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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DProgressBar.cpp ///////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: W3DProgressBar.cpp
- //
- // Created: Colin Day, June 2001
- //
- // Desc: W3D implementation for the progress bar GUI control
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- #include <stdlib.h>
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "GameClient/GameWindowGlobal.h"
- #include "GameClient/GameWindowManager.h"
- #include "GameClient/GadgetProgressBar.h"
- #include "W3DDevice/GameClient/W3DGadget.h"
- #include "W3DDevice/GameClient/W3DDisplay.h"
- // DEFINES ////////////////////////////////////////////////////////////////////
- // PRIVATE TYPES //////////////////////////////////////////////////////////////
- // PRIVATE DATA ///////////////////////////////////////////////////////////////
- // PUBLIC DATA ////////////////////////////////////////////////////////////////
- // PRIVATE PROTOTYPES /////////////////////////////////////////////////////////
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // W3DGadgetProgressBarDraw ===================================================
- /** Draw colored Progress Bar using standard graphics */
- //=============================================================================
- void W3DGadgetProgressBarDraw( GameWindow *window, WinInstanceData *instData )
- {
- ICoord2D origin, size, start, end;
- Color backColor, backBorder, barColor, barBorder;
- Int progress = (Int)window->winGetUserData();
- // get window size and position
- window->winGetScreenPosition( &origin.x, &origin.y );
- window->winGetSize( &size.x, &size.y );
- // get the right colors to use
- if( BitTest( window->winGetStatus(), WIN_STATUS_ENABLED ) == FALSE )
- {
- backColor = GadgetProgressBarGetDisabledColor( window );
- backBorder = GadgetProgressBarGetDisabledBorderColor( window );
- barColor = GadgetProgressBarGetDisabledBarColor( window );
- barBorder = GadgetProgressBarGetDisabledBarBorderColor( window );
- } // end if, disabled
- else if( BitTest( instData->getState(), WIN_STATE_HILITED ) )
- {
- backColor = GadgetProgressBarGetHiliteColor( window );
- backBorder = GadgetProgressBarGetHiliteBorderColor( window );
- barColor = GadgetProgressBarGetHiliteBarColor( window );
- barBorder = GadgetProgressBarGetHiliteBarBorderColor( window );
- } // end else if, hilited
- else
- {
- backColor = GadgetProgressBarGetEnabledColor( window );
- backBorder = GadgetProgressBarGetEnabledBorderColor( window );
- barColor = GadgetProgressBarGetEnabledBarColor( window );
- barBorder = GadgetProgressBarGetEnabledBarBorderColor( window );
- } // end else, enabled
- // draw background border
- if( backBorder != WIN_COLOR_UNDEFINED )
- {
- start.x = origin.x;
- start.y = origin.y;
- end.x = start.x + size.x;
- end.y = start.y + size.y;
- TheWindowManager->winOpenRect( backBorder, WIN_DRAW_LINE_WIDTH,
- start.x, start.y, end.x, end.y );
- } // end if
- // draw background fill
- if( backColor != WIN_COLOR_UNDEFINED )
- {
- start.x = origin.x + 1;
- start.y = origin.y + 1;
- end.x = start.x + size.x - 2;
- end.y = start.y + size.y - 2;
- TheWindowManager->winFillRect( backColor, WIN_DRAW_LINE_WIDTH,
- start.x, start.y, end.x, end.y );
- } // end if
- // draw the progress so far
- if( progress )
- {
- // draw bar border
- if( barBorder != WIN_COLOR_UNDEFINED )
- {
- start.x = origin.x;
- start.y = origin.y;
- end.x = start.x + (size.x * progress) / 100;
- end.y = start.y + size.y;
- if(end.x- start.x > 1 )
- {
- TheWindowManager->winOpenRect( barBorder, WIN_DRAW_LINE_WIDTH,
- start.x, start.y, end.x, end.y );
- }
- } // end if
- // draw bar fill
- if( barColor != WIN_COLOR_UNDEFINED )
- {
- start.x = origin.x + 1;
- start.y = origin.y + 1;
- end.x = start.x + (size.x * progress) / 100 - 2;
- end.y = start.y + size.y - 2;
- // TheWindowManager->winOpenRect( barColor, WIN_DRAW_LINE_WIDTH,
- // start.x, start.y, end.x, end.y );
-
- if(end.x- start.x > 1 )
- {
- TheWindowManager->winFillRect( barColor,WIN_DRAW_LINE_WIDTH,
- start.x, start.y, end.x, end.y );
-
- TheWindowManager->winDrawLine(GameMakeColor(255,255,255,255),WIN_DRAW_LINE_WIDTH, start.x, start.y, end.x, start.y);
- TheWindowManager->winDrawLine(GameMakeColor(200,200,200,255),WIN_DRAW_LINE_WIDTH, start.x, start.y, start.x, end.y);
- }
- } // end if
- } // end if
-
- } // end W3DGadgetProgressBarDraw
- // W3DGadgetProgressBarImageDraw ==============================================
- /** Draw Progress Bar with user supplied images */
- //=============================================================================
- void W3DGadgetProgressBarImageDrawA( GameWindow *window, WinInstanceData *instData )
- {
- ICoord2D origin, size;
- const Image *barCenter, *barRight, *left, *right, *center;
- Int progress = (Int)window->winGetUserData();
- Int xOffset, yOffset;
- Int i;
- // get window size and position
- window->winGetScreenPosition( &origin.x, &origin.y );
- window->winGetSize( &size.x, &size.y );
- // get offset
- xOffset = instData->m_imageOffset.x;
- yOffset = instData->m_imageOffset.y;
- barCenter = GadgetProgressBarGetEnabledBarImageCenter( window );
- barRight = GadgetProgressBarGetEnabledBarImageRight( window );
- left = GadgetProgressBarGetEnabledImageLeft( window );
- right = GadgetProgressBarGetEnabledImageRight( window );
- center = GadgetProgressBarGetEnabledImageCenter( window );
- if(!barCenter || !barRight || !left || !right || !center)
- return;
- Int width = barCenter->getImageWidth();
- // Int height = barCenter->getImageHeight();
- Int drawWidth = (size.x * progress) / 100;
- Int pieces = drawWidth / width;
- Int x = origin.x;
- for( i = 0; i < pieces; i ++)
- {
-
- TheWindowManager->winDrawImage( barCenter,
- x, origin.y,
- x + width, origin.y + size.y );
- x += width;
- }
- }
- void W3DGadgetProgressBarImageDraw( GameWindow *window, WinInstanceData *instData )
- {
- ICoord2D origin, size, start, end;
- const Image *backLeft, *backRight, *backCenter,
- *barRight, *barCenter;//*backSmallCenter,*barLeft,, *barSmallCenter;
- Int progress = (Int)window->winGetUserData();
- Int xOffset, yOffset;
- Int i;
- // get window size and position
- window->winGetScreenPosition( &origin.x, &origin.y );
- window->winGetSize( &size.x, &size.y );
- // get offset
- xOffset = instData->m_imageOffset.x;
- yOffset = instData->m_imageOffset.y;
- // get the right images to use
- if( BitTest( window->winGetStatus(), WIN_STATUS_ENABLED ) == FALSE )
- {
- backLeft = GadgetProgressBarGetDisabledImageLeft( window );
- //barLeft = GadgetProgressBarGetDisabledBarImageLeft( window );
- backRight = GadgetProgressBarGetDisabledImageRight( window );
- barRight = GadgetProgressBarGetDisabledBarImageRight( window );
- backCenter = GadgetProgressBarGetDisabledImageCenter( window );
- barCenter = GadgetProgressBarGetDisabledBarImageCenter( window );
- //backSmallCenter = GadgetProgressBarGetDisabledImageSmallCenter( window );
- //barSmallCenter = GadgetProgressBarGetDisabledBarImageSmallCenter( window );
- } // end if, disabled
- else if( BitTest( instData->getState(), WIN_STATE_HILITED ) )
- {
- backLeft = GadgetProgressBarGetHiliteImageLeft( window );
- //barLeft = GadgetProgressBarGetHiliteBarImageLeft( window );
- backRight = GadgetProgressBarGetHiliteImageRight( window );
- barRight = GadgetProgressBarGetHiliteBarImageRight( window );
- backCenter = GadgetProgressBarGetHiliteImageCenter( window );
- barCenter = GadgetProgressBarGetHiliteBarImageCenter( window );
- //backSmallCenter = GadgetProgressBarGetHiliteImageSmallCenter( window );
- //barSmallCenter = GadgetProgressBarGetHiliteBarImageSmallCenter( window );
- } // end else if, hilited
- else
- {
- backLeft = GadgetProgressBarGetEnabledImageLeft( window );
- //barLeft = GadgetProgressBarGetEnabledBarImageLeft( window );
- backRight = GadgetProgressBarGetEnabledImageRight( window );
- barRight = GadgetProgressBarGetEnabledBarImageRight( window );
- backCenter = GadgetProgressBarGetEnabledImageCenter( window );
- barCenter = GadgetProgressBarGetEnabledBarImageCenter( window );
- //backSmallCenter = GadgetProgressBarGetEnabledImageSmallCenter( window );
- //barSmallCenter = GadgetProgressBarGetEnabledBarImageSmallCenter( window );
- } // end else, enabled
- // sanity
- if( backLeft == NULL || backRight == NULL ||
- backCenter == NULL ||
- barRight == NULL)
- // backSmallCenter == NULL ||barLeft == NULL ||barCenter == NULL || barSmallCenter == NULL )
- return;
- // get image sizes for the ends
- ICoord2D leftSize, rightSize;
- leftSize.x = backLeft->getImageWidth();
- leftSize.y = backLeft->getImageHeight();
- rightSize.x = backRight->getImageWidth();
- rightSize.y = backRight->getImageHeight();
- // get two key points used in the end drawing
- ICoord2D leftEnd, rightStart;
- leftEnd.x = origin.x + leftSize.x + xOffset;
- leftEnd.y = origin.y + size.y + yOffset;
- rightStart.x = origin.x + size.x - rightSize.x + xOffset;
- rightStart.y = origin.y + yOffset;
- // draw the center repeating bar
- Int centerWidth, pieces;
- // get width we have to draw our repeating center in
- centerWidth = rightStart.x - leftEnd.x;
- // how many whole repeating pieces will fit in that width
- pieces = centerWidth / backCenter->getImageWidth();
- // draw the pieces
- start.x = leftEnd.x;
- start.y = origin.y + yOffset;
- end.y = start.y + size.y;
- for( i = 0; i < pieces; i++ )
- {
- end.x = start.x + backCenter->getImageWidth();
- TheWindowManager->winDrawImage( backCenter,
- start.x, start.y,
- end.x, end.y );
- start.x += backCenter->getImageWidth();
- } // end for i
- //
- // how many small repeating pieces will fit in the gap from where the
- // center repeating bar stopped and the right image, draw them
- // and overlapping underneath where the right end will go
- //
- // centerWidth = rightStart.x - start.x;
- // pieces = centerWidth / backCenter->getImageWidth() + 1;
- // end.y = start.y + size.y;
- // IRegion2D clipRegion;
- //
- // TheDisplay->setClipRegion()
- // for( i = 0; i < pieces; i++ )
- // {
- //
- // end.x = start.x + backCenter->getImageWidth();
- // TheWindowManager->winDrawImage( backCenter,
- // start.x, start.y,
- // end.x, end.y );
- // start.x += backCenter->getImageWidth();
- //
- // } // end for i
- //
- IRegion2D reg;
- reg.lo.x = start.x;
- reg.lo.y = start.y;
- reg.hi.x = rightStart.x;
- reg.hi.y = end.y;
- centerWidth = rightStart.x - start.x;
- if( centerWidth > 0)
- {
- TheDisplay->setClipRegion(®);
- end.x = start.x + backCenter->getImageWidth();
- TheWindowManager->winDrawImage( backCenter,
- start.x, start.y,
- end.x, end.y );
- TheDisplay->enableClipping(FALSE);
- }
- // draw left end
- start.x = origin.x + xOffset;
- start.y = origin.y + yOffset;
- end = leftEnd;
- TheWindowManager->winDrawImage(backLeft, start.x, start.y, end.x, end.y);
- // draw right end
- start = rightStart;
- end.x = start.x + rightSize.x;
- end.y = start.y + size.y;
- TheWindowManager->winDrawImage(backRight, start.x, start.y, end.x, end.y);
-
- ICoord2D barWindowSize; // end point of bar from window origin
- barWindowSize.x = ((size.x - 20) * progress) / 100;
- barWindowSize.y = size.y;
-
- pieces = barWindowSize.x / barCenter->getImageWidth();
- // draw the pieces
- start.x = origin.x +10;
- start.y = origin.y + yOffset +5;
- end.y = start.y + size.y - 10;
- for( i = 0; i < pieces; i++ )
- {
- end.x = start.x + barCenter->getImageWidth();
- TheWindowManager->winDrawImage( barCenter,
- start.x, start.y,
- end.x, end.y );
- start.x += barCenter->getImageWidth();
- } // end for i
- start.x = origin.x + 10 + barCenter->getImageWidth() * pieces;
- //pieces = (size.x - barWindowSize.x -20) / barRight->getImageWidth();
- //Changed By Saad for flashing grey piece
- pieces = ((size.x - 20) / barCenter->getImageWidth()) - pieces;
- for( i = 0; i < pieces; i++ )
- {
- end.x = start.x + barRight->getImageWidth();
- TheWindowManager->winDrawImage( barRight,
- start.x, start.y,
- end.x, end.y );
- start.x += barRight->getImageWidth();
- } // end for i
- } // end W3DGadgetProgressBarImageDraw
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