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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : W3DAssetManager *
- * *
- * $Archive:: $*
- * *
- * Original Author:: Hector Yee *
- * *
- * $Author:: $*
- * *
- * $Modtime:: $*
- * *
- * $Revision:: $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef W3DASSETMANAGER_H
- #define W3DASSETMANAGER_H
- #include "assetmgr.h"
- #include "Lib/BaseType.h"
- class Vector3;
- class VertexMaterialClass;
- class GrannyAnimManagerClass;
- class W3DAssetManager: public WW3DAssetManager
- {
- public:
- W3DAssetManager(void);
- virtual ~W3DAssetManager(void);
- virtual RenderObjClass * Create_Render_Obj(const char * name);
- // unique to W3DAssetManager
- virtual HAnimClass * Get_HAnim(const char * name);
- virtual bool Load_3D_Assets( const char * filename ); // This CANNOT be Bool, as it will not inherit properly if you make Bool == Int
- virtual TextureClass * Get_Texture(
- const char * filename,
- TextureClass::MipCountType mip_level_count=TextureClass::MIP_LEVELS_ALL,
- WW3DFormat texture_format=WW3D_FORMAT_UNKNOWN,
- bool allow_compression=true);
- //'Generals' customizations
- void Report_Used_Assets(void);
- void Report_Used_Prototypes (void);
- void Report_Used_Textures(void);
- void Report_Used_Font3DDatas( void );
- void Report_Used_FontChars (void);
- virtual RenderObjClass * Create_Render_Obj(const char * name,float scale, const int color, const char *oldTexure=NULL, const char *newTexture=NULL);
- ///Swaps the specified textures in the render object prototype.
- int replacePrototypeTexture(RenderObjClass *robj, const char * oldname, const char * newname);
- private:
- void Make_Mesh_Unique(RenderObjClass *robj,Bool geometry, Bool colors);
- void Make_HLOD_Unique(RenderObjClass *robj,Bool geometry, Bool colors);
- void Make_Unique(RenderObjClass *robj,Bool geometry, Bool colors);
- //'Generals' customizations
- int Recolor_Asset(RenderObjClass *robj, const int color);
- int Recolor_Mesh(RenderObjClass *robj, const int color);
- int Recolor_HLOD(RenderObjClass *robj, const int color);
- void Recolor_Vertex_Material(VertexMaterialClass *vmat, const int color);
- void Make_Mesh_Unique(RenderObjClass *robj, Bool colors);
- void Make_HLOD_Unique(RenderObjClass *robj, Bool colors);
- TextureClass * Find_Texture(const char * name, const int color);
- TextureClass * Recolor_Texture(TextureClass *texture, const int color);
- TextureClass * Recolor_Texture_One_Time(TextureClass *texture, const int color);
- void Remap_Palette(SurfaceClass *surface, const int color, Bool doPaletteOnly, Bool useAlpha);
- int replaceAssetTexture(RenderObjClass *robj, TextureClass *oldTex, TextureClass *newTex);
- int replaceHLODTexture(RenderObjClass *robj, TextureClass *oldTex, TextureClass *newTex);
- int replaceMeshTexture(RenderObjClass *robj, TextureClass *oldTex, TextureClass *newTex);
- GrannyAnimManagerClass *m_GrannyAnimManager;
- //'E&B' customizations
- /* virtual RenderObjClass * Create_Render_Obj(const char * name, float scale, const Vector3 &hsv_shift);
- TextureClass * Get_Texture_With_HSV_Shift(const char * filename, const Vector3 &hsv_shift, TextureClass::MipCountType mip_level_count = TextureClass::MIP_LEVELS_ALL);
- void Recolor_Vertex_Material(VertexMaterialClass *vmat, const Vector3 &hsv_shift);
- void Recolor_Vertices(unsigned int *color, int count, const Vector3 &hsv_shift);
- void Recolor_Mesh(RenderObjClass *robj, const Vector3 &hsv_shift);
- TextureClass * Recolor_Texture(TextureClass *texture, const Vector3 &hsv_shift);
- TextureClass * Recolor_Texture_One_Time(TextureClass *texture, const Vector3 &hsv_shift);
- TextureClass * Find_Texture(const char * name, const Vector3 &hsv_shift);
- void Recolor_HLOD(RenderObjClass *robj, const Vector3 &hsv_shift);
- void Recolor_ParticleEmitter(RenderObjClass *robj, const Vector3 &hsv_shift);
- void Recolor_Asset(RenderObjClass *robj, const Vector3 &hsv_shift);*/
- };
- #endif
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