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- ;
- ; Command & Conquer Generals(tm)
- ; Copyright 2025 Electronic Arts Inc.
- ;
- ; This program is free software: you can redistribute it and/or modify
- ; it under the terms of the GNU General Public License as published by
- ; the Free Software Foundation, either version 3 of the License, or
- ; (at your option) any later version.
- ;
- ; This program is distributed in the hope that it will be useful,
- ; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ; GNU General Public License for more details.
- ;
- ; You should have received a copy of the GNU General Public License
- ; along with this program. If not, see <http://www.gnu.org/licenses/>.
- ;
- ;////////////////////////////////////////////////////////////////////////////////
- ;// //
- ;// (c) 2001-2003 Electronic Arts Inc. //
- ;// //
- ;////////////////////////////////////////////////////////////////////////////////
- ; Waves pixel shader
- ; Kenny Mitchell April 2001
- ; Modified July 2001 Mark Wilczynski
- ; Declare pixel shader version 1.1
- ps.1.1
- ; Define t0 as a standard 3-vector from bumpmap
- tex t0
- ; Perform EMBM to get a local normal bump reflection.
- texbem t1, t0 ; compute new (u,v) values
- #ifndef DO_WATER_ALPHA_TEXTURE
- ; result goes in output color multiplied by diffuse
- mul r0, t1, v0
- #else
- ;alternate version which uses a third texture which provides per-pixel alpha.
- ; result goes in output color multiplied by diffuse
- tex t2 ; get alpha texture
- mul r0.rgb, t1, v0
- +mul r0.a, t2, v0
- #endif
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