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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/ww3d2/classid.h $*
- * *
- * $Author:: Jani_p $*
- * *
- * $Modtime:: 3/29/01 1:13a $*
- * *
- * $Revision:: 2 $*
- * *
- *-------------------------------------------------------------------------*/
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef CLASSID_H
- #define CLASSID_H
- #include "always.h"
- /*
- ** enum of all the WW3D class IDs.
- */
- enum
- {
- ID_INDIRECT_TEXTURE_CLASS = 0x10000, // IndirectTextureClass "texture.h"
- ID_VARIABLE_TEXTURE_CLASS, // VariableTextureClass "texture.h"
- ID_FILE_LIST_TEXTURE_CLASS, // FileListTextureClass "texture.h"
- ID_RESIZEABLE_TEXTURE_INSTANCE_CLASS, // ResizeableTextureInstanceClass "texture.h"
- ID_ANIM_TEXTURE_INSTANCE_CLASS, // AnimTextureInstanceClass "texture.h"
- ID_MANUAL_ANIM_TEXTURE_INSTANCE_CLASS, // ManualAnimTextureInstanceClass "texture.h"
- ID_TIME_ANIM_TEXTURE_INSTANCE_CLASS, // TimeAnimTextureInstanceClass "texture.h"
- ID_POINT_GROUP_CLASS, // PointGroupClass "pointgr.h"
- ID_MESH_MODEL_CLASS, // MeshModelClass "mesh.cpp"
- ID_CACHED_TEXTURE_FILE_CLASS, // CachedTextureFileClass "assetmgr.cpp"
- ID_STREAMING_TEXTURE_CLASS, // StreamingTextureClass "texture.h"
- ID_STREAMING_TEXTURE_INSTANCE_CLASS, // StreamingTextureInstanceClass "texture.h"
- };
- #endif
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