W3DLaserDraw.h 3.6 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: W3DLaserDraw.h ///////////////////////////////////////////////////////////////////////////
  24. // Author:
  25. // Desc:
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __W3DLASERDRAW_H_
  29. #define __W3DLASERDRAW_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "Common/DrawModule.h"
  32. //#include "WW3D2/Line3D.h"
  33. #include "GameClient/Color.h"
  34. class SegmentedLineClass;
  35. class TextureClass;
  36. class W3DLaserDrawModuleData : public ModuleData
  37. {
  38. public:
  39. Color m_innerColor;
  40. Color m_outerColor;
  41. Real m_innerBeamWidth;
  42. Real m_outerBeamWidth;
  43. Real m_scrollRate;
  44. Bool m_tile;
  45. UnsignedInt m_numBeams;
  46. UnsignedInt m_maxIntensityFrames;
  47. UnsignedInt m_fadeFrames;
  48. AsciiString m_textureName;
  49. UnsignedInt m_segments;
  50. Real m_arcHeight;
  51. Real m_segmentOverlapRatio;
  52. Real m_tilingScalar;
  53. W3DLaserDrawModuleData();
  54. ~W3DLaserDrawModuleData();
  55. static void buildFieldParse(MultiIniFieldParse& p);
  56. };
  57. //-------------------------------------------------------------------------------------------------
  58. /** W3D laser draw */
  59. //-------------------------------------------------------------------------------------------------
  60. class W3DLaserDraw : public DrawModule, public LaserDrawInterface
  61. {
  62. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( W3DLaserDraw, "W3DLaserDraw" )
  63. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( W3DLaserDraw, W3DLaserDrawModuleData )
  64. public:
  65. W3DLaserDraw( Thing *thing, const ModuleData* moduleData );
  66. // virtual destructor prototype provided by memory pool declaration
  67. virtual void doDrawModule(const Matrix3D* transformMtx);
  68. virtual void releaseShadows(void) {}; ///< we don't care about preserving temporary shadows.
  69. virtual void allocateShadows(void) {}; ///< we don't care about preserving temporary shadows.
  70. virtual void setShadowsEnabled(Bool enable) { }
  71. virtual void setFullyObscuredByShroud(Bool fullyObscured) { };
  72. virtual void reactToTransformChange(const Matrix3D* oldMtx, const Coord3D* oldPos, Real oldAngle) { }
  73. virtual void reactToGeometryChange() { }
  74. virtual Bool isLaser() const { return true; }
  75. Real getLaserTemplateWidth() const;
  76. virtual LaserDrawInterface* getLaserDrawInterface() { return this; }
  77. virtual const LaserDrawInterface* getLaserDrawInterface() const { return this; }
  78. protected:
  79. SegmentedLineClass **m_line3D; ///< line 3D for effect
  80. TextureClass *m_texture;
  81. Real m_textureAspectRatio; ///< aspect ratio of texture
  82. Bool m_selfDirty; // not saved
  83. };
  84. #endif // __W3DLASERDRAW_H_