W3DGameWindowManager.cpp 2.7 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: W3DGameWindowManager.cpp /////////////////////////////////////////////////////////////////
  24. // Created: Colin Day, June 2001
  25. // Desc: W3D implementation of the window manager, responsible for all
  26. // interactions with the game windowing system for menus and
  27. // window controls.
  28. ///////////////////////////////////////////////////////////////////////////////////////////////////
  29. #include <stdlib.h>
  30. #include "GameClient/Image.h"
  31. #include "W3DDevice/GameClient/W3DGameWindowManager.h"
  32. ///////////////////////////////////////////////////////////////////////////////////////////////////
  33. // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
  34. ///////////////////////////////////////////////////////////////////////////////////////////////////
  35. //-------------------------------------------------------------------------------------------------
  36. //-------------------------------------------------------------------------------------------------
  37. W3DGameWindowManager::W3DGameWindowManager( void )
  38. {
  39. } // end W3DGameWindowManager
  40. //-------------------------------------------------------------------------------------------------
  41. //-------------------------------------------------------------------------------------------------
  42. W3DGameWindowManager::~W3DGameWindowManager( void )
  43. {
  44. } // end ~W3DGameWindowManager
  45. //-------------------------------------------------------------------------------------------------
  46. //-------------------------------------------------------------------------------------------------
  47. void W3DGameWindowManager::init( void )
  48. {
  49. // extend
  50. GameWindowManager::init();
  51. } // end init