| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /*****************************************************************************
- ** **
- ** Westwood Studios Pacific. **
- ** **
- ** Confidential Information **
- ** Copyright (C) 2000 - All Rights Reserved **
- ** **
- ******************************************************************************
- ** **
- ** Project: Dune Emperor **
- ** **
- ** Module: <module> (<prefix>_) **
- ** **
- ** Version: $ID$ **
- ** **
- ** File name: audlock.cpp **
- ** **
- ** Created by: 04/01/95 TR **
- ** **
- ** Description: <description> **
- ** **
- *****************************************************************************/
- /*****************************************************************************
- ** Includes **
- *****************************************************************************/
- #include <wpaudio/altypes.h>
- #include <wpaudio/lock.h>
- DBG_DECLARE_TYPE ( Lock )
- /*****************************************************************************
- ** Externals **
- *****************************************************************************/
- /*****************************************************************************
- ** Defines **
- *****************************************************************************/
- /*****************************************************************************
- ** Private Types **
- *****************************************************************************/
- /*****************************************************************************
- ** Private Data **
- *****************************************************************************/
- /*****************************************************************************
- ** Public Data **
- *****************************************************************************/
- /*****************************************************************************
- ** Private Prototypes **
- *****************************************************************************/
- /*****************************************************************************
- ** Private Functions **
- *****************************************************************************/
- /*****************************************************************************
- ** Public Functions **
- *****************************************************************************/
- #ifdef _DEBUG
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void LockInit ( volatile Lock *lock )
- {
- DBG_ASSERT ( lock != NULL);
- LOCK_INIT(lock);
- DBG_SET_TYPE ( lock, Lock );
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void LockAcquire ( volatile Lock *lock)
- {
- DBG_ASSERT_TYPE ( lock, Lock);
- DBG_ASSERT ( lock->count >= 0 );
- LOCK_ACQUIRE (lock);
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- void LockRelease ( volatile Lock *lock)
- {
- DBG_ASSERT_TYPE ( lock, Lock);
- DBG_ASSERT ( lock->count > 0 );
- LOCK_RELEASE(lock);
- }
- /******************************************************************/
- /* */
- /* */
- /******************************************************************/
- int Locked ( volatile Lock *lock)
- {
- DBG_ASSERT_TYPE ( lock, Lock);
- DBG_ASSERT ( lock->count >= 0 );
- return LOCKED(lock);
- }
- #endif
|