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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /*****************************************************************************
- ** **
- ** Westwood Studios Pacific. **
- ** **
- ** Confidential Information **
- ** Copyright (C) 2000 - All Rights Reserved **
- ** **
- ******************************************************************************
- ** **
- ** Project: Dune Emperor **
- ** **
- ** Module: <module> (<prefix>_) **
- ** **
- ** Version: $ID$ **
- ** **
- ** File name: audlevel.cpp **
- ** **
- ** Created by: 11/16/95 TR **
- ** **
- ** Description: <description> **
- ** **
- *****************************************************************************/
- /*****************************************************************************
- ** Includes **
- *****************************************************************************/
- #include <wpaudio/altypes.h>
- #include <wpaudio/level.h>
- #include <wpaudio/time.h>
- // 'assignment within condition expression'.
- #pragma warning(disable : 4706)
- DBG_DECLARE_TYPE ( AudioLevel )
- /*****************************************************************************
- ** Externals **
- *****************************************************************************/
- /*****************************************************************************
- ** Defines **
- *****************************************************************************/
- /*****************************************************************************
- ** Private Types **
- *****************************************************************************/
- /*****************************************************************************
- ** Private Data **
- *****************************************************************************/
- /*****************************************************************************
- ** Public Data **
- *****************************************************************************/
- /*****************************************************************************
- ** Private Prototypes **
- *****************************************************************************/
- /*****************************************************************************
- ** Private Functions **
- *****************************************************************************/
- /*****************************************************************************
- ** Public Functions **
- *****************************************************************************/
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void AudioLevelInit ( AudioLevel *level, int startLevel )
- {
- DBG_ASSERT ( level != NULL );
- DBG_SET_TYPE ( level, AudioLevel );
- level->flags = 0;
- level->lastTime = AudioGetTime ();
- AudioLevelSetDuration ( level, SECONDS(1), AUDIO_LEVEL_MAX);
- AudioLevelSet ( level, startLevel );
- AudioLevelUpdate ( level );
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void AudioLevelSet ( AudioLevel *level, int newLevel )
- {
- DBG_ASSERT_TYPE ( level, AudioLevel );
- DBG_ASSERT (newLevel>=AUDIO_LEVEL_MIN);
- DBG_ASSERT (newLevel<=AUDIO_LEVEL_MAX);
- level->flags |= AUDIO_LEVEL_SET;
- level->newLevel = (newLevel<<AUDIO_LEVEL_SCALE);
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void AudioLevelForce( AudioLevel *level)
- {
- DBG_ASSERT_TYPE ( level, AudioLevel );
- level->flags |= AUDIO_LEVEL_SET;
- }
- #ifdef _DEBUG
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- int AudioLevelApply ( AudioLevel *level, int val )
- {
- DBG_ASSERT_TYPE ( level, AudioLevel );
- DBG_ASSERT (val >= AUDIO_LEVEL_MIN_VAL);
- DBG_ASSERT (val <= AUDIO_LEVEL_MAX_VAL);
- return AUDIO_LEVEL_APPLY(level,val);
- }
- #endif
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void AudioLevelAdjust ( AudioLevel *level, int newLevel )
- {
- DBG_ASSERT_TYPE ( level, AudioLevel );
- DBG_ASSERT (newLevel>=AUDIO_LEVEL_MIN);
- DBG_ASSERT (newLevel<=AUDIO_LEVEL_MAX);
- level->flags &= ~AUDIO_LEVEL_SET;
- if ( level->newLevel == level->level)
- {
- level->lastTime = AudioGetTime ();
- }
- level->newLevel = newLevel<<AUDIO_LEVEL_SCALE;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void AudioLevelSetDuration ( AudioLevel *level, TimeStamp time, int range )
- {
- DBG_ASSERT_TYPE ( level, AudioLevel );
- DBG_ASSERT ( time != 0 );
- DBG_ASSERT (range > 0);
- DBG_ASSERT (range <= AUDIO_LEVEL_MAX);
- level->change = (range<< AUDIO_LEVEL_SCALE) / (uint) time;
- level->duration = time;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- int AudioLevelUpdate ( AudioLevel *level )
- {
- int dif;
- int delta; // amount to move by this update
- TimeStamp time, thisTime;
- DBG_ASSERT_TYPE ( level, AudioLevel );
- if ( (dif = (level->newLevel - level->level)) )
- {
- if (level->flags & AUDIO_LEVEL_SET )
- {
- level->level = level->newLevel;
- }
- else
- {
- // calculate what the delta change is for this update
- thisTime = AudioGetTime ( ) ;
- time = thisTime - level->lastTime;
- level->lastTime = thisTime; // remember time of this update
-
- // the next check avoid overflowing the delta
- if (time > level->duration)
- {
- time = level->duration;
- }
-
- delta = level->change * (uint) time;
- if (dif<0)
- {
- if ( delta > (-dif))
- {
- level->level += dif;
- }
- else
- {
- level->level -= delta;
- }
- }
- else
- {
- if ( delta > dif )
- {
- level->level += dif;
- }
- else
- {
- level->level += delta;
- }
- }
- }
- // there was a change in the level
- level->flags |= AUDIO_LEVEL_CHANGED;
- return TRUE;
- }
- // there has been no change this update
- return FALSE;
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- int AudioLevelGetVal( AudioLevel *level )
- {
- return (level->newLevel>>AUDIO_LEVEL_SCALE);
- }
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