\Run\Shaders\wave.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  274. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\wave.pso
  275. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  276. # End Custom Build
  277. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  278. # Begin Custom Build
  279. WkspDir=.
  280. InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvp
  281. "$(WkspDir)\..\Run\Shaders\wave.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  282. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\wave.pso
  283. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  284. # End Custom Build
  285. !ENDIF
  286. # End Source File
  287. # Begin Source File
  288. SOURCE=.\Source\W3DDevice\GameClient\Water\wave.nvv
  289. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  290. # Begin Custom Build
  291. WkspDir=.
  292. InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvv
  293. "$(WkspDir)\..\Run\wave.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  294. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\wave.vso
  295. # End Custom Build
  296. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  297. # Begin Custom Build
  298. WkspDir=.
  299. InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvv
  300. "$(WkspDir)\..\Run\Shaders\wave.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  301. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\wave.vso
  302. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  303. # End Custom Build
  304. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  305. # Begin Custom Build
  306. WkspDir=.
  307. InputPath=.\Source\W3DDevice\GameClient\Water\wave.nvv
  308. "$(WkspDir)\..\Run\Shaders\wave.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  309. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\wave.vso
  310. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  311. # End Custom Build
  312. !ENDIF
  313. # End Source File
  314. # End Group
  315. # Begin Group "Shaders"
  316. # PROP Default_Filter ""
  317. # Begin Source File
  318. SOURCE=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
  319. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  320. # Begin Custom Build
  321. WkspDir=.
  322. InputPath=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
  323. "$(WkspDir)\..\Run\Shaders\invmonochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  324. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\invmonochrome.pso
  325. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  326. # End Custom Build
  327. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  328. # Begin Custom Build
  329. WkspDir=.
  330. InputPath=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
  331. "$(WkspDir)\..\Run\Shaders\invmonochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  332. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\invmonochrome.pso
  333. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  334. # End Custom Build
  335. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  336. # Begin Custom Build
  337. WkspDir=.
  338. InputPath=.\Source\W3DDevice\GameClient\Shaders\invmonochrome.nvp
  339. "$(WkspDir)\..\Run\Shaders\invmonochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  340. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\invmonochrome.pso
  341. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  342. # End Custom Build
  343. !ENDIF
  344. # End Source File
  345. # Begin Source File
  346. SOURCE=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
  347. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  348. # Begin Custom Build
  349. WkspDir=.
  350. InputPath=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
  351. "$(WkspDir)\..\Run\Shaders\monochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  352. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\monochrome.pso
  353. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  354. # End Custom Build
  355. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  356. # Begin Custom Build
  357. WkspDir=.
  358. InputPath=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
  359. "$(WkspDir)\..\Run\Shaders\monochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  360. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\monochrome.pso
  361. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  362. # End Custom Build
  363. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  364. # Begin Custom Build
  365. WkspDir=.
  366. InputPath=.\Source\W3DDevice\GameClient\Shaders\monochrome.nvp
  367. "$(WkspDir)\..\Run\Shaders\monochrome.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  368. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\monochrome.pso
  369. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  370. # End Custom Build
  371. !ENDIF
  372. # End Source File
  373. # Begin Source File
  374. SOURCE=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
  375. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  376. # Begin Custom Build
  377. WkspDir=.
  378. InputPath=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
  379. "$(WkspDir)\..\Run\Shaders\motionblur.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  380. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\motionblur.pso
  381. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  382. # End Custom Build
  383. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  384. # Begin Custom Build
  385. WkspDir=.
  386. InputPath=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
  387. "$(WkspDir)\..\Run\Shaders\motionblur.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  388. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\motionblur.pso
  389. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  390. # End Custom Build
  391. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  392. # Begin Custom Build
  393. WkspDir=.
  394. InputPath=.\Source\W3DDevice\GameClient\Shaders\motionblur.nvp
  395. "$(WkspDir)\..\Run\Shaders\motionblur.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  396. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\motionblur.pso
  397. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  398. # End Custom Build
  399. !ENDIF
  400. # End Source File
  401. # Begin Source File
  402. SOURCE=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
  403. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  404. # Begin Custom Build
  405. WkspDir=.
  406. InputPath=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
  407. "$(WkspDir)\..\Run\Shaders\MotionBlur.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  408. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\MotionBlur.vso
  409. # End Custom Build
  410. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  411. # Begin Custom Build
  412. WkspDir=.
  413. InputPath=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
  414. "$(WkspDir)\..\Run\Shaders\MotionBlur.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  415. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\MotionBlur.vso
  416. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  417. # End Custom Build
  418. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  419. # Begin Custom Build
  420. WkspDir=.
  421. InputPath=.\Source\W3DDevice\GameClient\Shaders\MotionBlur.nvv
  422. "$(WkspDir)\..\Run\Shaders\MotionBlur.vso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  423. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\MotionBlur.vso
  424. # End Custom Build
  425. !ENDIF
  426. # End Source File
  427. # Begin Source File
  428. SOURCE=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
  429. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  430. # Begin Custom Build
  431. WkspDir=.
  432. InputPath=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
  433. "$(WkspDir)\..\Run\Shaders\roadnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  434. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\roadnoise2.pso
  435. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  436. # End Custom Build
  437. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  438. # Begin Custom Build
  439. WkspDir=.
  440. InputPath=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
  441. "$(WkspDir)\..\Run\Shaders\roadnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  442. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\roadnoise2.pso
  443. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  444. # End Custom Build
  445. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  446. # Begin Custom Build
  447. WkspDir=.
  448. InputPath=.\Source\W3DDevice\GameClient\Shaders\roadnoise2.nvp
  449. "$(WkspDir)\..\Run\Shaders\roadnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  450. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\roadnoise2.pso
  451. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  452. # End Custom Build
  453. !ENDIF
  454. # End Source File
  455. # Begin Source File
  456. SOURCE=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
  457. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  458. # Begin Custom Build
  459. WkspDir=.
  460. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
  461. "$(WkspDir)\..\Run\Shaders\terrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  462. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrain.pso
  463. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  464. # End Custom Build
  465. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  466. # Begin Custom Build
  467. WkspDir=.
  468. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
  469. "$(WkspDir)\..\Run\Shaders\terrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  470. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrain.pso
  471. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  472. # End Custom Build
  473. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  474. # Begin Custom Build
  475. WkspDir=.
  476. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrain.nvp
  477. "$(WkspDir)\..\Run\Shaders\terrain.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  478. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrain.pso
  479. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  480. # End Custom Build
  481. !ENDIF
  482. # End Source File
  483. # Begin Source File
  484. SOURCE=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
  485. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  486. # Begin Custom Build
  487. WkspDir=.
  488. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
  489. "$(WkspDir)\..\Run\Shaders\terrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  490. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise.pso
  491. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  492. # End Custom Build
  493. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  494. # Begin Custom Build
  495. WkspDir=.
  496. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
  497. "$(WkspDir)\..\Run\Shaders\terrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  498. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise.pso
  499. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  500. # End Custom Build
  501. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  502. # Begin Custom Build
  503. WkspDir=.
  504. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise.nvp
  505. "$(WkspDir)\..\Run\Shaders\terrainnoise.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  506. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise.pso
  507. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  508. # End Custom Build
  509. !ENDIF
  510. # End Source File
  511. # Begin Source File
  512. SOURCE=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
  513. !IF "$(CFG)" == "GameEngineDevice - Win32 Release"
  514. # Begin Custom Build
  515. WkspDir=.
  516. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
  517. "$(WkspDir)\..\Run\Shaders\terrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  518. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise2.pso
  519. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  520. # End Custom Build
  521. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Debug"
  522. # Begin Custom Build
  523. WkspDir=.
  524. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
  525. "$(WkspDir)\..\Run\Shaders\terrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  526. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise2.pso
  527. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  528. # End Custom Build
  529. !ELSEIF "$(CFG)" == "GameEngineDevice - Win32 Internal"
  530. # Begin Custom Build
  531. WkspDir=.
  532. InputPath=.\Source\W3DDevice\GameClient\Shaders\terrainnoise2.nvp
  533. "$(WkspDir)\..\Run\Shaders\terrainnoise2.pso" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  534. ..\tools\nvasm\nvasm -d $(InputPath) $(WkspDir)\..\Run\Shaders\terrainnoise2.pso
  535. if ERRORLEVEL 7 ECHO Warning: Output File Read Only!
  536. # End Custom Build
  537. !ENDIF
  538. # End Source File
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  540. # Begin Group "Shadow"
  541. # PROP Default_Filter ""
  542. # Begin Source File
  543. SOURCE=.\Source\W3DDevice\GameClient\Shadow\W3DBufferManager.cpp
  544. # End Source File
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  546. SOURCE=.\Source\W3DDevice\GameClient\Shadow\W3DProjectedShadow.cpp
  547. # End Source File
  548. # Begin Source File
  549. SOURCE=.\Source\W3DDevice\GameClient\Shadow\W3DShadow.cpp
  550. # End Source File
  551. # Begin Source File
  552. SOURCE=.\Source\W3DDevice\GameClient\Shadow\W3DVolumetricShadow.cpp
  553. # End Source File
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  555. # Begin Source File
  556. SOURCE=.\Source\W3DDevice\GameClient\HeightMap.cpp
  557. # End Source File
  558. # Begin Source File
  559. SOURCE=.\Source\W3DDevice\GameClient\TerrainTex.cpp
  560. # End Source File
  561. # Begin Source File
  562. SOURCE=.\Source\W3DDevice\GameClient\TileData.cpp
  563. # End Source File
  564. # Begin Source File
  565. SOURCE=.\Source\W3DDevice\GameClient\W3DAssetManager.cpp
  566. # End Source File
  567. # Begin Source File
  568. SOURCE=.\Source\W3DDevice\GameClient\W3DAssetManagerExposed.cpp
  569. # End Source File
  570. # Begin Source File
  571. SOURCE=.\Source\W3DDevice\GameClient\W3DBibBuffer.cpp
  572. # End Source File
  573. # Begin Source File
  574. SOURCE=.\Source\W3DDevice\GameClient\W3DBridgeBuffer.cpp
  575. # End Source File
  576. # Begin Source File
  577. SOURCE=.\Source\W3DDevice\GameClient\W3DCustomEdging.cpp
  578. # End Source File
  579. # Begin Source File
  580. SOURCE=.\Source\W3DDevice\GameClient\W3DDebugDisplay.cpp
  581. # End Source File
  582. # Begin Source File
  583. SOURCE=.\Source\W3DDevice\GameClient\W3DDebugIcons.cpp
  584. # End Source File
  585. # Begin Source File
  586. SOURCE=.\Source\W3DDevice\GameClient\W3DDisplay.cpp
  587. # End Source File
  588. # Begin Source File
  589. SOURCE=.\Source\W3DDevice\GameClient\W3DDisplayString.cpp
  590. # End Source File
  591. # Begin Source File
  592. SOURCE=.\Source\W3DDevice\GameClient\W3DDisplayStringManager.cpp
  593. # End Source File
  594. # Begin Source File
  595. SOURCE=.\Source\W3DDevice\GameClient\W3DDynamicLight.cpp
  596. # End Source File
  597. # Begin Source File
  598. SOURCE=.\Source\W3DDevice\GameClient\W3DFileSystem.cpp
  599. # End Source File
  600. # Begin Source File
  601. SOURCE=.\Source\W3DDevice\GameClient\W3DGameClient.cpp
  602. # End Source File
  603. # Begin Source File
  604. SOURCE=.\Source\W3DDevice\GameClient\W3DGranny.cpp
  605. # End Source File
  606. # Begin Source File
  607. SOURCE=.\Source\W3DDevice\GameClient\W3DInGameUI.cpp
  608. # End Source File
  609. # Begin Source File
  610. SOURCE=.\Source\W3DDevice\GameClient\W3DMouse.cpp
  611. # End Source File
  612. # Begin Source File
  613. SOURCE=.\Source\W3DDevice\GameClient\W3DParticleSys.cpp
  614. # End Source File
  615. # Begin Source File
  616. SOURCE=.\Source\W3DDevice\GameClient\W3DPoly.cpp
  617. # End Source File
  618. # Begin Source File
  619. SOURCE=.\Source\W3DDevice\GameClient\W3DRoadBuffer.cpp
  620. # End Source File
  621. # Begin Source File
  622. SOURCE=.\Source\W3DDevice\GameClient\W3DScene.cpp
  623. # End Source File
  624. # Begin Source File
  625. SOURCE=.\Source\W3DDevice\GameClient\W3DShaderManager.cpp
  626. # End Source File
  627. # Begin Source File
  628. SOURCE=.\Source\W3DDevice\GameClient\W3DShroud.cpp
  629. # End Source File
  630. # Begin Source File
  631. SOURCE=.\Source\W3DDevice\GameClient\W3DStatusCircle.cpp
  632. # End Source File
  633. # Begin Source File
  634. SOURCE=.\Source\W3DDevice\GameClient\W3DTerrainTracks.cpp
  635. # End Source File
  636. # Begin Source File
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  638. # End Source File
  639. # Begin Source File
  640. SOURCE=.\Source\W3DDevice\GameClient\W3DTreeBuffer.cpp
  641. # End Source File
  642. # Begin Source File
  643. SOURCE=.\Source\W3DDevice\GameClient\W3DVideoBuffer.cpp
  644. # End Source File
  645. # Begin Source File
  646. SOURCE=.\Source\W3DDevice\GameClient\W3DView.cpp
  647. # End Source File
  648. # Begin Source File
  649. SOURCE=.\Source\W3DDevice\GameClient\W3dWaypointBuffer.cpp
  650. # End Source File
  651. # Begin Source File
  652. SOURCE=.\Source\W3DDevice\GameClient\W3DWebBrowser.cpp
  653. # End Source File
  654. # Begin Source File
  655. SOURCE=.\Source\W3DDevice\GameClient\WorldHeightMap.cpp
  656. # End Source File
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  664. SOURCE=.\Source\Win32Device\Common\Win32BIGFile.cpp
  665. # End Source File
  666. # Begin Source File
  667. SOURCE=.\Source\Win32Device\Common\Win32BIGFileSystem.cpp
  668. # End Source File
  669. # Begin Source File
  670. SOURCE=.\Source\Win32Device\Common\Win32CDManager.cpp
  671. # End Source File
  672. # Begin Source File
  673. SOURCE=.\Source\Win32Device\Common\Win32GameEngine.cpp
  674. # End Source File
  675. # Begin Source File
  676. SOURCE=.\Source\Win32Device\Common\Win32LocalFile.cpp
  677. # End Source File
  678. # Begin Source File
  679. SOURCE=.\Source\Win32Device\Common\Win32LocalFileSystem.cpp
  680. # End Source File
  681. # Begin Source File
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  683. # End Source File
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  689. # End Source File
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  692. # End Source File
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  701. # End Source File
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  703. # End Group
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  705. # PROP Default_Filter ""
  706. # Begin Source File
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  708. # End Source File
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  721. SOURCE=.\Include\W3DDevice\GameLogic\W3DGhostObject.h
  722. # End Source File
  723. # Begin Source File
  724. SOURCE=.\Include\W3DDevice\GameLogic\W3DTerrainLogic.h
  725. # End Source File
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  727. # Begin Group "Common H (W3DDevice)"
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  731. # End Source File
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  734. # End Source File
  735. # Begin Source File
  736. SOURCE=.\Include\W3DDevice\Common\W3DModuleFactory.h
  737. # End Source File
  738. # Begin Source File
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  740. # End Source File
  741. # Begin Source File
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  752. # Begin Source File
  753. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DDebrisDraw.h
  754. # End Source File
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  756. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DDefaultDraw.h
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  758. # Begin Source File
  759. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DDependencyModelDraw.h
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  762. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DLaserDraw.h
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  765. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DModelDraw.h
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  767. # Begin Source File
  768. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DOverlordTankDraw.h
  769. # End Source File
  770. # Begin Source File
  771. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DPoliceCarDraw.h
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  773. # Begin Source File
  774. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DProjectileStreamDraw.h
  775. # End Source File
  776. # Begin Source File
  777. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DRopeDraw.h
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  779. # Begin Source File
  780. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DScienceModelDraw.h
  781. # End Source File
  782. # Begin Source File
  783. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DSupplyDraw.h
  784. # End Source File
  785. # Begin Source File
  786. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DTankDraw.h
  787. # End Source File
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  790. # End Source File
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  792. SOURCE=.\Include\W3DDevice\GameClient\Module\W3DTracerDraw.h
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  798. # Begin Source File
  799. SOURCE=.\Include\W3DDevice\GameClient\HeightMap.h
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  802. SOURCE=.\Include\W3DDevice\GameClient\TerrainTex.h
  803. # End Source File
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  805. SOURCE=.\Include\W3DDevice\GameClient\TileData.h
  806. # End Source File
  807. # Begin Source File
  808. SOURCE=.\Include\W3DDevice\GameClient\W3DAssetManager.h
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  810. # Begin Source File
  811. SOURCE=.\Include\W3DDevice\GameClient\W3DBibBuffer.h
  812. # End Source File
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