AUD_Channel.cpp 22 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /*****************************************************************************
  19. ** **
  20. ** Westwood Studios Pacific. **
  21. ** **
  22. ** Confidential Information **
  23. ** Copyright (C) 2000 - All Rights Reserved **
  24. ** **
  25. ******************************************************************************
  26. ** **
  27. ** Project: Dune Emperor **
  28. ** **
  29. ** Module: <module> (<prefix>_) **
  30. ** **
  31. ** Version: $ID$ **
  32. ** **
  33. ** File name: audchanl.cpp **
  34. ** **
  35. ** Created by: 11/16/96 TR **
  36. ** **
  37. ** Description: <description> **
  38. ** **
  39. *****************************************************************************/
  40. /*****************************************************************************
  41. ** Includes **
  42. *****************************************************************************/
  43. #include <string.h>
  44. #include <wpaudio/altypes.h>
  45. #include <wpaudio/memory.h>
  46. #include <wpaudio/list.h>
  47. #include <wpaudio/channel.h>
  48. #include <wpaudio/device.h>
  49. // 'assignment within condition expression'.
  50. #pragma warning(disable : 4706)
  51. DBG_DECLARE_TYPE ( AudioChannel)
  52. /*****************************************************************************
  53. ** Externals **
  54. *****************************************************************************/
  55. /*****************************************************************************
  56. ** Defines **
  57. *****************************************************************************/
  58. /*****************************************************************************
  59. ** Private Types **
  60. *****************************************************************************/
  61. /*****************************************************************************
  62. ** Private Data **
  63. *****************************************************************************/
  64. /*****************************************************************************
  65. ** Public Data **
  66. *****************************************************************************/
  67. /*****************************************************************************
  68. ** Private Prototypes **
  69. *****************************************************************************/
  70. static int audioChannelSampleDone ( AudioChannel *chan );
  71. static int audioChannelNextSample ( AudioChannel *chan );
  72. static int audioChannelNextFrame ( AudioChannel *chan );
  73. /*****************************************************************************
  74. ** Private Functions **
  75. *****************************************************************************/
  76. /******************************************************************/
  77. /* */
  78. /* */
  79. /******************************************************************/
  80. AudioChannel* audioChannelCreate ( AudioDevice *dev )
  81. {
  82. AudioChannel *chan = NULL;
  83. DBG_ASSERT_TYPE ( dev , AudioDevice );
  84. ALLOC_STRUCT ( chan, AudioChannel );
  85. DBG_SET_TYPE ( chan, AudioChannel );
  86. ListNodeInit ( &chan->nd );
  87. AudioControlInit ( &chan->Control );
  88. AudioAttribsInit ( &chan->attribs );
  89. audioChannelMakeStandard ( chan ); // set up for standard processing
  90. chan->Device = dev;
  91. chan->driver = dev->driver;
  92. chan->current_format = dev->DefaultFormat;
  93. chan->format_changed = FALSE;
  94. chan->drv_format_changed = FALSE;
  95. #ifndef IG_FINAL_RELEASE
  96. chan->sample_name[0] = 0;
  97. #endif
  98. if ( dev->driver->openChannel ( chan ) != vNO_ERROR )
  99. {
  100. DBGPRINTF (("Audio driver failed to open a new channel\n"));
  101. goto error;
  102. }
  103. return chan;
  104. error:
  105. if ( chan )
  106. {
  107. audioChannelDestroy ( chan );
  108. }
  109. return NULL;
  110. }
  111. /******************************************************************/
  112. /* */
  113. /* */
  114. /******************************************************************/
  115. void audioChannelDestroy ( AudioChannel *chan )
  116. {
  117. DBG_ASSERT_TYPE ( chan, AudioChannel );
  118. chan->driver->closeChannel ( chan );
  119. AudioMemFree ( chan );
  120. }
  121. /******************************************************************/
  122. /* */
  123. /* */
  124. /******************************************************************/
  125. void audioChannelMakeStandard ( AudioChannel *chan )
  126. {
  127. DBG_ASSERT_TYPE ( chan, AudioChannel );
  128. // reset callbacks
  129. chan->drvCBNextFrame = (AudioChannelCB *) audioChannelNextFrame;
  130. chan->drvCBNextSample = (AudioChannelCB *) audioChannelNextSample;
  131. chan->drvCBSampleDone = (AudioChannelCB *) audioChannelSampleDone;
  132. chan->CB_NextFrame = NULL;
  133. chan->CB_NextSample = NULL;
  134. chan->CB_SampleDone = NULL;
  135. chan->CB_Stop = NULL;
  136. chan->Data = NULL;
  137. chan->Type = AUDIO_CHANNEL_TYPE_STD;
  138. // reset control
  139. AudioControlInit ( &chan->Control );
  140. chan->Control.Priority = AUD_NORMAL_PRIORITY;
  141. // reset attribs
  142. chan->GroupAttribs = audioStdChannelAttribs;
  143. chan->SfxAttribs = NULL;
  144. chan->CompAttribs = NULL;
  145. chan->FadeAttribs = NULL;
  146. AudioAttribsInit ( &chan->ChannelAttribs );
  147. // reset sequencer
  148. // clear audio
  149. chan->sample = NULL;
  150. }
  151. /******************************************************************/
  152. /* */
  153. /* */
  154. /******************************************************************/
  155. void audioChannelRecalcAttribs ( AudioChannel *chan )
  156. {
  157. AudioDevice *dev;
  158. DBG_ASSERT_TYPE ( chan, AudioChannel );
  159. dev = (AudioDevice *) chan->Device;
  160. DBG_ASSERT_TYPE ( dev, AudioDevice );
  161. AudioAttribsInit ( &chan->attribs );
  162. AudioAttribsApply ( &chan->attribs, &chan->ChannelAttribs );
  163. AudioAttribsUsed ( &chan->ChannelAttribs );
  164. if ( chan->SfxAttribs )
  165. {
  166. AudioAttribsApply ( &chan->attribs, chan->SfxAttribs );
  167. AudioAttribsUsed ( chan->SfxAttribs );
  168. }
  169. if ( chan->GroupAttribs )
  170. {
  171. AudioAttribsApply ( &chan->attribs, chan->GroupAttribs );
  172. }
  173. if ( chan->CompAttribs )
  174. {
  175. AudioAttribsApply ( &chan->attribs, chan->CompAttribs );
  176. }
  177. if ( chan->FadeAttribs )
  178. {
  179. AudioAttribsApply ( &chan->attribs, chan->FadeAttribs );
  180. }
  181. AudioAttribsApply ( &chan->attribs, &dev->Attribs );
  182. if ( dev->GroupAttribs )
  183. {
  184. AudioAttribsApply ( &chan->attribs, dev->GroupAttribs );
  185. }
  186. }
  187. /******************************************************************/
  188. /* */
  189. /* */
  190. /******************************************************************/
  191. static int audioChannelNextFrame ( AudioChannel *chan )
  192. {
  193. int err;
  194. DBG_ASSERT ( chan != NULL );
  195. if ( chan->CB_NextFrame )
  196. {
  197. // user is controlling frame access
  198. if ( (err = chan->CB_NextFrame ( chan )) != vNO_ERROR )
  199. {
  200. // there was an error
  201. DBGPRINTF(("Frame error:\n"));
  202. chan->bytesInFrame = 0;
  203. chan->bytesRemaining = 0;
  204. chan->frameData = NULL;
  205. return err;
  206. };
  207. DBG_ASSERT ( chan->bytesInFrame >= 0 );
  208. DBG_ASSERT ( chan->bytesRemaining >= 0 );
  209. return vNO_ERROR;
  210. }
  211. // user is not controlling frame access so we handle the default behaviour
  212. DBG_ASSERT ( chan->bytesRemaining >= 0 ); // something corrupted this field
  213. if ( chan->frame )
  214. {
  215. if ( ( chan->frame = (AudioFrame*) ListNodeNext ( &chan->frame->nd )) )
  216. {
  217. // there is more data to be got
  218. chan->frameData = (char *) chan->frame->Data;
  219. chan->bytesInFrame = chan->frame->Bytes;
  220. chan->bytesRemaining = chan->bytesInFrame;
  221. DBG_MSGASSERT ( chan->frame->sample == chan->sample, ("frame does not belong to sample") );
  222. return vNO_ERROR;
  223. }
  224. }
  225. // data has been exhausted
  226. chan->bytesInFrame = 0; // no more frames, drvCBNextSample() will be called
  227. return vNO_ERROR;
  228. }
  229. /******************************************************************/
  230. /* */
  231. /* */
  232. /******************************************************************/
  233. static int audioChannelNextSample ( AudioChannel *chan )
  234. {
  235. DBG_ASSERT ( chan != NULL );
  236. if (chan->Control.LoopCount)
  237. {
  238. if ( chan->Control.LoopCount != AUDIO_CTRL_LOOP_FOREVER )
  239. {
  240. chan->Control.LoopCount--;
  241. }
  242. AudioChannelSetSample ( chan, chan->sample );
  243. }
  244. else
  245. {
  246. AudioChannelSetSample ( chan, NULL );
  247. }
  248. if ( chan->CB_NextSample)
  249. {
  250. chan->CB_NextSample ( chan );
  251. }
  252. if ( chan->sample )
  253. {
  254. chan->driver->queueIt ( chan );
  255. }
  256. return vNO_ERROR;
  257. }
  258. /******************************************************************/
  259. /* */
  260. /* */
  261. /******************************************************************/
  262. static int audioChannelSampleDone ( AudioChannel *chan )
  263. {
  264. // reset channel back to default
  265. chan->sample = NULL;
  266. FLAGS_CLEAR ( chan->Control.Status, mAUDIO_CTRL_PLAYING|mAUDIO_CTRL_PAUSED );
  267. chan->Control.LoopCount = 0;
  268. AudioAttribsInit ( &chan->ChannelAttribs );
  269. #ifndef IG_FINAL_RELEASE
  270. chan->sample_name[0] = 0;
  271. #endif
  272. if ( chan->CB_SampleDone )
  273. {
  274. return chan->CB_SampleDone ( chan );
  275. }
  276. return vNO_ERROR;
  277. }
  278. /*****************************************************************************
  279. ** Public Functions **
  280. *****************************************************************************/
  281. /******************************************************************/
  282. /* */
  283. /* */
  284. /******************************************************************/
  285. int AudioChannelTaken ( AudioChannel *chan )
  286. {
  287. DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
  288. DBG_ASSERT_TYPE ( chan, AudioChannel );
  289. return chan->Control.Status & mAUDIO_CTRL_ALLOCATED;
  290. }
  291. /******************************************************************/
  292. /* */
  293. /* */
  294. /******************************************************************/
  295. void AudioChannelReserve ( AudioChannel *chan, AudioChannelType type )
  296. {
  297. DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
  298. DBG_ASSERT_TYPE ( chan, AudioChannel );
  299. DBG_ASSERT ( chan->Type == AUDIO_CHANNEL_TYPE_STD ); // you can only reserve standard channels
  300. chan->Type = type;
  301. AudioChannelStop ( chan );
  302. FLAGS_SET ( chan->Control.Status, mAUDIO_CTRL_ALLOCATED );
  303. }
  304. /******************************************************************/
  305. /* */
  306. /* */
  307. /******************************************************************/
  308. void AudioChannelRelease ( AudioChannel *chan )
  309. {
  310. DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
  311. DBG_ASSERT_TYPE ( chan, AudioChannel );
  312. if ( chan->Control.Status & mAUDIO_CTRL_ALLOCATED)
  313. {
  314. FLAGS_CLEAR ( chan->Control.Status, mAUDIO_CTRL_ALLOCATED );
  315. chan->Type = AUDIO_CHANNEL_TYPE_STD;
  316. audioChannelMakeStandard ( chan );
  317. }
  318. }
  319. /******************************************************************/
  320. /* */
  321. /* */
  322. /******************************************************************/
  323. void AudioChannelDestroy ( AudioChannel *chan)
  324. {
  325. DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
  326. DBG_ASSERT_TYPE ( chan, AudioChannel );
  327. AudioChannelStop ( chan ); // stop anything that is playing
  328. audioRemoveChannel ( chan );
  329. audioChannelDestroy ( chan );
  330. }
  331. /******************************************************************/
  332. /* */
  333. /* */
  334. /******************************************************************/
  335. void AudioChannelStop ( AudioChannel *chan )
  336. {
  337. DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
  338. DBG_ASSERT_TYPE ( chan, AudioChannel );
  339. chan->driver->lock ( chan);
  340. if ( chan->Control.Status & (mAUDIO_CTRL_PLAYING|mAUDIO_CTRL_PAUSED) )
  341. {
  342. chan->driver->stop ( chan );
  343. DBG_ASSERT ( !(chan->Control.Status & (mAUDIO_CTRL_PLAYING|mAUDIO_CTRL_PAUSED)) );
  344. }
  345. chan->driver->unlock ( chan );
  346. if ( chan->CB_Stop )
  347. {
  348. chan->CB_Stop ( chan );
  349. }
  350. chan->sample = NULL;
  351. }
  352. /******************************************************************/
  353. /* */
  354. /* */
  355. /******************************************************************/
  356. void AudioChannelPause ( AudioChannel *chan )
  357. {
  358. DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
  359. DBG_ASSERT_TYPE ( chan, AudioChannel );
  360. chan->driver->lock ( chan );
  361. if ( chan->Control.Status & mAUDIO_CTRL_PLAYING )
  362. {
  363. FLAGS_CLEAR (chan->Control.Status, mAUDIO_CTRL_PLAYING);
  364. chan->driver->pause ( chan );
  365. FLAGS_SET (chan->Control.Status, mAUDIO_CTRL_PAUSED);
  366. }
  367. chan->driver->unlock ( chan );
  368. }
  369. /******************************************************************/
  370. /* */
  371. /* */
  372. /******************************************************************/
  373. void AudioChannelResume ( AudioChannel *chan )
  374. {
  375. DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
  376. DBG_ASSERT_TYPE ( chan, AudioChannel );
  377. chan->driver->lock ( chan );
  378. if ( chan->Control.Status & mAUDIO_CTRL_PAUSED )
  379. {
  380. chan->driver->resume ( chan );
  381. FLAGS_CLEAR (chan->Control.Status, mAUDIO_CTRL_PAUSED);
  382. FLAGS_SET (chan->Control.Status, mAUDIO_CTRL_PLAYING);
  383. }
  384. chan->driver->unlock ( chan );
  385. }
  386. /******************************************************************/
  387. /* */
  388. /* */
  389. /******************************************************************/
  390. void AudioChannelLock ( AudioChannel *chan )
  391. {
  392. DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
  393. DBG_ASSERT_TYPE ( chan, AudioChannel );
  394. chan->driver->lock ( chan );
  395. }
  396. /******************************************************************/
  397. /* */
  398. /* */
  399. /******************************************************************/
  400. void AudioChannelUnlock ( AudioChannel *chan )
  401. {
  402. DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
  403. DBG_ASSERT_TYPE ( chan, AudioChannel );
  404. chan->driver->unlock ( chan );
  405. }
  406. /******************************************************************/
  407. /* */
  408. /* */
  409. /******************************************************************/
  410. void AudioChannelUse ( AudioChannel *chan )
  411. {
  412. DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
  413. DBG_ASSERT_TYPE ( chan, AudioChannel );
  414. chan->driver->lock ( chan );
  415. FLAGS_SET ( chan->Control.Status, mAUDIO_CTRL_INUSE);
  416. chan->driver->unlock ( chan );
  417. }
  418. /******************************************************************/
  419. /* */
  420. /* */
  421. /******************************************************************/
  422. void AudioChannelNoUse ( AudioChannel *chan )
  423. {
  424. DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
  425. DBG_ASSERT_TYPE ( chan, AudioChannel );
  426. chan->driver->lock ( chan );
  427. FLAGS_CLEAR ( chan->Control.Status, mAUDIO_CTRL_INUSE);
  428. chan->driver->unlock ( chan );
  429. }
  430. /******************************************************************/
  431. /* */
  432. /* */
  433. /******************************************************************/
  434. int AudioChannelStart ( AudioChannel *chan )
  435. {
  436. int err = ERROR_CODE_FAIL;
  437. DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
  438. DBG_ASSERT_TYPE ( chan, AudioChannel );
  439. if ( (chan->Control.Status & (mAUDIO_CTRL_PAUSED | mAUDIO_CTRL_PLAYING)))
  440. {
  441. DBGPRINTF (("Failed to start channel as channel is currently active\n"));
  442. return ERROR_CODE_NO_CHANNEL;
  443. }
  444. if ( chan->sample == NULL )
  445. {
  446. DBGPRINTF (("Failed to start channel as no sample data was given\n"));
  447. return ERROR_CODE_MISSING_DATA;
  448. }
  449. AudioAttribsUpdate ( &chan->ChannelAttribs );
  450. audioChannelRecalcAttribs ( chan );
  451. chan->driver->lock ( chan );
  452. if ( (err = chan->driver->start ( chan )) == vNO_ERROR )
  453. {
  454. FLAGS_SET ( chan->Control.Status, mAUDIO_CTRL_PLAYING);
  455. }
  456. chan->driver->unlock ( chan );
  457. return err;
  458. }
  459. /******************************************************************/
  460. /* */
  461. /* */
  462. /******************************************************************/
  463. void AudioChannelSetSample ( AudioChannel *chan, AudioSample *sample )
  464. {
  465. DBG_ASSERT ( audioInitialized ); // AudioSetUp() was not called
  466. DBG_ASSERT_TYPE ( chan, AudioChannel );
  467. if ( (chan->sample = sample) )
  468. {
  469. DBG_ASSERT_TYPE ( sample, AudioSample);
  470. #ifndef IG_FINAL_RELEASE
  471. strncpy ( chan->sample_name, sample->name, sizeof(chan->sample_name));
  472. chan->sample_name[ sizeof(chan->sample_name) -1 ] = 0;
  473. #endif
  474. if ( chan->frame = AudioSampleFirstFrame ( sample ) )
  475. {
  476. chan->frameData = (char *) chan->frame->Data;
  477. chan->bytesInFrame = chan->frame->Bytes;
  478. chan->bytesRemaining = chan->bytesInFrame;
  479. sample->Data = NULL;
  480. DBG_MSGASSERT ( chan->frame->sample == sample, ("frame does not belong to sample") );
  481. }
  482. else
  483. {
  484. chan->frameData = chan->sample->Data;
  485. chan->bytesInFrame = chan->sample->Bytes;
  486. chan->bytesRemaining = chan->bytesInFrame;
  487. }
  488. }
  489. }
  490. /******************************************************************/
  491. /* */
  492. /* */
  493. /******************************************************************/
  494. int AudioChannelSetFormat ( AudioChannel *chan, AudioFormat *new_format )
  495. {
  496. if ( !memcmp ( new_format, &chan->current_format, sizeof ( AudioFormat )))
  497. {
  498. chan->format_changed = FALSE;
  499. }
  500. else
  501. {
  502. chan->format_changed = TRUE;
  503. chan->current_format = *new_format;
  504. }
  505. return chan->format_changed;
  506. }
  507. /******************************************************************/
  508. /* */
  509. /* */
  510. /******************************************************************/
  511. int AudioChannelIsAudible ( AudioChannel *chan )
  512. {
  513. return (chan->Control.Status & mAUDIO_CTRL_PLAYING);
  514. }
  515. /******************************************************************/
  516. /* */
  517. /* */
  518. /******************************************************************/
  519. void AudioControlInit ( AudioControl *ctrl )
  520. {
  521. ctrl->LoopCount = 0;
  522. ctrl->Status = 0;
  523. }