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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DRadioButton.cpp ///////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: W3DRadioButton.cpp
- //
- // Created: Colin Day, June 2001
- //
- // Desc: W3D methods needed to implement the RadioButton UI control
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- #include <stdlib.h>
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "GameClient/GameWindowGlobal.h"
- #include "GameClient/GameWindowManager.h"
- #include "GameClient/GadgetRadioButton.h"
- #include "W3DDevice/GameClient/W3DGadget.h"
- #include "W3DDevice/GameClient/W3DDisplay.h"
- // DEFINES ////////////////////////////////////////////////////////////////////
- // PRIVATE TYPES //////////////////////////////////////////////////////////////
- // PRIVATE DATA ///////////////////////////////////////////////////////////////
- // PUBLIC DATA ////////////////////////////////////////////////////////////////
- // PRIVATE PROTOTYPES /////////////////////////////////////////////////////////
- // drawRadioButtonText ========================================================
- /** Draw the text for a RadioButton */
- //=============================================================================
- static void drawRadioButtonText( GameWindow *window, WinInstanceData *instData )
- {
- ICoord2D origin, size, textPos;
- Int width, height;
- Color textColor, dropColor;
- DisplayString *text = instData->getTextDisplayString();
- // sanity
- if( text == NULL || text->getTextLength() == 0 )
- return;
- // get window position and size
- window->winGetScreenPosition( &origin.x, &origin.y );
- window->winGetSize( &size.x, &size.y );
- // get the right text color
- if( BitTest( window->winGetStatus(), WIN_STATUS_ENABLED ) == FALSE )
- {
- textColor = window->winGetDisabledTextColor();
- dropColor = window->winGetDisabledTextBorderColor();
- } // end if, disabled
- else if( BitTest( instData->getState(), WIN_STATE_HILITED ) )
- {
- textColor = window->winGetHiliteTextColor();
- dropColor = window->winGetHiliteTextBorderColor();
- } // end else if, hilited
- else
- {
- textColor = window->winGetEnabledTextColor();
- dropColor = window->winGetEnabledTextBorderColor();
- } // end enabled only
- // set our font to that of our parent if not the same
- if( text->getFont() != window->winGetFont() )
- text->setFont( window->winGetFont() );
- // get text size
- text->getSize( &width, &height );
- // set the location for our text
- textPos.x = origin.x + (size.x / 2) - (width / 2);
- textPos.y = origin.y + (size.y / 2) - (height / 2);
- // draw it
- text->draw( textPos.x, textPos.y, textColor, dropColor );
- } // end drawRadioButtonText
- // PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // W3DGadgetRadioButtonDraw ===================================================
- /** Draw colored check box using standard graphics */
- //=============================================================================
- void W3DGadgetRadioButtonDraw( GameWindow *window, WinInstanceData *instData )
- {
- Int checkOffsetFromLeft;
- Color backColor,
- backBorder,
- boxColor,
- boxBorder;
- ICoord2D origin, size, start, end;
- // get window position and size
- window->winGetScreenPosition( &origin.x, &origin.y );
- window->winGetSize( &size.x, &size.y );
- // compute start of check offset
- checkOffsetFromLeft = size.x / 16;
- //
- // get the colors we should be using to draw, see GadgetRadioButton.h
- // draw appropriate state, see GadgetRadioButton.h for info
- //
- if( BitTest( window->winGetStatus(), WIN_STATUS_ENABLED ) == FALSE )
- {
- // disabled background
- backColor = GadgetRadioGetDisabledColor( window );
- backBorder = GadgetRadioGetDisabledBorderColor( window );
- // check box
- if( BitTest( instData->getState(), WIN_STATE_SELECTED ) )
- {
- boxColor = GadgetRadioGetDisabledCheckedBoxColor( window );
- boxBorder = GadgetRadioGetDisabledCheckedBoxBorderColor( window );
- }
- else
- {
- boxColor = GadgetRadioGetDisabledUncheckedBoxColor( window );
- boxBorder = GadgetRadioGetDisabledUncheckedBoxBorderColor( window );
- }
- } // end if
- else if( BitTest( instData->getState(), WIN_STATE_HILITED ) )
- {
- // hilited background
- backColor = GadgetRadioGetHiliteColor( window );
- backBorder = GadgetRadioGetHiliteBorderColor( window );
- // check box
- if( BitTest( instData->getState(), WIN_STATE_SELECTED ) )
- {
- boxColor = GadgetRadioGetHiliteCheckedBoxColor( window );
- boxBorder = GadgetRadioGetHiliteCheckedBoxBorderColor( window );
- }
- else
- {
- boxColor = GadgetRadioGetHiliteUncheckedBoxColor( window );
- boxBorder = GadgetRadioGetHiliteUncheckedBoxBorderColor( window );
- }
- } // end else if
- else
- {
- // enabled background
- backColor = GadgetRadioGetEnabledColor( window );
- backBorder = GadgetRadioGetEnabledBorderColor( window );
- // check box
- if( BitTest( instData->getState(), WIN_STATE_SELECTED ) )
- {
- boxColor = GadgetRadioGetEnabledCheckedBoxColor( window );
- boxBorder = GadgetRadioGetEnabledCheckedBoxBorderColor( window );
- }
- else
- {
- boxColor = GadgetRadioGetEnabledUncheckedBoxColor( window );
- boxBorder = GadgetRadioGetEnabledUncheckedBoxBorderColor( window );
- }
- } // end else
- // draw background border
- start.x = origin.x;
- start.y = origin.y;
- end.x = start.x + size.x;
- end.y = start.y + size.y;
- TheWindowManager->winOpenRect( backBorder, WIN_DRAW_LINE_WIDTH,
- start.x, start.y, end.x, end.y );
- // draw the background
- start.x++;
- start.y++;
- end.x--;
- end.y--;
- TheWindowManager->winFillRect( backColor, WIN_DRAW_LINE_WIDTH,
- start.x, start.y, end.x, end.y );
-
- // draw box border
- start.x = origin.x + size.y;
- start.y = origin.y;
- end.x = start.x;
- end.y = start.y + size.y;
- TheWindowManager->winDrawLine( backBorder, WIN_DRAW_LINE_WIDTH,
- start.x, start.y, end.x, end.y );
- // draw box for button
- start.x = origin.x + 1;
- start.y = origin.y + 1;
- end.x = origin.x + size.y -1;
- end.y = origin.y + size.y -1;
- TheWindowManager->winFillRect( boxColor, WIN_DRAW_LINE_WIDTH,
- start.x, start.y, end.x, end.y );
- // draw box border
- start.x = origin.x + size.x - size.y;
- start.y = origin.y;
- end.x = start.x;
- end.y = start.y + size.y;
- TheWindowManager->winDrawLine( backBorder, WIN_DRAW_LINE_WIDTH,
- start.x, start.y, end.x, end.y );
- // draw box for button
- start.x = origin.x + size.x - size.y;
- start.y = origin.y + 1;
- end.x = origin.x + size.x -1;
- end.y = origin.y + size.y -1;
- TheWindowManager->winFillRect( boxColor, WIN_DRAW_LINE_WIDTH,
- start.x, start.y, end.x, end.y );
- // draw the button text
- if( instData->getTextLength() )
- drawRadioButtonText( window, instData );
-
- } // end W3DGadgetRadioButtonDraw
- void W3DGadgetRadioButtonImageDraw( GameWindow *window,
- WinInstanceData *instData )
- {
- const Image *leftImage, *rightImage, *centerImage;
- ICoord2D origin, size, start, end;
- Int xOffset, yOffset;
- Int i;
- // get screen position and size
- window->winGetScreenPosition( &origin.x, &origin.y );
- window->winGetSize( &size.x, &size.y );
- IRegion2D clipLeft;
- // get image offset
- xOffset = instData->m_imageOffset.x;
- yOffset = instData->m_imageOffset.y;
- if( BitTest( instData->getState(), WIN_STATE_SELECTED ) )
- {
- //backgroundImage = GadgetRadioGetEnabledCheckedBoxImage( window );
- leftImage = GadgetRadioGetSelectedImage( window );
- centerImage = GadgetRadioGetSelectedUncheckedBoxImage( window );
- rightImage = GadgetRadioGetSelectedCheckedBoxImage( window );
-
- }
- else if( BitTest( window->winGetStatus(), WIN_STATUS_ENABLED ) == FALSE )
- {
- // disabled background
- leftImage = GadgetRadioGetDisabledImage( window );
- centerImage = GadgetRadioGetDisabledUncheckedBoxImage( window );
- rightImage = GadgetRadioGetDisabledCheckedBoxImage( window );
-
- } // end if
- else if( BitTest( instData->getState(), WIN_STATE_HILITED ) )
- {
- // hilited background
- leftImage = GadgetRadioGetHiliteImage( window );
- centerImage = GadgetRadioGetHiliteUncheckedBoxImage( window );
- rightImage = GadgetRadioGetHiliteCheckedBoxImage( window );
-
- } // end else if
- else
- {
- // enabled background
- leftImage = GadgetRadioGetEnabledImage( window );
- centerImage = GadgetRadioGetEnabledUncheckedBoxImage( window );
- rightImage = GadgetRadioGetEnabledCheckedBoxImage( window );
-
- } // end else
- // sanity, we need to have these images to make it look right
- if( leftImage == NULL || centerImage == NULL ||
- rightImage == NULL )
- return;
- // get image sizes for the ends
- ICoord2D leftSize, rightSize;
- leftSize.x = leftImage->getImageWidth();
- leftSize.y = leftImage->getImageHeight();
- rightSize.x = rightImage->getImageWidth();
- rightSize.y = rightImage->getImageHeight();
- // get two key points used in the end drawing
- ICoord2D leftEnd, rightStart;
- leftEnd.x = origin.x + leftSize.x + xOffset;
- leftEnd.y = origin.y + size.y + yOffset;
- rightStart.x = origin.x + size.x - rightSize.x + xOffset;
- rightStart.y = origin.y + size.y + yOffset;
- // draw the center repeating bar
- Int centerWidth, pieces;
- // get width we have to draw our repeating center in
- centerWidth = rightStart.x - leftEnd.x;
- // how many whole repeating pieces will fit in that width
- pieces = centerWidth / centerImage->getImageWidth();
- pieces++;
- // draw the pieces
- start.x = leftEnd.x;
- start.y = origin.y + yOffset;
- end.y =origin.y + size.y + yOffset;
-
- clipLeft.lo.x = leftEnd.x;
- clipLeft.lo.y = origin.y;
- clipLeft.hi.y = leftEnd.y;
- clipLeft.hi.x = rightStart.x ;
- TheDisplay->setClipRegion(&clipLeft);
-
- for( i = 0; i < pieces; i++ )
- {
- end.x = start.x + centerImage->getImageWidth();
- TheWindowManager->winDrawImage( centerImage,
- start.x, start.y,
- end.x, end.y );
- start.x += centerImage->getImageWidth();
- } // end for i
-
- TheDisplay->enableClipping(FALSE);
- // draw left end
- start.x = origin.x + xOffset;
- start.y = origin.y + yOffset;
- end = leftEnd;
- TheWindowManager->winDrawImage(leftImage, start.x, start.y, end.x, end.y);
- // draw right end
- start.x = rightStart.x;
- start.y = origin.y + yOffset;
- end.x = origin.x + size.x;
- end.y = leftEnd.y;
- TheWindowManager->winDrawImage(rightImage, start.x, start.y, end.x, end.y);
- // draw the text
- if( instData->getTextLength() )
- drawRadioButtonText( window, instData );
-
- } // end W3DGadgetHorizontalSliderImageDraw
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