motionblur.nvp 1.5 KB

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  1. ;
  2. ; Command & Conquer Generals(tm)
  3. ; Copyright 2025 Electronic Arts Inc.
  4. ;
  5. ; This program is free software: you can redistribute it and/or modify
  6. ; it under the terms of the GNU General Public License as published by
  7. ; the Free Software Foundation, either version 3 of the License, or
  8. ; (at your option) any later version.
  9. ;
  10. ; This program is distributed in the hope that it will be useful,
  11. ; but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ; GNU General Public License for more details.
  14. ;
  15. ; You should have received a copy of the GNU General Public License
  16. ; along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. ;
  18. ;////////////////////////////////////////////////////////////////////////////////
  19. ;// //
  20. ;// (c) 2001-2003 Electronic Arts Inc. //
  21. ;// //
  22. ;////////////////////////////////////////////////////////////////////////////////
  23. ; Motion blur pixel shader
  24. ; Created: John Ahlquist, April 2002
  25. ; Currently unused prototype code. jba.
  26. ; Declare pixel shader version 1.1
  27. ps.1.1
  28. tex t0
  29. ; Define t0 as a standard 3-vector from bumpmap
  30. tex t1
  31. ; Perform EMBM to get a local normal bump reflection.
  32. texbem t2, t1 ; compute new (u,v) values
  33. tex t3
  34. ; result goes in output color multiplied by diffuse
  35. ;mul r0, t2, v0
  36. mul r0.rgb, v0, t0
  37. +add r0.a, v0, t0
  38. mul r1, t2, c0
  39. add r0.rgb, r0, r1
  40. +mul r0.a, r0, t3