Win32LocalFileSystem.h 2.2 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. ///// Win32LocalFileSystem.h //////////////////////////////////
  24. // Bryan Cleveland, August 2002
  25. ///////////////////////////////////////////////////////////////
  26. #pragma once
  27. #ifndef __WIN32LOCALFILESYSTEM_H
  28. #define __WIN32LOCALFILESYSTEM_H
  29. #include "Common/LocalFileSystem.h"
  30. class Win32LocalFileSystem : public LocalFileSystem
  31. {
  32. public:
  33. Win32LocalFileSystem();
  34. virtual ~Win32LocalFileSystem();
  35. virtual void init();
  36. virtual void reset();
  37. virtual void update();
  38. virtual File * openFile(const Char *filename, Int access = 0); ///< open the given file.
  39. virtual Bool doesFileExist(const Char *filename) const; ///< does the given file exist?
  40. virtual void getFileListInDirectory(const AsciiString& currentDirectory, const AsciiString& originalDirectory, const AsciiString& searchName, FilenameList &filenameList, Bool searchSubdirectories) const; ///< search the given directory for files matching the searchName (egs. *.ini, *.rep). Possibly search subdirectories.
  41. virtual Bool getFileInfo(const AsciiString& filename, FileInfo *fileInfo) const;
  42. virtual Bool createDirectory(AsciiString directory);
  43. protected:
  44. };
  45. #endif // __WIN32LOCALFILESYSTEM_H