W3DGameWindowManager.h 6.5 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: W3DGameWindowManager.h ///////////////////////////////////////////////////////////////////
  24. // Created: Colin Day, June 2001
  25. // Desc: W3D implementation specific parts for the game window manager,
  26. // which controls all access to the game windows for the in and
  27. // of game GUI controls and windows
  28. ///////////////////////////////////////////////////////////////////////////////////////////////////
  29. #pragma once
  30. #ifndef __W3DGAMEWINDOWMANAGER_H_
  31. #define __W3DGAMEWINDOWMANAGER_H_
  32. #include "GameClient/GameWindowManager.h"
  33. #include "W3DDevice/GameClient/W3DGameWindow.h"
  34. #include "W3DDevice/GameClient/W3DGadget.h"
  35. //-------------------------------------------------------------------------------------------------
  36. /** W3D implementation of the game window manager which controls all windows
  37. * and user interface controls */
  38. //-------------------------------------------------------------------------------------------------
  39. class W3DGameWindowManager : public GameWindowManager
  40. {
  41. public:
  42. W3DGameWindowManager( void );
  43. virtual ~W3DGameWindowManager( void );
  44. virtual void init( void ); ///< initialize the singlegon
  45. virtual GameWindow *allocateNewWindow( void ); ///< allocate a new game window
  46. virtual GameWinDrawFunc getDefaultDraw( void ); ///< return default draw func to use
  47. virtual GameWinDrawFunc getPushButtonImageDrawFunc( void );
  48. virtual GameWinDrawFunc getPushButtonDrawFunc( void );
  49. virtual GameWinDrawFunc getCheckBoxImageDrawFunc( void );
  50. virtual GameWinDrawFunc getCheckBoxDrawFunc( void );
  51. virtual GameWinDrawFunc getRadioButtonImageDrawFunc( void );
  52. virtual GameWinDrawFunc getRadioButtonDrawFunc( void );
  53. virtual GameWinDrawFunc getTabControlImageDrawFunc( void );
  54. virtual GameWinDrawFunc getTabControlDrawFunc( void );
  55. virtual GameWinDrawFunc getListBoxImageDrawFunc( void );
  56. virtual GameWinDrawFunc getListBoxDrawFunc( void );
  57. virtual GameWinDrawFunc getComboBoxImageDrawFunc( void );
  58. virtual GameWinDrawFunc getComboBoxDrawFunc( void );
  59. virtual GameWinDrawFunc getHorizontalSliderImageDrawFunc( void );
  60. virtual GameWinDrawFunc getHorizontalSliderDrawFunc( void );
  61. virtual GameWinDrawFunc getVerticalSliderImageDrawFunc( void );
  62. virtual GameWinDrawFunc getVerticalSliderDrawFunc( void );
  63. virtual GameWinDrawFunc getProgressBarImageDrawFunc( void );
  64. virtual GameWinDrawFunc getProgressBarDrawFunc( void );
  65. virtual GameWinDrawFunc getStaticTextImageDrawFunc( void );
  66. virtual GameWinDrawFunc getStaticTextDrawFunc( void );
  67. virtual GameWinDrawFunc getTextEntryImageDrawFunc( void );
  68. virtual GameWinDrawFunc getTextEntryDrawFunc( void );
  69. protected:
  70. }; // end class W3DGameWindowManager
  71. // INLINE //////////////////////////////////////////////////////////////////////////////////////////
  72. inline GameWindow *W3DGameWindowManager::allocateNewWindow( void ) { return newInstance(W3DGameWindow); }
  73. inline GameWinDrawFunc W3DGameWindowManager::getDefaultDraw( void ) { return W3DGameWinDefaultDraw; }
  74. inline GameWinDrawFunc W3DGameWindowManager::getPushButtonImageDrawFunc( void ) { return W3DGadgetPushButtonImageDraw; }
  75. inline GameWinDrawFunc W3DGameWindowManager::getPushButtonDrawFunc( void ) { return W3DGadgetPushButtonDraw; }
  76. inline GameWinDrawFunc W3DGameWindowManager::getCheckBoxImageDrawFunc( void ) { return W3DGadgetCheckBoxImageDraw; }
  77. inline GameWinDrawFunc W3DGameWindowManager::getCheckBoxDrawFunc( void ) { return W3DGadgetCheckBoxDraw; }
  78. inline GameWinDrawFunc W3DGameWindowManager::getRadioButtonImageDrawFunc( void ) { return W3DGadgetRadioButtonImageDraw; }
  79. inline GameWinDrawFunc W3DGameWindowManager::getRadioButtonDrawFunc( void ) { return W3DGadgetRadioButtonDraw; }
  80. inline GameWinDrawFunc W3DGameWindowManager::getTabControlImageDrawFunc( void ) { return W3DGadgetTabControlImageDraw; }
  81. inline GameWinDrawFunc W3DGameWindowManager::getTabControlDrawFunc( void ) { return W3DGadgetTabControlDraw; }
  82. inline GameWinDrawFunc W3DGameWindowManager::getListBoxImageDrawFunc( void ) { return W3DGadgetListBoxImageDraw; }
  83. inline GameWinDrawFunc W3DGameWindowManager::getListBoxDrawFunc( void ) { return W3DGadgetListBoxDraw; }
  84. inline GameWinDrawFunc W3DGameWindowManager::getComboBoxImageDrawFunc( void ) { return W3DGadgetComboBoxImageDraw; }
  85. inline GameWinDrawFunc W3DGameWindowManager::getComboBoxDrawFunc( void ) { return W3DGadgetComboBoxDraw; }
  86. inline GameWinDrawFunc W3DGameWindowManager::getHorizontalSliderImageDrawFunc( void ) { return W3DGadgetHorizontalSliderImageDraw; }
  87. inline GameWinDrawFunc W3DGameWindowManager::getHorizontalSliderDrawFunc( void ) { return W3DGadgetHorizontalSliderDraw; }
  88. inline GameWinDrawFunc W3DGameWindowManager::getVerticalSliderImageDrawFunc( void ) { return W3DGadgetVerticalSliderImageDraw; }
  89. inline GameWinDrawFunc W3DGameWindowManager::getVerticalSliderDrawFunc( void ) { return W3DGadgetVerticalSliderDraw; }
  90. inline GameWinDrawFunc W3DGameWindowManager::getProgressBarImageDrawFunc( void ) { return W3DGadgetProgressBarImageDraw; }
  91. inline GameWinDrawFunc W3DGameWindowManager::getProgressBarDrawFunc( void ) { return W3DGadgetProgressBarDraw; }
  92. inline GameWinDrawFunc W3DGameWindowManager::getStaticTextImageDrawFunc( void ) { return W3DGadgetStaticTextImageDraw; }
  93. inline GameWinDrawFunc W3DGameWindowManager::getStaticTextDrawFunc( void ) { return W3DGadgetStaticTextDraw; }
  94. inline GameWinDrawFunc W3DGameWindowManager::getTextEntryImageDrawFunc( void ) { return W3DGadgetTextEntryImageDraw; }
  95. inline GameWinDrawFunc W3DGameWindowManager::getTextEntryDrawFunc( void ) { return W3DGadgetTextEntryDraw; }
  96. #endif // __W3DGAMEWINDOWMANAGER_H_