classid.h 2.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/ww3d2/classid.h $*
  25. * *
  26. * $Author:: Jani_p $*
  27. * *
  28. * $Modtime:: 3/29/01 1:13a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *-------------------------------------------------------------------------*/
  33. #if defined(_MSC_VER)
  34. #pragma once
  35. #endif
  36. #ifndef CLASSID_H
  37. #define CLASSID_H
  38. #include "always.h"
  39. /*
  40. ** enum of all the WW3D class IDs.
  41. */
  42. enum
  43. {
  44. ID_INDIRECT_TEXTURE_CLASS = 0x10000, // IndirectTextureClass "texture.h"
  45. ID_VARIABLE_TEXTURE_CLASS, // VariableTextureClass "texture.h"
  46. ID_FILE_LIST_TEXTURE_CLASS, // FileListTextureClass "texture.h"
  47. ID_RESIZEABLE_TEXTURE_INSTANCE_CLASS, // ResizeableTextureInstanceClass "texture.h"
  48. ID_ANIM_TEXTURE_INSTANCE_CLASS, // AnimTextureInstanceClass "texture.h"
  49. ID_MANUAL_ANIM_TEXTURE_INSTANCE_CLASS, // ManualAnimTextureInstanceClass "texture.h"
  50. ID_TIME_ANIM_TEXTURE_INSTANCE_CLASS, // TimeAnimTextureInstanceClass "texture.h"
  51. ID_POINT_GROUP_CLASS, // PointGroupClass "pointgr.h"
  52. ID_MESH_MODEL_CLASS, // MeshModelClass "mesh.cpp"
  53. ID_CACHED_TEXTURE_FILE_CLASS, // CachedTextureFileClass "assetmgr.cpp"
  54. ID_STREAMING_TEXTURE_CLASS, // StreamingTextureClass "texture.h"
  55. ID_STREAMING_TEXTURE_INSTANCE_CLASS, // StreamingTextureInstanceClass "texture.h"
  56. };
  57. #endif