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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: W3DGameWindowManager.cpp /////////////////////////////////////////////////////////////////
- // Created: Colin Day, June 2001
- // Desc: W3D implementation of the window manager, responsible for all
- // interactions with the game windowing system for menus and
- // window controls.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #include <stdlib.h>
- #include "GameClient/Image.h"
- #include "W3DDevice/GameClient/W3DGameWindowManager.h"
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- // PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- W3DGameWindowManager::W3DGameWindowManager( void )
- {
- } // end W3DGameWindowManager
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- W3DGameWindowManager::~W3DGameWindowManager( void )
- {
- } // end ~W3DGameWindowManager
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- void W3DGameWindowManager::init( void )
- {
- // extend
- GameWindowManager::init();
- } // end init
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