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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FIEL: W3DOverlordTankDraw.cpp ////////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, October 2002
- // Desc: The Overlord has a super specific special need. He needs his rider to draw explicitly after him,
- // and he needs direct access to get that rider when everyone else can't see it because of the OverlordContain.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/Xfer.h"
- #include "GameClient/Drawable.h"
- #include "GameLogic/Object.h"
- #include "GameLogic/Module/ContainModule.h"
- #include "W3DDevice/GameClient/Module/W3DOverlordTankDraw.h"
- //-------------------------------------------------------------------------------------------------
- W3DOverlordTankDrawModuleData::W3DOverlordTankDrawModuleData()
- {
- }
- //-------------------------------------------------------------------------------------------------
- W3DOverlordTankDrawModuleData::~W3DOverlordTankDrawModuleData()
- {
- }
- //-------------------------------------------------------------------------------------------------
- void W3DOverlordTankDrawModuleData::buildFieldParse(MultiIniFieldParse& p)
- {
- W3DTankDrawModuleData::buildFieldParse(p);
- static const FieldParse dataFieldParse[] =
- {
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- W3DOverlordTankDraw::W3DOverlordTankDraw( Thing *thing, const ModuleData* moduleData )
- : W3DTankDraw( thing, moduleData )
- {
- }
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- W3DOverlordTankDraw::~W3DOverlordTankDraw()
- {
- }
- //-------------------------------------------------------------------------------------------------
- void W3DOverlordTankDraw::doDrawModule(const Matrix3D* transformMtx)
- {
- W3DTankDraw::doDrawModule(transformMtx);
- // Our big thing is that we get our specific passenger (the turret thing) and then wake it up and make it draw
- // It depends on us because our renderObject is only made correct in the act of drawing.
- Object *me = getDrawable()->getObject();
- if( me
- && me->getContain()
- && me->getContain()->friend_getRider()
- && me->getContain()->friend_getRider()->getDrawable()
- )
- {
- Drawable *riderDraw = me->getContain()->friend_getRider()->getDrawable();
- riderDraw->setColorTintEnvelope( *getDrawable()->getColorTintEnvelope() );
- riderDraw->notifyDrawableDependencyCleared();
- riderDraw->draw( NULL );// What the hell? This param isn't used for anything
- }
- }
- //-------------------------------------------------------------------------------------------------
- void W3DOverlordTankDraw::setHidden(Bool h)
- {
- W3DTankDraw::setHidden(h);
- // We need to hide our rider, since he won't realize he's being contained in a contained container
- Object *me = getDrawable()->getObject();
- if( me
- && me->getContain()
- && me->getContain()->friend_getRider()
- && me->getContain()->friend_getRider()->getDrawable()
- )
- {
- me->getContain()->friend_getRider()->getDrawable()->setDrawableHidden(h);
- }
- }
-
- //-------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- /** CRC */
- // ------------------------------------------------------------------------------------------------
- void W3DOverlordTankDraw::crc( Xfer *xfer )
- {
- // extend base class
- W3DTankDraw::crc( xfer );
- } // end crc
- // ------------------------------------------------------------------------------------------------
- /** Xfer method
- * Version Info:
- * 1: Initial version */
- // ------------------------------------------------------------------------------------------------
- void W3DOverlordTankDraw::xfer( Xfer *xfer )
- {
- // version
- XferVersion currentVersion = 1;
- XferVersion version = currentVersion;
- xfer->xferVersion( &version, currentVersion );
- // extend base class
- W3DTankDraw::xfer( xfer );
- } // end xfer
- // ------------------------------------------------------------------------------------------------
- /** Load post process */
- // ------------------------------------------------------------------------------------------------
- void W3DOverlordTankDraw::loadPostProcess( void )
- {
- // extend base class
- W3DTankDraw::loadPostProcess();
- } // end loadPostProcess
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