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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DGameLogic.h ///////////////////////////////////////////////////////
- //
- // W3D game logic class, there shouldn't be a lot of new functionality
- // in this class, but there are certain things that need to have close
- // knowledge of each other like ther logical and visual terrain
- //
- // Author: Colin Day, April 2001
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __W3DGAMELOGIC_H_
- #define __W3DGAMELOGIC_H_
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "GameLogic/GameLogic.h"
- #include "W3DDevice/GameLogic/W3DTerrainLogic.h"
- #include "W3DDevice/GameLogic/W3DGhostObject.h"
- class W3DGhostObjectManager;
- ///////////////////////////////////////////////////////////////////////////////
- // PROTOTYPES /////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- // W3DGameLogic
- //-----------------------------------------------------------------------------
- /** W3D specific functionality for game logic */
- //-----------------------------------------------------------------------------
- class W3DGameLogic : public GameLogic
- {
- public:
- protected:
- /// factory for TheTerrainLogic, called from init()
- virtual TerrainLogic *createTerrainLogic( void ) { return NEW W3DTerrainLogic; };
- virtual GhostObjectManager *createGhostObjectManager(void) { return NEW W3DGhostObjectManager; }
- }; // end class W3DGameLogic
- #endif // end __W3DGAMELOGIC_H_
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