W3DPoly.h 2.7 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: W3DPoly.h /////////////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Westwood Studios Pacific.
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2001 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // Project: RTS3
  34. //
  35. // File name: W3DPoly.h
  36. //
  37. // Created: Mark Wilczynski, Jan 2002
  38. //
  39. // Desc: Generic Polgon operations.
  40. //
  41. //-----------------------------------------------------------------------------
  42. ///////////////////////////////////////////////////////////////////////////////
  43. #pragma once
  44. #ifndef __W3DPOLY_H_
  45. #define __W3DPOLY_H_
  46. #include "vector3.h"
  47. #include "plane.h"
  48. #include "simplevec.h"
  49. //-------------------------------------------------------------------------------------------------
  50. /**VisPolyClass - This class is used to clip a polygon to a plane. Useful for manually
  51. * clipping polys to the frustum or other geometry. Based on internal WW3D2 code. */
  52. //-------------------------------------------------------------------------------------------------
  53. class ClipPolyClass
  54. {
  55. public:
  56. void Reset(void);
  57. void Add_Vertex(const Vector3 & point);
  58. void Clip(const PlaneClass & plane,ClipPolyClass & dest) const;
  59. SimpleDynVecClass<Vector3> Verts;
  60. };
  61. #endif //__W3DPOLY_H_