W3DTracerDraw.cpp 6.8 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: W3DTracerDraw.cpp ////////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, December 2001
  25. // Desc: Tracer drawing
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  28. #include <stdlib.h>
  29. #include "Common/Thing.h"
  30. #include "Common/ThingTemplate.h"
  31. #include "Common/Xfer.h"
  32. #include "GameClient/Drawable.h"
  33. #include "GameClient/GameClient.h"
  34. #include "GameLogic/GameLogic.h"
  35. #include "W3DDevice/GameClient/W3DDisplay.h"
  36. #include "W3DDevice/GameClient/Module/W3DTracerDraw.h"
  37. #include "WW3D2/Line3D.h"
  38. #include "W3DDevice/GameClient/W3DScene.h"
  39. #ifdef _INTERNAL
  40. // for occasional debugging...
  41. //#pragma optimize("", off)
  42. //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
  43. #endif
  44. ///////////////////////////////////////////////////////////////////////////////////////////////////
  45. // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
  46. ///////////////////////////////////////////////////////////////////////////////////////////////////
  47. //-------------------------------------------------------------------------------------------------
  48. //-------------------------------------------------------------------------------------------------
  49. W3DTracerDraw::W3DTracerDraw( Thing *thing, const ModuleData* moduleData ) : DrawModule( thing, moduleData )
  50. {
  51. // set opacity
  52. m_opacity = 1.0f;
  53. m_length = 20.0f;
  54. m_width = 0.5f;
  55. m_color.red = 0.9f;
  56. m_color.green = 0.8f;
  57. m_color.blue = 0.7f;
  58. m_speedInDistPerFrame = 1.0f;
  59. m_theTracer = NULL;
  60. } // end W3DTracerDraw
  61. //-------------------------------------------------------------------------------------------------
  62. //-------------------------------------------------------------------------------------------------
  63. void W3DTracerDraw::setTracerParms(Real speed, Real length, Real width, const RGBColor& color, Real initialOpacity)
  64. {
  65. m_speedInDistPerFrame = speed;
  66. m_length = length;
  67. m_width = width;
  68. m_color = color;
  69. m_opacity = initialOpacity;
  70. if (m_theTracer)
  71. {
  72. Vector3 start( 0.0f, 0.0f, 0.0f );
  73. Vector3 stop( m_length, 0.0f, 0.0f );
  74. m_theTracer->Reset(start, stop, m_width);
  75. m_theTracer->Re_Color(m_color.red, m_color.green, m_color.blue);
  76. m_theTracer->Set_Opacity( m_opacity );
  77. // these calls nuke the internal transform, so re-set it here
  78. m_theTracer->Set_Transform( *getDrawable()->getTransformMatrix() );
  79. }
  80. }
  81. //-------------------------------------------------------------------------------------------------
  82. //-------------------------------------------------------------------------------------------------
  83. W3DTracerDraw::~W3DTracerDraw( void )
  84. {
  85. // remove tracer from the scene and delete
  86. if( m_theTracer )
  87. {
  88. W3DDisplay::m_3DScene->Remove_Render_Object( m_theTracer );
  89. REF_PTR_RELEASE( m_theTracer );
  90. }
  91. }
  92. //-------------------------------------------------------------------------------------------------
  93. void W3DTracerDraw::reactToTransformChange( const Matrix3D *oldMtx,
  94. const Coord3D *oldPos,
  95. Real oldAngle )
  96. {
  97. if( m_theTracer )
  98. m_theTracer->Set_Transform( *getDrawable()->getTransformMatrix() );
  99. }
  100. //-------------------------------------------------------------------------------------------------
  101. //-------------------------------------------------------------------------------------------------
  102. void W3DTracerDraw::doDrawModule(const Matrix3D* transformMtx)
  103. {
  104. // create tracer
  105. if( m_theTracer == NULL )
  106. {
  107. Vector3 start( 0.0f, 0.0f, 0.0f );
  108. Vector3 stop( m_length, 0.0f, 0.0f );
  109. // create tracer render object for us to manipulate
  110. // poolify
  111. m_theTracer = NEW Line3DClass( start,
  112. stop,
  113. m_width, // width
  114. m_color.red, // red
  115. m_color.green, // green
  116. m_color.blue, // blue
  117. m_opacity ); // transparency
  118. W3DDisplay::m_3DScene->Add_Render_Object( m_theTracer );
  119. // set the transform for the tracer to that of the drawable
  120. m_theTracer->Set_Transform( *transformMtx );
  121. }
  122. UnsignedInt expDate = getDrawable()->getExpirationDate();
  123. if (expDate != 0)
  124. {
  125. Real decay = m_opacity / (expDate - TheGameLogic->getFrame());
  126. m_opacity -= decay;
  127. m_theTracer->Set_Opacity( m_opacity );
  128. }
  129. // set the position for the tracer
  130. if (m_speedInDistPerFrame != 0.0f)
  131. {
  132. Matrix3D pos = m_theTracer->Get_Transform();
  133. pos.Translate( Vector3( m_speedInDistPerFrame, 0.0f, 0.0 ) );
  134. m_theTracer->Set_Transform( pos );
  135. }
  136. }
  137. // ------------------------------------------------------------------------------------------------
  138. /** CRC */
  139. // ------------------------------------------------------------------------------------------------
  140. void W3DTracerDraw::crc( Xfer *xfer )
  141. {
  142. // extend base class
  143. DrawModule::crc( xfer );
  144. } // end crc
  145. // ------------------------------------------------------------------------------------------------
  146. /** Xfer method
  147. * Version Info:
  148. * 1: Initial version */
  149. // ------------------------------------------------------------------------------------------------
  150. void W3DTracerDraw::xfer( Xfer *xfer )
  151. {
  152. // version
  153. XferVersion currentVersion = 1;
  154. XferVersion version = currentVersion;
  155. xfer->xferVersion( &version, currentVersion );
  156. // extend base class
  157. DrawModule::xfer( xfer );
  158. // no data to save here, nobody will ever notice
  159. } // end xfer
  160. // ------------------------------------------------------------------------------------------------
  161. /** Load post process */
  162. // ------------------------------------------------------------------------------------------------
  163. void W3DTracerDraw::loadPostProcess( void )
  164. {
  165. // extend base class
  166. DrawModule::loadPostProcess();
  167. } // end loadPostProcess