W3DDependencyModelDraw.h 3.2 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: W3DDependencyModelDraw.h ////////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, October 2002
  25. // Desc: Draw module just like Model, except it can't draw unless somebody else explicitly says to, since they
  26. // have to draw first.
  27. //
  28. // This draw module can be used in a general case (although I don't see why), m_attachToDrawableBoneInContainer
  29. // is for the one present and main reason to use this module. Our transport needs to tell us it is okay to
  30. // draw after he draws.
  31. ///////////////////////////////////////////////////////////////////////////////////////////////////
  32. #pragma once
  33. #ifndef _W3D_DEPENDENCY_MODEL_DRAW_H_
  34. #define _W3D_DEPENDENCY_MODEL_DRAW_H_
  35. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  36. #include "W3DDevice/GameClient/Module/W3DModelDraw.h"
  37. //-------------------------------------------------------------------------------------------------
  38. class W3DDependencyModelDrawModuleData : public W3DModelDrawModuleData
  39. {
  40. public:
  41. AsciiString m_attachToDrawableBoneInContainer;// Not just a different draw module, this bone is in our container
  42. W3DDependencyModelDrawModuleData();
  43. ~W3DDependencyModelDrawModuleData();
  44. static void buildFieldParse(MultiIniFieldParse& p);
  45. };
  46. //-------------------------------------------------------------------------------------------------
  47. class W3DDependencyModelDraw : public W3DModelDraw
  48. {
  49. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( W3DDependencyModelDraw, "W3DDependencyModelDraw" )
  50. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( W3DDependencyModelDraw, W3DDependencyModelDrawModuleData )
  51. public:
  52. W3DDependencyModelDraw( Thing *thing, const ModuleData* moduleData );
  53. // virtual destructor prototype provided by memory pool declaration
  54. virtual void doDrawModule(const Matrix3D* transformMtx);
  55. virtual void notifyDrawModuleDependencyCleared( );///< if you were waiting for something before you drew, it's ready now
  56. virtual void adjustTransformMtx(Matrix3D& mtx) const;
  57. protected:
  58. Bool m_dependencyCleared; // The thing we depend on will clear this, and we will relatch it after we draw.
  59. };
  60. #endif // _W3D_DEPENDENCY_MODEL_DRAW_H_