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- ;
- ; Command & Conquer Generals(tm)
- ; Copyright 2025 Electronic Arts Inc.
- ;
- ; This program is free software: you can redistribute it and/or modify
- ; it under the terms of the GNU General Public License as published by
- ; the Free Software Foundation, either version 3 of the License, or
- ; (at your option) any later version.
- ;
- ; This program is distributed in the hope that it will be useful,
- ; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ; GNU General Public License for more details.
- ;
- ; You should have received a copy of the GNU General Public License
- ; along with this program. If not, see <http://www.gnu.org/licenses/>.
- ;
- ;////////////////////////////////////////////////////////////////////////////////
- ;// //
- ;// (c) 2001-2003 Electronic Arts Inc. //
- ;// //
- ;////////////////////////////////////////////////////////////////////////////////
- ; Terrain pixel shader
- ; Created: Mark Wilczynski, August 2001
- ; Declare pixel shader version 1.1
- ps.1.1
- tex t0 ; get texture 0
- tex t1 ; get texture 1
- tex t2 ; get texture 2
- tex t3 ; get texture 3
- lrp r0, v0.a, t1, t0 ;alpha blend between 2 textures
- mul r0, r0, v0 ;apply diffuse lighting
- mul r0, r0, t2 ;modulate with texture 2
- mul r0, r0, t3 ;modulate with texture 3
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