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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DMOTD.cpp //////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: W3DMOTD.cpp
- //
- // Created: Colin Day, August 2001
- //
- // Desc: Message of the day
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- #include <stdlib.h>
- #include <stdio.h>
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "Common/NameKeyGenerator.h"
- #include "GameClient/GameWindow.h"
- #include "GameClient/GameWindowManager.h"
- #include "GameClient/DisplayStringManager.h"
- #include "GameClient/GadgetSlider.h"
- ///////////////////////////////////////////////////////////////////////////////
- // DEFINES ////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // PRIVATE TYPES //////////////////////////////////////////////////////////////
- // PRIVATE DATA ///////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // PUBLIC DATA ////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- static NameKeyType closeButtonID = NAMEKEY_INVALID;
- // PRIVATE PROTOTYPES /////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // MOTDSystem =================================================================
- /** Message of the day */
- //=============================================================================
- WindowMsgHandledType MOTDSystem( GameWindow *window, UnsignedInt msg,
- WindowMsgData mData1, WindowMsgData mData2 )
- {
- switch( msg )
- {
- // ------------------------------------------------------------------------
- case GWM_CREATE:
- {
-
- // load id's needed
- closeButtonID = TheNameKeyGenerator->nameToKey( "MOTD.wnd:CloseMOTD" );
- break;
- } // end create
- // ------------------------------------------------------------------------
- case GWM_DESTROY:
- {
- break;
- } // end case
- // ------------------------------------------------------------------------
- case GBM_SELECTED:
- {
- GameWindow *control = (GameWindow *)mData1;
- Int controlID = control->winGetWindowId();
- if( controlID == closeButtonID )
- window->winHide( !window->winIsHidden() );
- break;
- } // end selected
- default:
- return MSG_IGNORED;
- } // end switch
- return MSG_HANDLED;
-
- } // end MOTDSystem
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