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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DGameWindowManager.h ///////////////////////////////////////////////////////////////////
- // Created: Colin Day, June 2001
- // Desc: W3D implementation specific parts for the game window manager,
- // which controls all access to the game windows for the in and
- // of game GUI controls and windows
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __W3DGAMEWINDOWMANAGER_H_
- #define __W3DGAMEWINDOWMANAGER_H_
- #include "GameClient/GameWindowManager.h"
- #include "W3DDevice/GameClient/W3DGameWindow.h"
- #include "W3DDevice/GameClient/W3DGadget.h"
- //-------------------------------------------------------------------------------------------------
- /** W3D implementation of the game window manager which controls all windows
- * and user interface controls */
- //-------------------------------------------------------------------------------------------------
- class W3DGameWindowManager : public GameWindowManager
- {
- public:
- W3DGameWindowManager( void );
- virtual ~W3DGameWindowManager( void );
- virtual void init( void ); ///< initialize the singlegon
- virtual GameWindow *allocateNewWindow( void ); ///< allocate a new game window
- virtual GameWinDrawFunc getDefaultDraw( void ); ///< return default draw func to use
- virtual GameWinDrawFunc getPushButtonImageDrawFunc( void );
- virtual GameWinDrawFunc getPushButtonDrawFunc( void );
- virtual GameWinDrawFunc getCheckBoxImageDrawFunc( void );
- virtual GameWinDrawFunc getCheckBoxDrawFunc( void );
- virtual GameWinDrawFunc getRadioButtonImageDrawFunc( void );
- virtual GameWinDrawFunc getRadioButtonDrawFunc( void );
- virtual GameWinDrawFunc getTabControlImageDrawFunc( void );
- virtual GameWinDrawFunc getTabControlDrawFunc( void );
- virtual GameWinDrawFunc getListBoxImageDrawFunc( void );
- virtual GameWinDrawFunc getListBoxDrawFunc( void );
- virtual GameWinDrawFunc getComboBoxImageDrawFunc( void );
- virtual GameWinDrawFunc getComboBoxDrawFunc( void );
- virtual GameWinDrawFunc getHorizontalSliderImageDrawFunc( void );
- virtual GameWinDrawFunc getHorizontalSliderDrawFunc( void );
- virtual GameWinDrawFunc getVerticalSliderImageDrawFunc( void );
- virtual GameWinDrawFunc getVerticalSliderDrawFunc( void );
- virtual GameWinDrawFunc getProgressBarImageDrawFunc( void );
- virtual GameWinDrawFunc getProgressBarDrawFunc( void );
- virtual GameWinDrawFunc getStaticTextImageDrawFunc( void );
- virtual GameWinDrawFunc getStaticTextDrawFunc( void );
- virtual GameWinDrawFunc getTextEntryImageDrawFunc( void );
- virtual GameWinDrawFunc getTextEntryDrawFunc( void );
- protected:
- }; // end class W3DGameWindowManager
- // INLINE //////////////////////////////////////////////////////////////////////////////////////////
- inline GameWindow *W3DGameWindowManager::allocateNewWindow( void ) { return newInstance(W3DGameWindow); }
- inline GameWinDrawFunc W3DGameWindowManager::getDefaultDraw( void ) { return W3DGameWinDefaultDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getPushButtonImageDrawFunc( void ) { return W3DGadgetPushButtonImageDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getPushButtonDrawFunc( void ) { return W3DGadgetPushButtonDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getCheckBoxImageDrawFunc( void ) { return W3DGadgetCheckBoxImageDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getCheckBoxDrawFunc( void ) { return W3DGadgetCheckBoxDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getRadioButtonImageDrawFunc( void ) { return W3DGadgetRadioButtonImageDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getRadioButtonDrawFunc( void ) { return W3DGadgetRadioButtonDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getTabControlImageDrawFunc( void ) { return W3DGadgetTabControlImageDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getTabControlDrawFunc( void ) { return W3DGadgetTabControlDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getListBoxImageDrawFunc( void ) { return W3DGadgetListBoxImageDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getListBoxDrawFunc( void ) { return W3DGadgetListBoxDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getComboBoxImageDrawFunc( void ) { return W3DGadgetComboBoxImageDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getComboBoxDrawFunc( void ) { return W3DGadgetComboBoxDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getHorizontalSliderImageDrawFunc( void ) { return W3DGadgetHorizontalSliderImageDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getHorizontalSliderDrawFunc( void ) { return W3DGadgetHorizontalSliderDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getVerticalSliderImageDrawFunc( void ) { return W3DGadgetVerticalSliderImageDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getVerticalSliderDrawFunc( void ) { return W3DGadgetVerticalSliderDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getProgressBarImageDrawFunc( void ) { return W3DGadgetProgressBarImageDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getProgressBarDrawFunc( void ) { return W3DGadgetProgressBarDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getStaticTextImageDrawFunc( void ) { return W3DGadgetStaticTextImageDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getStaticTextDrawFunc( void ) { return W3DGadgetStaticTextDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getTextEntryImageDrawFunc( void ) { return W3DGadgetTextEntryImageDraw; }
- inline GameWinDrawFunc W3DGameWindowManager::getTextEntryDrawFunc( void ) { return W3DGadgetTextEntryDraw; }
- #endif // __W3DGAMEWINDOWMANAGER_H_
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