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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //----------------------------------------------------------------------------
- //
- // Project: Generals
- //
- // File name: GameClient/VideoPlayer.h
- //
- // Created: 10/22/01
- //
- //----------------------------------------------------------------------------
- #pragma once
- #ifndef __VIDEODEVICE_BINKDEVICE_H_
- #define __VIDEODEVICE_BINKDEVICE_H_
- //----------------------------------------------------------------------------
- // Includes
- //----------------------------------------------------------------------------
- #include "GameClient/VideoPlayer.h"
- #include "bink.h"
- //----------------------------------------------------------------------------
- // Forward References
- //----------------------------------------------------------------------------
- class BinkVideoPlayer;
- //----------------------------------------------------------------------------
- // Type Defines
- //----------------------------------------------------------------------------
- //===============================
- // BinkVideoStream
- //===============================
- class BinkVideoStream : public VideoStream
- {
- friend class BinkVideoPlayer;
- protected:
- HBINK m_handle; ///< Bink streaming handle;
- Char *m_memFile; ///< Pointer to memory resident file
-
- BinkVideoStream(); ///< only BinkVideoPlayer can create these
- virtual ~BinkVideoStream();
-
- public:
-
- virtual void update( void ); ///< Update bink stream
- virtual Bool isFrameReady( void ); ///< Is the frame ready to be displayed
- virtual void frameDecompress( void ); ///< Render current frame in to buffer
- virtual void frameRender( VideoBuffer *buffer ); ///< Render current frame in to buffer
- virtual void frameNext( void ); ///< Advance to next frame
- virtual Int frameIndex( void ); ///< Returns zero based index of current frame
- virtual Int frameCount( void ); ///< Returns the total number of frames in the stream
- virtual void frameGoto( Int index ); ///< Go to the spcified frame index
- virtual Int height( void ); ///< Return the height of the video
- virtual Int width( void ); ///< Return the width of the video
- };
- //===============================
- // BinkVideoPlayer
- //===============================
- /**
- * Bink video playback code.
- */
- //===============================
- class BinkVideoPlayer : public VideoPlayer
- {
- protected:
- VideoStreamInterface* createStream( HBINK handle );
- public:
- // subsytem requirements
- virtual void init( void ); ///< Initialize video playback code
- virtual void reset( void ); ///< Reset video playback
- virtual void update( void ); ///< Services all audio tasks. Should be called frequently
-
- virtual void deinit( void ); ///< Close down player
-
-
- BinkVideoPlayer();
- ~BinkVideoPlayer();
-
- // service
- virtual void loseFocus( void ); ///< Should be called when application loses focus
- virtual void regainFocus( void ); ///< Should be called when application regains focus
-
- virtual VideoStreamInterface* open( AsciiString movieTitle ); ///< Open video file for playback
- virtual VideoStreamInterface* load( AsciiString movieTitle ); ///< Load video file in to memory for playback
- virtual void notifyVideoPlayerOfNewProvider( Bool nowHasValid );
- virtual void initializeBinkWithMiles( void );
- };
- //----------------------------------------------------------------------------
- // Inlining
- //----------------------------------------------------------------------------
- #endif // __VIDEODEVICE_BINKDEVICE_H_
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