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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /*****************************************************************************
- ** **
- ** Westwood Studios Pacific. **
- ** **
- ** Confidential Information **
- ** Copyright (C) 2000 - All Rights Reserved **
- ** **
- ******************************************************************************
- ** **
- ** Project: Dune Emperor **
- ** **
- ** Module: <module> (<prefix>_) **
- ** **
- ** Version: $ID$ **
- ** **
- ** File name: audchanl.cpp **
- ** **
- ** Created by: 11/16/96 TR **
- ** **
- ** Description: <description> **
- ** **
- *****************************************************************************/
- /*****************************************************************************
- ** Includes **
- *****************************************************************************/
- #include <string.h>
- #include <wpaudio/altypes.h>
- #include <wpaudio/memory.h>
- #include <wpaudio/list.h>
- #include <wpaudio/channel.h>
- #include <wpaudio/device.h>
- // 'assignment within condition expression'.
- #pragma warning(disable : 4706)
- DBG_DECLARE_TYPE ( AudioChannel)
- /*****************************************************************************
- ** Externals **
- *****************************************************************************/
- /*****************************************************************************
- ** Defines **
- *****************************************************************************/
- /*****************************************************************************
- ** Private Types **
- *****************************************************************************/
- /*****************************************************************************
- ** Private Data **
- *****************************************************************************/
- /*****************************************************************************
- ** Public Data **
- *****************************************************************************/
- /*****************************************************************************
- ** Private Prototypes **
- *****************************************************************************/
- static int audioChannelSampleDone ( AudioChannel *chan );
- static int audioChannelNextSample ( AudioChannel *chan );
- static int audioChannelNextFrame ( AudioChannel *chan );
- /*****************************************************************************
- ** Private Functions **
- *****************************************************************************/
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- AudioChannel* audioChannelCreate ( AudioDevice *dev )
- {
- AudioChannel *chan = NULL;
- DBG_ASSERT_TYPE ( dev , AudioDevice );
- ALLOC_STRUCT ( chan, AudioChannel );
- DBG_SET_TYPE ( chan, AudioChannel );
- ListNodeInit ( &chan->nd );
- AudioControlInit ( &chan->Control );
- AudioAttribsInit ( &chan->attribs );
- audioChannelMakeStandard ( chan ); // set up for standard processing
- chan->Device = dev;
- chan->driver = dev->driver;
- chan->current_format = dev->DefaultFormat;
- chan->format_changed = FALSE;
- chan->drv_format_changed = FALSE;
- #ifndef IG_FINAL_RELEASE
- chan->sample_name[0] = 0;
- #endif
- if ( dev->driver->openChannel ( chan ) != vNO_ERROR )
- {
- DBGPRINTF (("Audio driver failed to open a new channel\n"));
- goto error;
- }
- return chan;
- error:
- if ( chan )
- {
- audioChannelDestroy ( chan );
- }
- return NULL;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void audioChannelDestroy ( AudioChannel *chan )
- {
- DBG_ASSERT_TYPE ( chan, AudioChannel );
- chan->driver->closeChannel ( chan );
- AudioMemFree ( chan );
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void audioChannelMakeStandard ( AudioChannel *chan )
- {
- DBG_ASSERT_TYPE ( chan, AudioChannel );
- // reset callbacks
- chan->drvCBNextFrame = (AudioChannelCB *) audioChannelNextFrame;
- chan->drvCBNextSample = (AudioChannelCB *) audioChannelNextSample;
- chan->drvCBSampleDone = (AudioChannelCB *) audioChannelSampleDone;
- chan->CB_NextFrame = NULL;
- chan->CB_NextSample = NULL;
- chan->CB_SampleDone = NULL;
- chan->CB_Stop = NULL;
- chan->Data = NULL;
- chan->Type = AUDIO_CHANNEL_TYPE_STD;
- // reset control
- AudioControlInit ( &chan->Control );
- chan->Control.Priority = AUD_NORMAL_PRIORITY;
- // reset attribs
- chan->GroupAttribs = audioStdChannelAttribs;
- chan->SfxAttribs = NULL;
- chan->CompAttribs = NULL;
- chan->FadeAttribs = NULL;
- AudioAttribsInit ( &chan->ChannelAttribs );
- // reset sequencer
- // clear audio
- chan->sample = NULL;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void audioChannelRecalcAttribs ( AudioChannel *chan )
- {
- AudioDevice *dev;
- DBG_ASSERT_TYPE ( chan, AudioChannel );
- dev = (AudioDevice *) chan->Device;
- DBG_ASSERT_TYPE ( dev, AudioDevice );
- AudioAttribsInit ( &chan->attribs );
- AudioAttribsApply ( &chan->attribs, &chan->ChannelAttribs );
- AudioAttribsUsed ( &chan->ChannelAttribs );
- if ( chan->SfxAttribs )
- {
- AudioAttribsApply ( &chan->attribs, chan->SfxAttribs );
- AudioAttribsUsed ( chan->SfxAttribs );
- }
- if ( chan->GroupAttribs )
- {
- AudioAttribsApply ( &chan->attribs, chan->GroupAttribs );
- }
- if ( chan->CompAttribs )
- {
- AudioAttribsApply ( &chan->attribs, chan->CompAttribs );
- }
- if ( chan->FadeAttribs )
- {
- AudioAttribsApply ( &chan->attribs, chan->FadeAttribs );
- }
- AudioAttribsApply ( &chan->attribs, &dev->Attribs );
- if ( dev->GroupAttribs )
- {
- AudioAttribsApply ( &chan->attribs, dev->GroupAttribs );
- }
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- static int audioChannelNextFrame ( AudioChannel *chan )
- {
- int err;
- DBG_ASSERT ( chan != NULL );
- if ( chan->CB_NextFrame )
- {
- // user is controlling frame access
- if ( (err = chan->CB_NextFrame ( chan )) != vNO_ERROR )
- {
- // there was an error
- DBGPRINTF(("Frame error:\n"));
- chan->bytesInFrame = 0;
- chan->bytesRemaining = 0;
- chan->frameData = NULL;
- return err;
- };
- DBG_ASSERT ( chan->bytesInFrame >= 0 );
- DBG_ASSERT ( chan->bytesRemaining >= 0 );
- return vNO_ERROR;
- }
- // user is not controlling frame access so we handle the default behaviour
- DBG_ASSERT ( chan->bytesRemaining >= 0 ); // something corrupted this field
- if ( chan->frame )
- {
- if ( ( chan->frame = (AudioFrame*) ListNodeNext ( &chan->frame->nd )) )
- {
- // there is more data to be got
- chan->frameData = (char *) chan->frame->Data;
- chan->bytesInFrame = chan->frame->Bytes;
- chan->bytesRemaining = chan->bytesInFrame;
- DBG_MSGASSERT ( chan->frame->sample == chan->sample, ("frame does not belong to sample") );
- return vNO_ERROR;
- }
- }
- // data has been exhausted
- chan->bytesInFrame = 0; // no more frames, drvCBNextSample() will be called
- return vNO_ERROR;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- static int audioChannelNextSample ( AudioChannel *chan )
- {
- DBG_ASSERT ( chan != NULL );
- if (chan->Control.LoopCount)
- {
- if ( chan->Control.LoopCount != AUDIO_CTRL_LOOP_FOREVER )
- {
- chan->Control.LoopCount--;
- }
- AudioChannelSetSample ( chan, chan->sample );
- }
- else
- {
- AudioChannelSetSample ( chan, NULL );
- }
- if ( chan->CB_NextSample)
- {
- chan->CB_NextSample ( chan );
- }
- if ( chan->sample )
- {
- chan->driver->queueIt ( chan );
- }
- return vNO_ERROR;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- static int audioChannelSampleDone ( AudioChannel *chan )
- {
- // reset channel back to default
- chan->sample = NULL;
- FLAGS_CLEAR ( chan->Control.Status, mAUDIO_CTRL_PLAYING|mAUDIO_CTRL_PAUSED );
- chan->Control.LoopCount = 0;
- AudioAttribsInit ( &chan->ChannelAttribs );
- #ifndef IG_FINAL_RELEASE
- chan->sample_name[0] = 0;
- #endif
- if ( chan->CB_SampleDone )
- {
- return chan->CB_SampleDone ( chan );
- }
- return vNO_ERROR;
- }
- /*****************************************************************************
- ** Public Functions **
- *****************************************************************************/
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- int AudioChannelTaken ( AudioChannel *chan )
- {
- DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
- DBG_ASSERT_TYPE ( chan, AudioChannel );
- return chan->Control.Status & mAUDIO_CTRL_ALLOCATED;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void AudioChannelReserve ( AudioChannel *chan, AudioChannelType type )
- {
- DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
- DBG_ASSERT_TYPE ( chan, AudioChannel );
- DBG_ASSERT ( chan->Type == AUDIO_CHANNEL_TYPE_STD ); // you can only reserve standard channels
- chan->Type = type;
- AudioChannelStop ( chan );
- FLAGS_SET ( chan->Control.Status, mAUDIO_CTRL_ALLOCATED );
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void AudioChannelRelease ( AudioChannel *chan )
- {
- DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
- DBG_ASSERT_TYPE ( chan, AudioChannel );
- if ( chan->Control.Status & mAUDIO_CTRL_ALLOCATED)
- {
- FLAGS_CLEAR ( chan->Control.Status, mAUDIO_CTRL_ALLOCATED );
- chan->Type = AUDIO_CHANNEL_TYPE_STD;
- audioChannelMakeStandard ( chan );
- }
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void AudioChannelDestroy ( AudioChannel *chan)
- {
- DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
- DBG_ASSERT_TYPE ( chan, AudioChannel );
- AudioChannelStop ( chan ); // stop anything that is playing
- audioRemoveChannel ( chan );
- audioChannelDestroy ( chan );
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void AudioChannelStop ( AudioChannel *chan )
- {
- DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
- DBG_ASSERT_TYPE ( chan, AudioChannel );
- chan->driver->lock ( chan);
- if ( chan->Control.Status & (mAUDIO_CTRL_PLAYING|mAUDIO_CTRL_PAUSED) )
- {
- chan->driver->stop ( chan );
- DBG_ASSERT ( !(chan->Control.Status & (mAUDIO_CTRL_PLAYING|mAUDIO_CTRL_PAUSED)) );
- }
- chan->driver->unlock ( chan );
- if ( chan->CB_Stop )
- {
- chan->CB_Stop ( chan );
- }
- chan->sample = NULL;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void AudioChannelPause ( AudioChannel *chan )
- {
- DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
- DBG_ASSERT_TYPE ( chan, AudioChannel );
- chan->driver->lock ( chan );
- if ( chan->Control.Status & mAUDIO_CTRL_PLAYING )
- {
- FLAGS_CLEAR (chan->Control.Status, mAUDIO_CTRL_PLAYING);
- chan->driver->pause ( chan );
- FLAGS_SET (chan->Control.Status, mAUDIO_CTRL_PAUSED);
- }
- chan->driver->unlock ( chan );
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void AudioChannelResume ( AudioChannel *chan )
- {
- DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
- DBG_ASSERT_TYPE ( chan, AudioChannel );
- chan->driver->lock ( chan );
- if ( chan->Control.Status & mAUDIO_CTRL_PAUSED )
- {
- chan->driver->resume ( chan );
- FLAGS_CLEAR (chan->Control.Status, mAUDIO_CTRL_PAUSED);
- FLAGS_SET (chan->Control.Status, mAUDIO_CTRL_PLAYING);
- }
- chan->driver->unlock ( chan );
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void AudioChannelLock ( AudioChannel *chan )
- {
- DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
- DBG_ASSERT_TYPE ( chan, AudioChannel );
- chan->driver->lock ( chan );
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void AudioChannelUnlock ( AudioChannel *chan )
- {
- DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
- DBG_ASSERT_TYPE ( chan, AudioChannel );
- chan->driver->unlock ( chan );
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void AudioChannelUse ( AudioChannel *chan )
- {
- DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
- DBG_ASSERT_TYPE ( chan, AudioChannel );
- chan->driver->lock ( chan );
- FLAGS_SET ( chan->Control.Status, mAUDIO_CTRL_INUSE);
- chan->driver->unlock ( chan );
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void AudioChannelNoUse ( AudioChannel *chan )
- {
- DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
- DBG_ASSERT_TYPE ( chan, AudioChannel );
- chan->driver->lock ( chan );
- FLAGS_CLEAR ( chan->Control.Status, mAUDIO_CTRL_INUSE);
- chan->driver->unlock ( chan );
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- int AudioChannelStart ( AudioChannel *chan )
- {
- int err = ERROR_CODE_FAIL;
- DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
- DBG_ASSERT_TYPE ( chan, AudioChannel );
- if ( (chan->Control.Status & (mAUDIO_CTRL_PAUSED | mAUDIO_CTRL_PLAYING)))
- {
- DBGPRINTF (("Failed to start channel as channel is currently active\n"));
- return ERROR_CODE_NO_CHANNEL;
- }
- if ( chan->sample == NULL )
- {
- DBGPRINTF (("Failed to start channel as no sample data was given\n"));
- return ERROR_CODE_MISSING_DATA;
- }
- AudioAttribsUpdate ( &chan->ChannelAttribs );
- audioChannelRecalcAttribs ( chan );
- chan->driver->lock ( chan );
- if ( (err = chan->driver->start ( chan )) == vNO_ERROR )
- {
- FLAGS_SET ( chan->Control.Status, mAUDIO_CTRL_PLAYING);
- }
- chan->driver->unlock ( chan );
- return err;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void AudioChannelSetSample ( AudioChannel *chan, AudioSample *sample )
- {
- DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
- DBG_ASSERT_TYPE ( chan, AudioChannel );
- if ( (chan->sample = sample) )
- {
- DBG_ASSERT_TYPE ( sample, AudioSample);
- #ifndef IG_FINAL_RELEASE
- strncpy ( chan->sample_name, sample->name, sizeof(chan->sample_name));
- chan->sample_name[ sizeof(chan->sample_name) -1 ] = 0;
- #endif
- if ( chan->frame = AudioSampleFirstFrame ( sample ) )
- {
- chan->frameData = (char *) chan->frame->Data;
- chan->bytesInFrame = chan->frame->Bytes;
- chan->bytesRemaining = chan->bytesInFrame;
- sample->Data = NULL;
- DBG_MSGASSERT ( chan->frame->sample == sample, ("frame does not belong to sample") );
- }
- else
- {
- chan->frameData = chan->sample->Data;
- chan->bytesInFrame = chan->sample->Bytes;
- chan->bytesRemaining = chan->bytesInFrame;
- }
- }
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- int AudioChannelSetFormat ( AudioChannel *chan, AudioFormat *new_format )
- {
- if ( !memcmp ( new_format, &chan->current_format, sizeof ( AudioFormat )))
- {
- chan->format_changed = FALSE;
- }
- else
- {
- chan->format_changed = TRUE;
- chan->current_format = *new_format;
- }
- return chan->format_changed;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- int AudioChannelIsAudible ( AudioChannel *chan )
- {
- return (chan->Control.Status & mAUDIO_CTRL_PLAYING);
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void AudioControlInit ( AudioControl *ctrl )
- {
- ctrl->LoopCount = 0;
- ctrl->Status = 0;
- }
|