AUD_Attributes.cpp 8.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230
  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /*****************************************************************************
  19. ** **
  20. ** Westwood Studios Pacific. **
  21. ** **
  22. ** Confidential Information **
  23. ** Copyright (C) 2000 - All Rights Reserved **
  24. ** **
  25. ******************************************************************************
  26. ** **
  27. ** Project: Dune Emperor **
  28. ** **
  29. ** Module: <module> (<prefix>_) **
  30. ** **
  31. ** Version: $ID$ **
  32. ** **
  33. ** File name: audattr.cpp **
  34. ** **
  35. ** Created by: 11/16/95 TR **
  36. ** **
  37. ** Description: <description> **
  38. ** **
  39. *****************************************************************************/
  40. /*****************************************************************************
  41. ** Includes **
  42. *****************************************************************************/
  43. #include <wpaudio/altypes.h>
  44. #include <wpaudio/level.h>
  45. #include <wpaudio/attributes.h>
  46. DBG_DECLARE_TYPE ( AudioAttribs )
  47. /*****************************************************************************
  48. ** Externals **
  49. *****************************************************************************/
  50. /*****************************************************************************
  51. ** Defines **
  52. *****************************************************************************/
  53. /*****************************************************************************
  54. ** Private Types **
  55. *****************************************************************************/
  56. /*****************************************************************************
  57. ** Private Data **
  58. *****************************************************************************/
  59. /*****************************************************************************
  60. ** Public Data **
  61. *****************************************************************************/
  62. /*****************************************************************************
  63. ** Private Prototypes **
  64. *****************************************************************************/
  65. /*****************************************************************************
  66. ** Private Functions **
  67. *****************************************************************************/
  68. /*****************************************************************************
  69. ** Public Functions **
  70. *****************************************************************************/
  71. /******************************************************************/
  72. /* */
  73. /* */
  74. /******************************************************************/
  75. void AudioAttribsInit ( AudioAttribs *attr )
  76. {
  77. DBG_ASSERT ( attr != NULL);
  78. DBG_SET_TYPE ( attr, AudioAttribs );
  79. AudioLevelInit ( &attr->VolumeLevel, AUDIO_VOLUME_MAX );
  80. AudioLevelInit ( &attr->PitchLevel, 100);
  81. AudioLevelInit ( &attr->PanPosition, AUDIO_PAN_CENTER);
  82. AudioAttribsSetPitchDuration (attr, SECONDS(1), 10 );
  83. AudioAttribsSetVolumeDuration (attr, SECONDS(1), AUDIO_LEVEL_MAX );
  84. AudioAttribsSetPanDuration (attr, SECONDS(1), AUDIO_LEVEL_MAX );
  85. AudioLevelSet ( &attr->VolumeLevel, AUDIO_VOLUME_MAX );
  86. }
  87. /******************************************************************/
  88. /* */
  89. /* */
  90. /******************************************************************/
  91. void AudioAttribsUpdate ( AudioAttribs *attr )
  92. {
  93. DBG_ASSERT_TYPE ( attr, AudioAttribs );
  94. AudioLevelUpdate ( &attr->VolumeLevel );
  95. AudioLevelUpdate ( &attr->PitchLevel );
  96. AudioLevelUpdate ( &attr->PanPosition );
  97. }
  98. /******************************************************************/
  99. /* */
  100. /* */
  101. /******************************************************************/
  102. int AudioAttribsChanged ( AudioAttribs *attr )
  103. {
  104. DBG_ASSERT_TYPE ( attr, AudioAttribs );
  105. return AudioLevelChanged ( &attr->VolumeLevel ) || AudioLevelChanged ( &attr->PitchLevel ) || AudioLevelChanged ( &attr->PanPosition );
  106. }
  107. /******************************************************************/
  108. /* */
  109. /* */
  110. /******************************************************************/
  111. void AudioAttribsApply ( AudioAttribs *attr, AudioAttribs *mod )
  112. {
  113. DBG_ASSERT_TYPE ( attr, AudioAttribs );
  114. DBG_ASSERT_TYPE ( mod, AudioAttribs );
  115. AudioLevelSet ( &attr->VolumeLevel, AudioLevelApply ( &mod->VolumeLevel, AudioAttribsGetVolume ( attr ) ));
  116. AudioLevelUpdate ( &attr->VolumeLevel );
  117. {
  118. // apply pitch
  119. int level;
  120. int change;
  121. level = AudioAttribsGetPitch ( attr );
  122. change = AudioAttribsGetPitch ( mod );
  123. level = (level * change) / 100;
  124. AudioAttribsSetPitch ( attr, level );
  125. AudioLevelUpdate ( &attr->PitchLevel );
  126. }
  127. {
  128. // apply pan
  129. int pos;
  130. if ( (pos = AudioAttribsGetPan ( mod ) - AUDIO_PAN_CENTER) != 0 )
  131. {
  132. if ( ( pos = pos + AudioAttribsGetPan ( attr )) < AUDIO_PAN_LEFT )
  133. {
  134. pos = AUDIO_PAN_LEFT ;
  135. }
  136. else if ( pos > AUDIO_PAN_RIGHT )
  137. {
  138. pos = AUDIO_PAN_RIGHT ;
  139. }
  140. AudioAttribsSetPan ( attr, pos );
  141. }
  142. AudioLevelUpdate ( &attr->PanPosition );
  143. }
  144. }
  145. /******************************************************************/
  146. /* */
  147. /* */
  148. /******************************************************************/
  149. void AudioAttribsUsed ( AudioAttribs *attr )
  150. {
  151. AudioLevelUsed ( &attr->VolumeLevel );
  152. AudioLevelUsed ( &attr->PanPosition );
  153. AudioLevelUsed ( &attr->PitchLevel );
  154. }
  155. /******************************************************************/
  156. /* */
  157. /* */
  158. /******************************************************************/
  159. int AudioAttribsCalcPitch ( AudioAttribs *attr, int pitch )
  160. {
  161. int level;
  162. DBG_ASSERT_TYPE ( attr, AudioAttribs );
  163. level = AudioAttribsGetPitch ( attr );
  164. return ( pitch * level ) / 100;
  165. }