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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DModuleFactory.h ///////////////////////////////////////////////////////////////////////
- // Author: Steven Johnson, September 2001
- // Colin Day, November 2001
- // Desc: W3D game logic class, there shouldn't be a lot of new functionality
- // in this class, but there are certain things that need to have close
- // knowledge of each other like ther logical and visual terrain
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __W3DMODULEFACTORY_H_
- #define __W3DMODULEFACTORY_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/ModuleFactory.h"
- //-------------------------------------------------------------------------------------------------
- /** W3D specific functionality for the module factory */
- //-------------------------------------------------------------------------------------------------
- class W3DModuleFactory : public ModuleFactory
- {
- public:
- virtual void init( void );
-
- };
- #endif // __W3DMODULEFACTORY_H_
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