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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //----------------------------------------------------------------------------
- //
- // Project: Generals
- //
- // Module: Debug
- //
- // File name: W3DGameDevice/GameClisnt/W3DDebugDisplay.cpp
- //
- // Created: 11/13/01 TR
- //
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Includes
- //----------------------------------------------------------------------------
- #include "W3DDevice/GameClient/W3DDebugDisplay.h"
- #include "GameClient/GameFont.h"
- #include "GameClient/DisplayStringManager.h"
- #include "GameClient/DisplayString.h"
- //----------------------------------------------------------------------------
- // Externals
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Defines
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Private Types
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Private Data
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Public Data
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Private Prototypes
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Private Functions
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Public Functions
- //----------------------------------------------------------------------------
- //============================================================================
- // W3DDebugDisplay::W3DDebugDisplay
- //============================================================================
- W3DDebugDisplay::W3DDebugDisplay()
- : m_displayString(NULL)
- {
- }
- //============================================================================
- // W3DDebugDisplay::~W3DDebugDisplay
- //============================================================================
- W3DDebugDisplay::~W3DDebugDisplay()
- {
- if ( m_displayString )
- {
- TheDisplayStringManager->freeDisplayString( m_displayString );
- }
- }
- //============================================================================
- // W3DDebugDisplay::init
- //============================================================================
- void W3DDebugDisplay::init( void )
- {
- m_displayString = TheDisplayStringManager->newDisplayString();
- }
- //============================================================================
- // W3DDebugDisplay::drawText
- //============================================================================
- void W3DDebugDisplay::drawText( Int x, Int y, Char *text )
- {
- if ( m_font == NULL || m_displayString == NULL )
- {
- return ;
- }
- ::Color textColor = GameMakeColor( 255, 255, 255, 255 );
- ::Color dropColor = GameMakeColor( 0, 0, 0, 255 );
- UnicodeString unicode;
- unicode.translate( AsciiString( text ) );
- m_displayString->setText( unicode );
- m_displayString->draw( x*m_fontWidth, 13 + y*m_fontHeight, textColor, dropColor );
- }
- //============================================================================
- // W3DDebugDisplay::setFont
- //============================================================================
- void W3DDebugDisplay::setFont( GameFont *font )
- {
- m_font = font;
- if ( m_displayString )
- {
- m_displayString->setFont( m_font );
- }
- }
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