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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DCheckBox.cpp //////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: W3DCheckBox.cpp
- //
- // Created: Colin Day, June 2001
- //
- // Desc: W3D methods needed to implement the checkbox UI control
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- #include <stdlib.h>
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "GameClient/GadgetCheckBox.h"
- #include "GameClient/GameWindowGlobal.h"
- #include "GameClient/GameWindowManager.h"
- #include "W3DDevice/GameClient/W3DGadget.h"
- #include "W3DDevice/GameClient/W3DDisplay.h"
- // DEFINES ////////////////////////////////////////////////////////////////////
- // PRIVATE TYPES //////////////////////////////////////////////////////////////
- // PRIVATE DATA ///////////////////////////////////////////////////////////////
- // PUBLIC DATA ////////////////////////////////////////////////////////////////
- // PRIVATE PROTOTYPES /////////////////////////////////////////////////////////
- // drawCheckBoxText ===========================================================
- /** Draw the text for a checkbox */
- //=============================================================================
- static void drawCheckBoxText( GameWindow *window, WinInstanceData *instData )
- {
- ICoord2D origin, size, textPos;
- Int width, height;
- Color textColor, dropColor;
- DisplayString *text = instData->getTextDisplayString();
- // sanity
- if( text == NULL || text->getTextLength() == 0 )
- return;
- // get window position and size
- window->winGetScreenPosition( &origin.x, &origin.y );
- window->winGetSize( &size.x, &size.y );
- // get the right text color
- if( BitTest( window->winGetStatus(), WIN_STATUS_ENABLED ) == FALSE )
- {
- textColor = window->winGetDisabledTextColor();
- dropColor = window->winGetDisabledTextBorderColor();
- } // end if, disabled
- else if( BitTest( instData->getState(), WIN_STATE_HILITED ) )
- {
- textColor = window->winGetHiliteTextColor();
- dropColor = window->winGetHiliteTextBorderColor();
- } // end else if, hilited
- else
- {
- textColor = window->winGetEnabledTextColor();
- dropColor = window->winGetEnabledTextBorderColor();
- } // end enabled only
- // set our font to that of our parent if not the same
- if( text->getFont() != window->winGetFont() )
- text->setFont( window->winGetFont() );
- // get text size
- text->getSize( &width, &height );
- // where to draw
- textPos.x = origin.x + size.y;//(size.x / 2) - (width / 2);
- textPos.y = origin.y + (size.y / 2) - (height / 2);
- // draw it
- text->draw( textPos.x, textPos.y, textColor, dropColor );
- } // end drawCheckBoxText
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // W3DGadgetCheckBoxDraw ======================================================
- /** Draw colored check box using standard graphics */
- //=============================================================================
- void W3DGadgetCheckBoxDraw( GameWindow *window, WinInstanceData *instData )
- {
- Int checkOffsetFromLeft;
- Color backColor,
- backBorder,
- boxColor,
- boxBorder;
- ICoord2D origin, size, start, end;
- // get window position and size
- window->winGetScreenPosition( &origin.x, &origin.y );
- window->winGetSize( &size.x, &size.y );
- // compute start of check offset
- checkOffsetFromLeft = size.x / 16;
- //
- // get the colors we should be using to draw, see GadgetCheckBox.h
- // draw appropriate state, see GadgetCheckBox.h for info
- //
- if( BitTest( window->winGetStatus(), WIN_STATUS_ENABLED ) == FALSE )
- {
- // disabled background
- backColor = GadgetCheckBoxGetDisabledColor( window );
- backBorder = GadgetCheckBoxGetDisabledBorderColor( window );
- // check box
- if( BitTest( instData->getState(), WIN_STATE_SELECTED ) )
- {
- boxColor = GadgetCheckBoxGetDisabledCheckedBoxColor( window );
- boxBorder = GadgetCheckBoxGetDisabledCheckedBoxBorderColor( window );
- }
- else
- {
- boxColor = GadgetCheckBoxGetDisabledUncheckedBoxColor( window );
- boxBorder = GadgetCheckBoxGetDisabledUncheckedBoxBorderColor( window );
- }
- } // end if
- else if( BitTest( instData->getState(), WIN_STATE_HILITED ) )
- {
- // hilited background
- backColor = GadgetCheckBoxGetHiliteColor( window );
- backBorder = GadgetCheckBoxGetHiliteBorderColor( window );
- // check box
- if( BitTest( instData->getState(), WIN_STATE_SELECTED ) )
- {
- boxColor = GadgetCheckBoxGetHiliteCheckedBoxColor( window );
- boxBorder = GadgetCheckBoxGetHiliteCheckedBoxBorderColor( window );
- }
- else
- {
- boxColor = GadgetCheckBoxGetHiliteUncheckedBoxColor( window );
- boxBorder = GadgetCheckBoxGetHiliteUncheckedBoxBorderColor( window );
- }
- } // end else if
- else
- {
- // enabled background
- backColor = GadgetCheckBoxGetEnabledColor( window );
- backBorder = GadgetCheckBoxGetEnabledBorderColor( window );
- // check box
- if( BitTest( instData->getState(), WIN_STATE_SELECTED ) )
- {
- boxColor = GadgetCheckBoxGetEnabledCheckedBoxColor( window );
- boxBorder = GadgetCheckBoxGetEnabledCheckedBoxBorderColor( window );
- }
- else
- {
- boxColor = GadgetCheckBoxGetEnabledUncheckedBoxColor( window );
- boxBorder = GadgetCheckBoxGetEnabledUncheckedBoxBorderColor( window );
- }
- } // end else
- // draw background border
- start.x = origin.x;
- start.y = origin.y;
- end.x = start.x + size.x;
- end.y = start.y + size.y;
- TheWindowManager->winOpenRect( backBorder, WIN_DRAW_LINE_WIDTH,
- start.x, start.y, end.x, end.y );
- // draw the background
- start.x++;
- start.y++;
- end.x--;
- end.y--;
- TheWindowManager->winFillRect( backColor, WIN_DRAW_LINE_WIDTH,
- start.x, start.y, end.x, end.y );
- // draw box border
- start.x = origin.x + checkOffsetFromLeft;
- start.y = origin.y + (size.y / 3);
- end.x = start.x + (size.y / 3);
- end.y = start.y + (size.y / 3);
- TheWindowManager->winOpenRect( boxBorder, WIN_DRAW_LINE_WIDTH,
- start.x, start.y, end.x, end.y );
- // draw "x" for button
- if( boxColor != WIN_COLOR_UNDEFINED )
- {
- TheWindowManager->winDrawLine( boxColor, WIN_DRAW_LINE_WIDTH,
- start.x, start.y, end.x, end.y );
- TheWindowManager->winDrawLine( boxColor, WIN_DRAW_LINE_WIDTH,
- start.x, end.y, end.x, start.y );
- } // end if
- // draw the button text
- if( instData->getTextLength() )
- drawCheckBoxText( window, instData );
- } // end W3DGadgetCheckBoxDraw
- // W3DGadgetCheckBoxImageDraw =================================================
- /** Draw check box with user supplied images */
- //=============================================================================
- void W3DGadgetCheckBoxImageDraw( GameWindow *window, WinInstanceData *instData )
- {
- Int checkOffsetFromLeft;
- const Image *boxImage = NULL;//*backgroundImage = NULL,
- ICoord2D origin, start, end, size;
- // get window position and size
- window->winGetScreenPosition( &origin.x, &origin.y );
- window->winGetSize( &size.x, &size.y );
- // compute screen coords
- start.x = origin.x + instData->m_imageOffset.x;
- start.y = origin.y + instData->m_imageOffset.y;
- end.x = start.x + size.x;
- end.y = start.y + size.y;
- // compute start of check offset
- checkOffsetFromLeft = 0;
- //
- // get the colors we should be using to draw, see GadgetCheckBoxButton.h
- // draw appropriate state, see GadgetCheckBoxButton.h for info
- //
- if( BitTest( window->winGetStatus(), WIN_STATUS_ENABLED ) == FALSE )
- {
- // disabled background
- // backgroundImage = GadgetCheckBoxGetDisabledImage( window );
- // check box
- if( BitTest( instData->getState(), WIN_STATE_SELECTED ) )
- boxImage = GadgetCheckBoxGetDisabledCheckedBoxImage( window );
- else
- boxImage = GadgetCheckBoxGetDisabledUncheckedBoxImage( window );
- } // end if
- else if( BitTest( instData->getState(), WIN_STATE_HILITED ) )
- {
- // hilited background
- // backgroundImage = GadgetCheckBoxGetHiliteImage( window );
- // check box
- if( BitTest( instData->getState(), WIN_STATE_SELECTED ) )
- boxImage = GadgetCheckBoxGetHiliteCheckedBoxImage( window );
- else
- boxImage = GadgetCheckBoxGetHiliteUncheckedBoxImage( window );
- } // end else if
- else
- {
- // enabled background
- // backgroundImage = GadgetCheckBoxGetEnabledImage( window );
- // check box
- if( BitTest( instData->getState(), WIN_STATE_SELECTED ) )
- boxImage = GadgetCheckBoxGetEnabledCheckedBoxImage( window );
- else
- boxImage = GadgetCheckBoxGetEnabledUncheckedBoxImage( window );
- } // end else
- // draw background image
- // if( backgroundImage )
- // TheWindowManager->winDrawImage( backgroundImage, start.x, start.y,
- // end.x, end.y );
- // draw the box image
- if( boxImage )
- {
- start.x = origin.x + instData->m_imageOffset.x + checkOffsetFromLeft;
- start.y = origin.y + 3;
- end.x = start.x + (size.y - 6);
- end.y = start.y + (size.y - 6);
- TheWindowManager->winDrawImage( boxImage, start.x, start.y,
- end.x, end.y );
- } // end if
-
- // draw the text
- if( instData->getTextLength() )
- drawCheckBoxText( window, instData );
- } // end W3DGadgetCheckBoxImageDraw
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