W3DDebugDisplay.h 3.7 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. //----------------------------------------------------------------------------
  24. //
  25. // Westwood Studios Pacific.
  26. //
  27. // Confidential Information
  28. // Copyright (C) 2001 - All Rights Reserved
  29. //
  30. //----------------------------------------------------------------------------
  31. //
  32. // Project: Generals
  33. //
  34. // Module: Debug
  35. //
  36. // File name: W3DDevice/GameClient/W3DDebugDisplay.h
  37. //
  38. // Created: 11/13/01 TR
  39. //
  40. //----------------------------------------------------------------------------
  41. #pragma once
  42. #ifndef __W3DDEVICE_GAMECLIENT_W3DDEBUGDISPLAY_H
  43. #define __W3DDEVICE_GAMECLIENT_W3DDEBUGDISPLAY_H
  44. //----------------------------------------------------------------------------
  45. // Includes
  46. //----------------------------------------------------------------------------
  47. #include "GameClient/DebugDisplay.h"
  48. //----------------------------------------------------------------------------
  49. // Forward References
  50. //----------------------------------------------------------------------------
  51. class GameFont;
  52. class DisplayString;
  53. //----------------------------------------------------------------------------
  54. // Type Defines
  55. //----------------------------------------------------------------------------
  56. //===============================
  57. // W3DDebugDisplay
  58. //===============================
  59. class W3DDebugDisplay : public DebugDisplay
  60. {
  61. public:
  62. W3DDebugDisplay();
  63. virtual ~W3DDebugDisplay();
  64. void init( void ); ///< Initialized the display
  65. void setFont( GameFont *font ); ///< Set the font to render with
  66. void setFontWidth( Int width ) { m_fontWidth = width; }; ///< Set the font width
  67. void setFontHeight( Int height ) { m_fontHeight = height; }; ///< Set the font height
  68. protected:
  69. GameFont *m_font; ///< Font to render text with
  70. Int m_fontWidth;
  71. Int m_fontHeight;
  72. DisplayString *m_displayString;
  73. virtual void drawText( Int x, Int y, Char *text ); ///< Render null ternimated string at current cursor position
  74. };
  75. //----------------------------------------------------------------------------
  76. // Inlining
  77. //----------------------------------------------------------------------------
  78. #endif // __W3DDEVICE_GAMECLIENT_W3DDEBUGDISPLAY_H